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Docker support for CLI project #629

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32 changes: 32 additions & 0 deletions Dockerfile
@@ -0,0 +1,32 @@
# syntax=docker/dockerfile:1
FROM mcr.microsoft.com/dotnet/sdk:3.1 AS build-env
WORKDIR /app

# Copy csproj and restore as distinct layers
COPY ./MCGalaxy/MCGalaxy_core.csproj /MCGalaxy/MCGalaxy_core.csproj
COPY ./CLI/MCGalaxyCLI_core.csproj MCGalaxyCLI_core.csproj

RUN dotnet restore

# Copy everything else and build
COPY ./MCGalaxy /MCGalaxy
COPY ./CLI/Program.cs /app

RUN ls -la

RUN dotnet build -c Release
RUN dotnet publish --no-build -c Release -o out

# Build runtime image
FROM mcr.microsoft.com/dotnet/runtime:3.1 AS local-run-env
WORKDIR /app

RUN apt-get -y update
RUN apt-get -y upgrade
RUN apt-get install -y sqlite3 libsqlite3-dev

COPY --from=build-env /app/out /app

ENTRYPOINT ["dotnet", "MCGalaxyCLI_core.dll"]

EXPOSE 25565
47 changes: 47 additions & 0 deletions MCGalaxy/Commands/Bots/CmdBotWhere.cs
@@ -0,0 +1,47 @@
/*
Copyright 2015 MCGalaxy

Dual-licensed under the Educational Community License, Version 2.0 and
the GNU General Public License, Version 3 (the "Licenses"); you may
not use this file except in compliance with the Licenses. You may
obtain a copy of the Licenses at

http://www.opensource.org/licenses/ecl2.php
http://www.gnu.org/licenses/gpl-3.0.html

Unless required by applicable law or agreed to in writing,
software distributed under the Licenses are distributed on an "AS IS"
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied. See the Licenses for the specific language governing
permissions and limitations under the Licenses.
*/
using System;
using MCGalaxy.Games;

namespace MCGalaxy.Commands.Bots {
public sealed class CmdBotWhere : Command2 {
public override string name { get { return "BotWhere"; } }
public override string type { get { return CommandTypes.Information; } }

public override void Use(Player p, string message, CommandData data) {
if (message.Length == 0) return;

PlayerBot target = Matcher.FindBots(p, message);
if (target == null) return;

int x = target.Pos.X, y = target.Pos.Y - Entities.CharacterHeight, z = target.Pos.Z;
p.Message("{0} &Sis on {1}", p.FormatNick(target.DisplayName), target.level.ColoredName);
p.Message(" X: &b{0:F5} &SY: &b{1:F5} &SZ: &b{2:F5}",
x / 32.0, y / 32.0, z / 32.0);

p.Message(" Yaw: &b{0} &Sdegrees, Pitch: &b{1} &Sdegrees",
Orientation.PackedToDegrees(p.Rot.RotY),
Orientation.PackedToDegrees(p.Rot.HeadX));
}

public override void Help(Player p) {
p.Message("&T/BotWhere [name]");
p.Message("&HDisplays level, position, and orientation of that bot.");
}
}
}