/
model_ship_module.go
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/
model_ship_module.go
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/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package stc
import (
"encoding/json"
"fmt"
)
// checks if the ShipModule type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &ShipModule{}
// ShipModule A module can be installed in a ship and provides a set of capabilities such as storage space or quarters for crew. Module installations are permanent.
type ShipModule struct {
// The symbol of the module.
Symbol string `json:"symbol"`
// Modules that provide capacity, such as cargo hold or crew quarters will show this value to denote how much of a bonus the module grants.
Capacity *int32 `json:"capacity,omitempty"`
// Modules that have a range will such as a sensor array show this value to denote how far can the module reach with its capabilities.
Range *int32 `json:"range,omitempty"`
// Name of this module.
Name string `json:"name"`
// Description of this module.
Description string `json:"description"`
Requirements ShipRequirements `json:"requirements"`
AdditionalProperties map[string]interface{}
}
type _ShipModule ShipModule
// NewShipModule instantiates a new ShipModule object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewShipModule(symbol string, name string, description string, requirements ShipRequirements) *ShipModule {
this := ShipModule{}
this.Symbol = symbol
this.Name = name
this.Description = description
this.Requirements = requirements
return &this
}
// NewShipModuleWithDefaults instantiates a new ShipModule object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewShipModuleWithDefaults() *ShipModule {
this := ShipModule{}
return &this
}
// GetSymbol returns the Symbol field value
func (o *ShipModule) GetSymbol() string {
if o == nil {
var ret string
return ret
}
return o.Symbol
}
// GetSymbolOk returns a tuple with the Symbol field value
// and a boolean to check if the value has been set.
func (o *ShipModule) GetSymbolOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Symbol, true
}
// SetSymbol sets field value
func (o *ShipModule) SetSymbol(v string) {
o.Symbol = v
}
// GetCapacity returns the Capacity field value if set, zero value otherwise.
func (o *ShipModule) GetCapacity() int32 {
if o == nil || IsNil(o.Capacity) {
var ret int32
return ret
}
return *o.Capacity
}
// GetCapacityOk returns a tuple with the Capacity field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ShipModule) GetCapacityOk() (*int32, bool) {
if o == nil || IsNil(o.Capacity) {
return nil, false
}
return o.Capacity, true
}
// HasCapacity returns a boolean if a field has been set.
func (o *ShipModule) HasCapacity() bool {
if o != nil && !IsNil(o.Capacity) {
return true
}
return false
}
// SetCapacity gets a reference to the given int32 and assigns it to the Capacity field.
func (o *ShipModule) SetCapacity(v int32) {
o.Capacity = &v
}
// GetRange returns the Range field value if set, zero value otherwise.
func (o *ShipModule) GetRange() int32 {
if o == nil || IsNil(o.Range) {
var ret int32
return ret
}
return *o.Range
}
// GetRangeOk returns a tuple with the Range field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ShipModule) GetRangeOk() (*int32, bool) {
if o == nil || IsNil(o.Range) {
return nil, false
}
return o.Range, true
}
// HasRange returns a boolean if a field has been set.
func (o *ShipModule) HasRange() bool {
if o != nil && !IsNil(o.Range) {
return true
}
return false
}
// SetRange gets a reference to the given int32 and assigns it to the Range field.
func (o *ShipModule) SetRange(v int32) {
o.Range = &v
}
// GetName returns the Name field value
func (o *ShipModule) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *ShipModule) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *ShipModule) SetName(v string) {
o.Name = v
}
// GetDescription returns the Description field value
func (o *ShipModule) GetDescription() string {
if o == nil {
var ret string
return ret
}
return o.Description
}
// GetDescriptionOk returns a tuple with the Description field value
// and a boolean to check if the value has been set.
func (o *ShipModule) GetDescriptionOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Description, true
}
// SetDescription sets field value
func (o *ShipModule) SetDescription(v string) {
o.Description = v
}
// GetRequirements returns the Requirements field value
func (o *ShipModule) GetRequirements() ShipRequirements {
if o == nil {
var ret ShipRequirements
return ret
}
return o.Requirements
}
// GetRequirementsOk returns a tuple with the Requirements field value
// and a boolean to check if the value has been set.
func (o *ShipModule) GetRequirementsOk() (*ShipRequirements, bool) {
if o == nil {
return nil, false
}
return &o.Requirements, true
}
// SetRequirements sets field value
func (o *ShipModule) SetRequirements(v ShipRequirements) {
o.Requirements = v
}
func (o ShipModule) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o ShipModule) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["symbol"] = o.Symbol
if !IsNil(o.Capacity) {
toSerialize["capacity"] = o.Capacity
}
if !IsNil(o.Range) {
toSerialize["range"] = o.Range
}
toSerialize["name"] = o.Name
toSerialize["description"] = o.Description
toSerialize["requirements"] = o.Requirements
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *ShipModule) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"symbol",
"name",
"description",
"requirements",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err;
}
for _, requiredProperty := range(requiredProperties) {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varShipModule := _ShipModule{}
err = json.Unmarshal(data, &varShipModule)
if err != nil {
return err
}
*o = ShipModule(varShipModule)
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(data, &additionalProperties); err == nil {
delete(additionalProperties, "symbol")
delete(additionalProperties, "capacity")
delete(additionalProperties, "range")
delete(additionalProperties, "name")
delete(additionalProperties, "description")
delete(additionalProperties, "requirements")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableShipModule struct {
value *ShipModule
isSet bool
}
func (v NullableShipModule) Get() *ShipModule {
return v.value
}
func (v *NullableShipModule) Set(val *ShipModule) {
v.value = val
v.isSet = true
}
func (v NullableShipModule) IsSet() bool {
return v.isSet
}
func (v *NullableShipModule) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableShipModule(val *ShipModule) *NullableShipModule {
return &NullableShipModule{value: val, isSet: true}
}
func (v NullableShipModule) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableShipModule) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}