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MusicInst.d
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MusicInst.d
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//////////////////////////////////////
//
// Music Sytem
// Instance-Definitions
//
//////////////////////////////////////
// music config instance
INSTANCE musicSysConfig (C_MUSICSYS_CFG)
{
volume = 1; // 0..1
bitResolution = 16; // 8 / 16
globalReverbEnabled = 1;
sampleRate = 44100; // 11050 - 44100 prefered
numChannels = 32; // 1 - 16
reverbBufferSize = 262144;
};
// ------------------------------------------------------------------------------------------------
// jingle instances
// ------------------------------------------------------------------------------------------------
INSTANCE jingleFoundItem(C_MUSICJINGLE_DEF) { name = "E-Positive 2"; transSubType= TRANSITION_SUB_TYPE_BEAT; };
INSTANCE jingleLevelGain(C_MUSICJINGLE_DEF) { name = "E-Positive 1"; transSubType= TRANSITION_SUB_TYPE_MEASURE; };
INSTANCE jingleKilledFoe(C_MUSICJINGLE_DEF) { name = "E-Positive 2"; transSubType= TRANSITION_SUB_TYPE_BEAT; };
INSTANCE jingleLearnTalent(C_MUSICJINGLE_DEF) { name = "E-Positive 1"; transSubType= TRANSITION_SUB_TYPE_BEAT; };
// ------------------------------------------------------------------------------------------------
// theme instances
// ------------------------------------------------------------------------------------------------
//////////////////////
// Prototypes
//////////////////////
PROTOTYPE C_MUSICTHEME_STANDARD (C_MUSICTHEME)
{
file = "nw_dayfgt.sgt";
transType = TRANSITION_TYPE_BREAK;
transSubType = TRANSITION_SUB_TYPE_MEASURE;
ReverbMix = -8;
ReverbTime = 9000;
vol = 1;
loop = 1;
};
PROTOTYPE C_MUSICTHEME_THREAT (C_MUSICTHEME)
{
file = "nw_daythr.sgt";
transType = TRANSITION_TYPE_FILL;
transSubType = TRANSITION_SUB_TYPE_MEASURE;
ReverbMix = -8;
ReverbTime = 9000;
vol = 1;
loop = 1;
};
PROTOTYPE C_MUSICTHEME_FIGHT (C_MUSICTHEME)
{
file = "nw_daystd.sgt";
transType = TRANSITION_TYPE_FILL;
transSubType = TRANSITION_SUB_TYPE_MEASURE;
ReverbMix = -12;
ReverbTime = 9000;
vol = 1;
loop = 1;
};
//////////////////////
// System
//////////////////////
INSTANCE SYS_Menu (C_MUSICTHEME_DEF)
{
file = "gamestart.sgt";
transType = TRANSITION_TYPE_NONE;
transSubType = TRANSITION_SUB_TYPE_BEAT;
ReverbMix = -12;
ReverbTime = 8500;
};
INSTANCE SYS_Loading (C_MUSICTHEME_DEF)
{
file = "gamestart.sgt";
transType = TRANSITION_TYPE_NONE;
transSubType = TRANSITION_SUB_TYPE_BEAT;
ReverbMix = -12;
ReverbTime = 8500;
};
// ################################################################################################
// ################################################################################################
// ################################################################################################
// ############### #######################
// ############### A D D O N W O R L D #######################
// ############### #######################
// ################################################################################################
// ################################################################################################
// ################################################################################################
// ################################################################################################
// ####### ADW - AddonWorld (default) #############################################################
// ################################################################################################
INSTANCE ADW_Day_Std (C_MUSICTHEME_STANDARD) { file = "adw_day_std.sgt"; };
INSTANCE ADW_Day_Fgt (C_MUSICTHEME_FIGHT) { file = "adw_day_fgt.sgt"; };
// ################################################################################################
// ####### AWC - AddonWorld Entrance Temple #######################################################
// ################################################################################################
INSTANCE AWC_Day_Std (C_MUSICTHEME_STANDARD) { file = "awc_day_std.sgt"; };
INSTANCE AWC_Day_Fgt (C_MUSICTHEME_FIGHT) { file = "adw_day_fgt.sgt"; };
// ################################################################################################
// ####### ADT - AdanosTempel #####################################################################
