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Suicidal Commander #5
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To elaborate a bit on this, we're seeing this behavior a lot on 10 km (autogenerated) maps with the adaptive AIx. The 20 km maps are probably too large allow for the offensive play style. Where previously the enemy ACU would bunker up in it's base underneath a lot of shielding, it now can be sniped easily because it is idling or out hunting outside the base. I think we should be able to provide some replays showing the issue if that helps. |
Thanks for the report! Yes the ACU is suicidal. :) I build a new system to decide if the ACU should attack or retreat. Basically ist calculated by this conditions:
Here is the code: The calculation is not balanced yet, and its absolute normal that the ACU is way too aggressive. At the moment i collect user feedback to see where and why the AI ACU is dying and then i try to add those |
I think the idea behind this braveness factor is great, makes the AI a lot more adaptive in how to us the ACU. I have two remarks so far:
As always, thanks for all the effort you've put in this AI! |
I see the same behaviour, I think the ranges for losing braveness from enemy units are a bit low. The range of a T2 point defense is 50, This would mean that the enemy ACU remains within the range of the T2 point defense until it is below 20%. I think in general that it should lose more braveness for damage, maybe based on the rate of damage? That would not prevent snipes, but it might help. Can you filter based on which unit can target you/has hit you? That might be better then within range? |
New update is out (v95) Sadly i did a mistake and forgot to disable the debug output from the ACU function. But for now you can see the bravenesstable inside the game.log (press [F9] to open the moho debug window) Since you all have so much good ideas, maybe this can lead to even more ideas :D [Edit] threat for point defenses is already implemented in v95 |
Hi, Here are some few suggestions about this issue:
Hope this could help. |
Hey @ken2k yes feedback is always helpful! Added this issue to my ToDo list. |
The ACU walks offensive out of its base and often gets sniped early, or late game without any resistance.
ACU walks to often into T2 point defense without upgrades. This is happening since v93.
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