/
model_supply_level.go
118 lines (96 loc) · 3.27 KB
/
model_supply_level.go
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/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package stc
import (
"encoding/json"
"fmt"
)
// SupplyLevel The supply level of a trade good.
type SupplyLevel string
// List of SupplyLevel
const (
SUPPLYLEVEL_SCARCE SupplyLevel = "SCARCE"
SUPPLYLEVEL_LIMITED SupplyLevel = "LIMITED"
SUPPLYLEVEL_MODERATE SupplyLevel = "MODERATE"
SUPPLYLEVEL_HIGH SupplyLevel = "HIGH"
SUPPLYLEVEL_ABUNDANT SupplyLevel = "ABUNDANT"
)
// All allowed values of SupplyLevel enum
var AllowedSupplyLevelEnumValues = []SupplyLevel{
"SCARCE",
"LIMITED",
"MODERATE",
"HIGH",
"ABUNDANT",
}
func (v *SupplyLevel) UnmarshalJSON(src []byte) error {
var value string
err := json.Unmarshal(src, &value)
if err != nil {
return err
}
enumTypeValue := SupplyLevel(value)
for _, existing := range AllowedSupplyLevelEnumValues {
if existing == enumTypeValue {
*v = enumTypeValue
return nil
}
}
return fmt.Errorf("%+v is not a valid SupplyLevel", value)
}
// NewSupplyLevelFromValue returns a pointer to a valid SupplyLevel
// for the value passed as argument, or an error if the value passed is not allowed by the enum
func NewSupplyLevelFromValue(v string) (*SupplyLevel, error) {
ev := SupplyLevel(v)
if ev.IsValid() {
return &ev, nil
} else {
return nil, fmt.Errorf("invalid value '%v' for SupplyLevel: valid values are %v", v, AllowedSupplyLevelEnumValues)
}
}
// IsValid return true if the value is valid for the enum, false otherwise
func (v SupplyLevel) IsValid() bool {
for _, existing := range AllowedSupplyLevelEnumValues {
if existing == v {
return true
}
}
return false
}
// Ptr returns reference to SupplyLevel value
func (v SupplyLevel) Ptr() *SupplyLevel {
return &v
}
type NullableSupplyLevel struct {
value *SupplyLevel
isSet bool
}
func (v NullableSupplyLevel) Get() *SupplyLevel {
return v.value
}
func (v *NullableSupplyLevel) Set(val *SupplyLevel) {
v.value = val
v.isSet = true
}
func (v NullableSupplyLevel) IsSet() bool {
return v.isSet
}
func (v *NullableSupplyLevel) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableSupplyLevel(val *SupplyLevel) *NullableSupplyLevel {
return &NullableSupplyLevel{value: val, isSet: true}
}
func (v NullableSupplyLevel) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableSupplyLevel) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}