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Player HQ Idea Collection #30

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UniTrader opened this issue Jul 22, 2016 · 1 comment
Open

Player HQ Idea Collection #30

UniTrader opened this issue Jul 22, 2016 · 1 comment

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@UniTrader
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Player HQ will be based on my OL Super Shipyard (part of an unreleased mod project) and have a non-Linear Build Tree (Growing Structure Sequence will allow the Building of more Capital Docks and other stuff, which each can then be extended for themselves)
=> Requires a purpose-specific Architect Script to handle the non-linearity of Build Tree (or a change of the existing UT CaC one to handle such a kind of tree)

In Addition there are some Sequences which are only Unlocked under specific Conditions:

  1. Personal Jump Beacon Extension
    Unlocked via: a short Mission based on a generic Taxi Mission where you carry someone around in the current Cluster doing Maintenance on the Jump Beacons. (Offered in OL, AL and HoL since these contain 4 civilized Sectors each)
    During Progress of this Mission you will learn about that and, because of Pirate and Xenon Attacks during it, (s)he will offer you to build a Jump Beacon for you at the end.
    Note: try to keep it hidden that this is a Special Mission as long as possible.
  2. Teladi Overwatch Ring Extension and Additional 4 or, if possible, 6 (Teladi-Style) L/XL Shipyards
    Unlocked via: own the TO DLC (for now) - possibly aquire a FoO Architect from the Overwatch?
  3. Second Row of Capital Docks ( 4 L/XL + 4 L )
    Unlocked via: own the HoL DLC and finish the Xenon Incursion Mission
@UniTrader
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Another Idea:
4. Warp Anomaly Generator

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