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motionstate.h
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motionstate.h
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/************************************************************************/
/* */
/* This file is part of VDrift. */
/* */
/* VDrift is free software: you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation, either version 3 of the License, or */
/* (at your option) any later version. */
/* */
/* VDrift is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
/* */
/* You should have received a copy of the GNU General Public License */
/* along with VDrift. If not, see <http://www.gnu.org/licenses/>. */
/* */
/************************************************************************/
#ifndef _MOTIONSTATE_H
#define _MOTIONSTATE_H
#include "LinearMath/btMotionState.h"
struct MotionState : public btMotionState {
btQuaternion rotation;
btVector3 position;
btQuaternion massCenterRotation;
btVector3 massCenterOffset;
MotionState() : rotation(0,0,0,1), position(0,0,0),
massCenterRotation(0,0,0,1), massCenterOffset(0,0,0)
{
// ctor
}
/// from user to physics
virtual void getWorldTransform(btTransform& centerOfMassWorldTrans) const
{
//centerOfMassWorldTrans = m_graphicsWorldTrans * m_centerOfMassOffset.inverse();
btQuaternion rot = rotation * massCenterRotation.inverse();
btVector3 pos = position - quatRotate(rot, massCenterOffset);
centerOfMassWorldTrans.setRotation(rot);
centerOfMassWorldTrans.setOrigin(pos);
}
/// from physics to user (for active objects)
virtual void setWorldTransform(const btTransform& centerOfMassWorldTrans)
{
//m_graphicsWorldTrans = centerOfMassWorldTrans * m_centerOfMassOffset;
rotation = centerOfMassWorldTrans * massCenterRotation;
position = centerOfMassWorldTrans * massCenterOffset;
}
};
#endif