// ################################################################################################
INSTANCE ADT_Day_Std (C_MUSICTHEME_STANDARD) { file = "adt_day_std.sgt"; };
// ################################################################################################
// ####### BDT - BanditenLager ####################################################################
// ################################################################################################
INSTANCE BDT_Day_Std (C_MUSICTHEME_STANDARD) { file = "bdt_day_std.sgt"; };
INSTANCE BDT_Day_Fgt (C_MUSICTHEME_FIGHT) { file = "adw_day_fgt.sgt"; };
// ################################################################################################
// ####### BIB - Canyon Bibliothek ################################################################
// ################################################################################################
INSTANCE BIB_Day_Std (C_MUSICTHEME_STANDARD) { file = "bib_day_std.sgt"; };
INSTANCE BIB_Day_Fgt (C_MUSICTHEME_FIGHT) { file = "adw_day_fgt.sgt"; };
// ################################################################################################
// ####### CAN - Canyon ###########################################################################
// ################################################################################################
INSTANCE CAN_Day_Std (C_MUSICTHEME_STANDARD) { file = "can_day_std.sgt"; };
INSTANCE CAN_Day_Fgt (C_MUSICTHEME_FIGHT) { file = "adw_day_fgt.sgt"; };
// ################################################################################################
// ####### CRY - Crystal Cave #####################################################################
// ################################################################################################
INSTANCE CRY_Day_Std (C_MUSICTHEME_STANDARD) { file = "awc_day_std.sgt"; };
INSTANCE CRY_Day_Fgt (C_MUSICTHEME_FIGHT) { file = "adw_day_fgt.sgt"; };
// ################################################################################################
// ####### GOL - GoldMine #########################################################################
// ################################################################################################
INSTANCE GOL_Day_Std (C_MUSICTHEME_STANDARD) { file = "bib_day_std.sgt"; };
INSTANCE GOL_Day_Fgt (C_MUSICTHEME_FIGHT) { file = "adw_day_fgt.sgt"; };
// ################################################################################################
// ####### GHO - Ghost Crypta #####################################################################
// ################################################################################################
INSTANCE GHO_Day_Std (C_MUSICTHEME_STANDARD) { file = "bib_day_std.sgt"; };
INSTANCE GHO_Day_Fgt (C_MUSICTHEME_FIGHT) { file = "adw_day_fgt.sgt"; };
// ################################################################################################
// ####### MI1 - Canyon Mine 1 ####################################################################
// ################################################################################################
INSTANCE MI1_Day_Std (C_MUSICTHEME_STANDARD) { file = "bib_day_std.sgt"; };
// ################################################################################################
// ####### MI2 - Canyon Mine 2 ####################################################################
// ################################################################################################
INSTANCE MI2_Day_Std (C_MUSICTHEME_STANDARD) { file = "bib_day_std.sgt"; };
// ################################################################################################
// ####### NWP - NewWorld Portal ##################################################################
// ################################################################################################
// WICHTIG: ALTES ORCHESTER BENUTZEN
//INSTANCE NWP_Day_Std (C_MUSICTHEME_STANDARD) { file = "pir_day_std.sgt"; };
// ################################################################################################
// ####### PO1 - AddonWorld Eingangsdungeon #######################################################
// ################################################################################################
INSTANCE PO1_Day_Std (C_MUSICTHEME_STANDARD) { file = "bib_day_std.sgt"; };
