/
model_advanced_playground_feature_schema.go
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/
model_advanced_playground_feature_schema.go
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/*
Unleash API
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: 5.2.8
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package client
import (
"encoding/json"
)
// checks if the AdvancedPlaygroundFeatureSchema type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &AdvancedPlaygroundFeatureSchema{}
// AdvancedPlaygroundFeatureSchema A simplified feature toggle model intended for the Unleash playground.
type AdvancedPlaygroundFeatureSchema struct {
// The feature's name.
Name string `json:"name"`
// The ID of the project that contains this feature.
ProjectId string `json:"projectId"`
// The lists of features that have been evaluated grouped by environment.
Environments map[string][]AdvancedPlaygroundEnvironmentFeatureSchema `json:"environments"`
}
// NewAdvancedPlaygroundFeatureSchema instantiates a new AdvancedPlaygroundFeatureSchema object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewAdvancedPlaygroundFeatureSchema(name string, projectId string, environments map[string][]AdvancedPlaygroundEnvironmentFeatureSchema) *AdvancedPlaygroundFeatureSchema {
this := AdvancedPlaygroundFeatureSchema{}
this.Name = name
this.ProjectId = projectId
this.Environments = environments
return &this
}
// NewAdvancedPlaygroundFeatureSchemaWithDefaults instantiates a new AdvancedPlaygroundFeatureSchema object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewAdvancedPlaygroundFeatureSchemaWithDefaults() *AdvancedPlaygroundFeatureSchema {
this := AdvancedPlaygroundFeatureSchema{}
return &this
}
// GetName returns the Name field value
func (o *AdvancedPlaygroundFeatureSchema) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *AdvancedPlaygroundFeatureSchema) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *AdvancedPlaygroundFeatureSchema) SetName(v string) {
o.Name = v
}
// GetProjectId returns the ProjectId field value
func (o *AdvancedPlaygroundFeatureSchema) GetProjectId() string {
if o == nil {
var ret string
return ret
}
return o.ProjectId
}
// GetProjectIdOk returns a tuple with the ProjectId field value
// and a boolean to check if the value has been set.
func (o *AdvancedPlaygroundFeatureSchema) GetProjectIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.ProjectId, true
}
// SetProjectId sets field value
func (o *AdvancedPlaygroundFeatureSchema) SetProjectId(v string) {
o.ProjectId = v
}
// GetEnvironments returns the Environments field value
func (o *AdvancedPlaygroundFeatureSchema) GetEnvironments() map[string][]AdvancedPlaygroundEnvironmentFeatureSchema {
if o == nil {
var ret map[string][]AdvancedPlaygroundEnvironmentFeatureSchema
return ret
}
return o.Environments
}
// GetEnvironmentsOk returns a tuple with the Environments field value
// and a boolean to check if the value has been set.
func (o *AdvancedPlaygroundFeatureSchema) GetEnvironmentsOk() (*map[string][]AdvancedPlaygroundEnvironmentFeatureSchema, bool) {
if o == nil {
return nil, false
}
return &o.Environments, true
}
// SetEnvironments sets field value
func (o *AdvancedPlaygroundFeatureSchema) SetEnvironments(v map[string][]AdvancedPlaygroundEnvironmentFeatureSchema) {
o.Environments = v
}
func (o AdvancedPlaygroundFeatureSchema) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o AdvancedPlaygroundFeatureSchema) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["name"] = o.Name
toSerialize["projectId"] = o.ProjectId
toSerialize["environments"] = o.Environments
return toSerialize, nil
}
type NullableAdvancedPlaygroundFeatureSchema struct {
value *AdvancedPlaygroundFeatureSchema
isSet bool
}
func (v NullableAdvancedPlaygroundFeatureSchema) Get() *AdvancedPlaygroundFeatureSchema {
return v.value
}
func (v *NullableAdvancedPlaygroundFeatureSchema) Set(val *AdvancedPlaygroundFeatureSchema) {
v.value = val
v.isSet = true
}
func (v NullableAdvancedPlaygroundFeatureSchema) IsSet() bool {
return v.isSet
}
func (v *NullableAdvancedPlaygroundFeatureSchema) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableAdvancedPlaygroundFeatureSchema(val *AdvancedPlaygroundFeatureSchema) *NullableAdvancedPlaygroundFeatureSchema {
return &NullableAdvancedPlaygroundFeatureSchema{value: val, isSet: true}
}
func (v NullableAdvancedPlaygroundFeatureSchema) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableAdvancedPlaygroundFeatureSchema) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}