Tools for distribute your game into store from Unity3D Editor
Right now support only Google Play Store
Editor Distribution Window
- Package Name:
- Json Path: Path to your Google Service account Api key json file linked with project. (https://developers.google.com/android-publisher)
- Artifact Path: Build Atrifact location. APK or AAB (App Bundle) file. Expansion files supported only for APK
- RecentChangedLang: PatchNotes language
- Recent Changes Text: PatchNotes
- TrackBranch: Track API. Supported options:
"internal", "alpha", "beta", "production"
- ReleaseName: Name of your release version at Google Play Store.
- TrackStatus: Track Status Info
- UserFraction: percent of your users that your publish for the update
UniGame.Distribution references:
Auto publishing command can be used with:
- Scriptable Build Pipeline for unity Build Pipeline
- Additional Build Pipeline Commands Build Commands (contains Google Play Distribution)
Odin Inspector Asset recommended to usage with this Package (https://odininspector.com)
Add to your project manifiest by path [%UnityProject%]/Packages/manifiest.json these lines:
{
"scopedRegistries": [
{
"name": "Unity",
"url": "https://packages.unity.com",
"scopes": [
"com.unity"
]
},
{
"name": "UniGame",
"url": "http://packages.unigame.pro:4873/",
"scopes": [
"com.unigame"
]
}
],
}
Open window Package Manager in Unity and install UniBuild