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Suggestion: Add polishing compatibility with other mods #62
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Hey, we really want to support as many mods as possible, but adding recipes to all these mods will take an incredible amount of time and effort from our team. We want to spend this time on other features tho. |
I'd definitely be down to do it, thanks for the quick reply |
If you add the recipe files, make sure it looks like this:
Otherwise the game will crash when trying to load a world. |
Is there a system like the Polymorph mod that checks for duplicate recipes with the grindstone right click recipes? Some of these blocks are identical and have the same recipe, but I don't want to cause a crash if both mods are installed |
Also here's the recipes: |
@Uraneptus Sorry I don't know how I should PR this, if you want to do it go right ahead |
Don't worry I can add the files! Thank you for the effort. ^^ |
Could you tell me which blocks from which mods you are talking about? |
Well I was a little worried about the fact that there are duplicate blocks that use the same recipes (ex: quark and twigs both have polished calcite). But honestly things like this aren't that inconvenient so I just left out one of the recipes. I wouldn't be too worried about this |
Do you think you are gonna release the mod with just this change for 1.19.2 now? Or are you gonna make more changes and then release? |
We have a few small changes we're currently working on and we'll release a last 1.19 update with your recipes and those changes. |
Ah I see what you mean. A system that would let you decide between a few available results for the same input item would be quite useful. |
Sounds good, thanks |
You can right click with modded blocks and their polished version will be made
Mods that could have this functionality would include:
Quark
Unearthed
Unusual End
Abundant Atmosphere
Twigs
Regions Unexplored
Darker Depths
Architect's Palette
Enlightend
Stoneworks
Sculpt
NotEnoughBlocks
Alternative solution:
Possibly use a script to automatically recognize these types of blocks
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