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soundbuffer.h
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/
soundbuffer.h
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#ifndef SOUNDBUFFER_H
#define SOUNDBUFFER_H
#include "soundinfo.h"
#include <string>
#include <ostream>
class SOUNDBUFFER
{
public:
SOUNDBUFFER() : info(0,0,0,0),loaded(false),sound_buffer(NULL) {}
~SOUNDBUFFER() {Unload();}
bool Load(const std::string & filename, const SOUNDINFO & sound_device_info, std::ostream & error_output)
{
if (filename.find(".wav") != std::string::npos)
return LoadWAV(filename, sound_device_info, error_output);
else if (filename.find(".ogg") != std::string::npos)
return LoadOGG(filename, sound_device_info, error_output);
else
{
error_output << "Unable to determine file type from filename: " << filename << std::endl;
return false;
}
}
void Unload() {if (loaded && sound_buffer != NULL) delete [] sound_buffer;sound_buffer = NULL;}
const SOUNDINFO & GetSoundInfo() const {return info;}
inline int GetSample16bit(const unsigned int channel, const unsigned int position) const
{
return ((short *)sound_buffer)[position*info.channels+(channel-1)*(info.channels-1)];
}
const std::string & GetName() const {return name;}
bool GetLoaded() const
{
return loaded;
}
friend class SOUNDSOURCE;
private:
SOUNDINFO info;
unsigned int size;
bool loaded;
char * sound_buffer;
std::string name;
bool LoadWAV(const std::string & filename, const SOUNDINFO & sound_device_info, std::ostream & error_output);
bool LoadOGG(const std::string & filename, const SOUNDINFO & sound_device_info, std::ostream & error_output);
};
#endif // SOUNDBUFFER_H