/
ChannelingPlugin.cs
231 lines (216 loc) · 8.22 KB
/
ChannelingPlugin.cs
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// https://github.com/User5981/Resu
// Channeling Plugin for TurboHUD Version 06/09/2019 16:11
using System;
using System.Globalization;
using Turbo.Plugins.Default;
using System.Linq;
using System.Threading;
namespace Turbo.Plugins.Resu
{
public class ChannelingPlugin : BasePlugin, IInGameTopPainter
{
public int ResourceMax { get; set; }
public int ResourceMin { get; set; }
public int DisciplineMin { get; set; }
public int DisciplineMax { get; set; }
public int HatredMin { get; set; }
public int HatredMax { get; set; }
public bool isOn { get; set; }
public bool DisciplineIsOn { get; set; }
public bool HatredIsOn { get; set; }
public bool HighNotification { get; set; }
public bool LowNotification { get; set; }
public ChannelingPlugin()
{
Enabled = true;
ResourceMax = 100;
ResourceMin = 15;
DisciplineMax = 100;
DisciplineMin = 15;
HatredMax = 100;
HatredMin = 15;
isOn = false;
DisciplineIsOn = false;
HatredIsOn = false;
HighNotification = true;
LowNotification = true;
}
public override void Load(IController hud)
{
base.Load(hud);
}
public void PaintTopInGame(ClipState clipState)
{
var hedPlugin = Hud.GetPlugin<HotEnablerDisablerPlugin>();
bool GoOn = hedPlugin.CanIRun(Hud.Game.Me,this.GetType().Name);
if (!GoOn) return;
float resource = 0f;
bool IsDemonHunter = false;
switch (Hud.Game.Me.HeroClassDefinition.HeroClass)
{
case HeroClass.Barbarian:
resource = Hud.Game.Me.Stats.ResourcePctFury;
break;
case HeroClass.Crusader:
resource = Hud.Game.Me.Stats.ResourcePctWrath;
break;
case HeroClass.DemonHunter:
IsDemonHunter = true;
break;
case HeroClass.Monk:
resource = Hud.Game.Me.Stats.ResourcePctSpirit;
break;
case HeroClass.Necromancer:
resource = Hud.Game.Me.Stats.ResourcePctEssence;
break;
case HeroClass.WitchDoctor:
resource = Hud.Game.Me.Stats.ResourcePctMana;
break;
case HeroClass.Wizard:
resource = Hud.Game.Me.Stats.ResourcePctArcane;
break;
}
if (!Hud.Sound.IsIngameSoundEnabled) return;
if (!IsDemonHunter)
{
if (resource >= ResourceMax && isOn == true)
{
if (Hud.Game.Me.IsDead || Hud.Game.IsInTown)
{ isOn = false; }
else if (HighNotification)
{
var highSound = Hud.Sound.LoadSoundPlayer("Resource-Full-By-Resu.wav");
ThreadPool.QueueUserWorkItem(state =>
{
try
{
highSound.PlaySync();
}
catch (Exception)
{
}
});
isOn = false;
}
else
isOn = false;
}
else if (resource <= ResourceMin && isOn == false)
{
if (Hud.Game.Me.IsDead || Hud.Game.IsInTown)
{ }
else if (LowNotification)
{
var lowSound = Hud.Sound.LoadSoundPlayer("Resource-Low-By-Resu.wav");
ThreadPool.QueueUserWorkItem(state =>
{
try
{
lowSound.PlaySync();
}
catch (Exception)
{
}
});
isOn = true;
}
else
isOn = true;
}
}
else
{
var Discipline = Hud.Game.Me.Stats.ResourcePctDiscipline;
var Hatred = Hud.Game.Me.Stats.ResourcePctHatred;
if (Discipline >= DisciplineMax && DisciplineIsOn == true)
{
if (Hud.Game.Me.IsDead || Hud.Game.IsInTown)
{ DisciplineIsOn = false; }
else if (HighNotification)
{
var highSound = Hud.Sound.LoadSoundPlayer("Discipline-Full-By-Resu.wav");
ThreadPool.QueueUserWorkItem(state =>
{
try
{
highSound.PlaySync();
}
catch (Exception)
{
}
});
DisciplineIsOn = false;
}
else
DisciplineIsOn = false;
}
else if (Discipline <= DisciplineMin && DisciplineIsOn == false)
{
if (Hud.Game.Me.IsDead || Hud.Game.IsInTown)
{ }
else if (LowNotification)
{
var lowSound = Hud.Sound.LoadSoundPlayer("Discipline-Low-By-Resu.wav");
ThreadPool.QueueUserWorkItem(state =>
{
try
{
lowSound.PlaySync();
}
catch (Exception)
{
}
});
DisciplineIsOn = true;
}
else
DisciplineIsOn = true;
}
if (Hatred >= HatredMax && HatredIsOn == true)
{
if (Hud.Game.Me.IsDead || Hud.Game.IsInTown)
{ HatredIsOn = false; }
else if (HighNotification)
{
var highSound = Hud.Sound.LoadSoundPlayer("Hatred-Full-By-Resu.wav");
ThreadPool.QueueUserWorkItem(state =>
{
try
{
highSound.PlaySync();
}
catch (Exception)
{
}
});
HatredIsOn = false;
}
else
HatredIsOn = false;
}
else if (Hatred <= HatredMin && HatredIsOn == false)
{
if (Hud.Game.Me.IsDead || Hud.Game.IsInTown)
{ }
else if (LowNotification)
{
var lowSound = Hud.Sound.LoadSoundPlayer("Hatred-Low-By-Resu.wav");
ThreadPool.QueueUserWorkItem(state =>
{
try
{
lowSound.PlaySync();
}
catch (Exception)
{
}
});
HatredIsOn = true;
}
else
HatredIsOn = true;
}
}
}
}
}