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ConstructionMaterial.md

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ConstructionMaterial

Properties

Name Type Description Notes
TradeSymbol TradeSymbol
Required int32 The number of units required.
Fulfilled int32 The number of units fulfilled toward the required amount.

Methods

NewConstructionMaterial

func NewConstructionMaterial(tradeSymbol TradeSymbol, required int32, fulfilled int32, ) *ConstructionMaterial

NewConstructionMaterial instantiates a new ConstructionMaterial object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewConstructionMaterialWithDefaults

func NewConstructionMaterialWithDefaults() *ConstructionMaterial

NewConstructionMaterialWithDefaults instantiates a new ConstructionMaterial object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetTradeSymbol

func (o *ConstructionMaterial) GetTradeSymbol() TradeSymbol

GetTradeSymbol returns the TradeSymbol field if non-nil, zero value otherwise.

GetTradeSymbolOk

func (o *ConstructionMaterial) GetTradeSymbolOk() (*TradeSymbol, bool)

GetTradeSymbolOk returns a tuple with the TradeSymbol field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetTradeSymbol

func (o *ConstructionMaterial) SetTradeSymbol(v TradeSymbol)

SetTradeSymbol sets TradeSymbol field to given value.

GetRequired

func (o *ConstructionMaterial) GetRequired() int32

GetRequired returns the Required field if non-nil, zero value otherwise.

GetRequiredOk

func (o *ConstructionMaterial) GetRequiredOk() (*int32, bool)

GetRequiredOk returns a tuple with the Required field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetRequired

func (o *ConstructionMaterial) SetRequired(v int32)

SetRequired sets Required field to given value.

GetFulfilled

func (o *ConstructionMaterial) GetFulfilled() int32

GetFulfilled returns the Fulfilled field if non-nil, zero value otherwise.

GetFulfilledOk

func (o *ConstructionMaterial) GetFulfilledOk() (*int32, bool)

GetFulfilledOk returns a tuple with the Fulfilled field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetFulfilled

func (o *ConstructionMaterial) SetFulfilled(v int32)

SetFulfilled sets Fulfilled field to given value.

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