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Hi. I'm trying to use your project with HDRP pipeline.
If I attach the DDMSkinnedMeshGPUVar0 component to my model all seems to work fine (except for a Debub Assertion, see details below) but in the scene the model mesh is not drawn.
I think this is due to the deformed mesh using a material not compatible with HDRP.
How can I convert it, if possible?
Thanks
Hi. I'm trying to use your project with HDRP pipeline.
If I attach the DDMSkinnedMeshGPUVar0 component to my model all seems to work fine (except for a Debub Assertion, see details below) but in the scene the model mesh is not drawn.
I think this is due to the deformed mesh using a material not compatible with HDRP.
How can I convert it, if possible?
Thanks
Assertion details:
Assertion failed
UnityEngine.Debug:Assert (bool)
DDMSkinnedMeshGPUVar0:InitBase () (at Assets/_POC/Direct Delta Mush/Scripts/DirectDeltaMush/DDMSkinnedMeshGPUVar0.cs:383)
DDMSkinnedMeshGPUVar0:Start () (at Assets/_POC/Direct Delta Mush/Scripts/DirectDeltaMush/DDMSkinnedMeshGPUVar0.cs:623)
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