INSTANCE PO1_Day_Fgt (C_MUSICTHEME_FIGHT) { file = "adw_day_fgt.sgt"; };
// ################################################################################################
// ####### PIR - Canyon ###########################################################################
// ################################################################################################
INSTANCE PIR_Day_Std (C_MUSICTHEME_STANDARD) { file = "pir_day_std.sgt"; };
INSTANCE PIR_Day_Fgt (C_MUSICTHEME_FIGHT) { file = "adw_day_fgt.sgt"; };
// ################################################################################################
// ####### RAV - Raven ############################################################################
// ################################################################################################
INSTANCE RAV_Day_Std (C_MUSICTHEME_STANDARD) { file = "bdt_day_std.sgt"; };
INSTANCE RAV_Day_Fgt (C_MUSICTHEME_FIGHT) { file = "adw_day_fgt.sgt"; };
// ################################################################################################
// ####### SHO - Showdown #########################################################################
// ################################################################################################
INSTANCE SHO_Day_Std (C_MUSICTHEME_STANDARD) { file = "sho_day_std.sgt"; };
INSTANCE SHO_Day_Fgt (C_MUSICTHEME_STANDARD) { file = "sho_day_fgt.sgt"; };
// ################################################################################################
// ####### SWP - Sumpf ############################################################################
// ################################################################################################
INSTANCE SWP_Day_Std (C_MUSICTHEME_STANDARD) { file = "swp_day_std.sgt"; };
INSTANCE SWP_Day_Fgt (C_MUSICTHEME_FIGHT) { file = "adw_day_fgt.sgt"; };
// ################################################################################################
// ####### STO - StonePlates ######################################################################
// ################################################################################################
INSTANCE STO_Day_Std (C_MUSICTHEME_STANDARD) { file = "sto_day_std.sgt"; };
// ################################################################################################
// ################################################################################################
// ################################################################################################
// ############### #######################
// ############### L O C A T I O N S #######################
// ############### #######################
// ################################################################################################
// ################################################################################################
// ################################################################################################
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX DEFAULT [DEF_] XXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE DEF_Day_Std (C_MUSICTHEME_STANDARD) { file = "nw_daystd_A0.sgt"; };
INSTANCE DEF_Day_Thr (C_MUSICTHEME_THREAT) { file = "nw_daythr.sgt"; };
INSTANCE DEF_Day_Fgt (C_MUSICTHEME_FIGHT) { file = "nw_dayfgt.sgt"; };
INSTANCE DEF_Ngt_Std (C_MUSICTHEME_STANDARD) { file = "nw_daystd_A0.sgt"; };
INSTANCE DEF_Ngt_Thr (C_MUSICTHEME_THREAT) { file = "nw_daythr.sgt"; };
INSTANCE DEF_Ngt_Fgt (C_MUSICTHEME_FIGHT) { file = "nw_dayfgt.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX DEFAULT_OLDWORLD [OWD_] XXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE OWD_Day_Std (C_MUSICTHEME_STANDARD) { file = "owd_daystd.sgt"; };
INSTANCE OWD_Day_Thr (C_MUSICTHEME_THREAT) { file = "owd_daystd.sgt"; };
INSTANCE OWD_Day_Fgt (C_MUSICTHEME_FIGHT) { file = "owp_dayfgt.sgt"; };
INSTANCE OWD_Ngt_Std (C_MUSICTHEME_STANDARD) { file = "owd_daystd.sgt"; };
INSTANCE OWD_Ngt_Thr (C_MUSICTHEME_THREAT) { file = "owd_daystd.sgt"; };
INSTANCE OWD_Ngt_Fgt (C_MUSICTHEME_FIGHT) { file = "owp_dayfgt.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX DEFAULT_DRAGONISLAND [INS_] XXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE INS_Day_Std (C_MUSICTHEME_STANDARD) { file = "di_daystd.sgt"; };
INSTANCE INS_Day_Thr (C_MUSICTHEME_THREAT) { file = "di_daystd.sgt"; };
INSTANCE INS_Day_Fgt (C_MUSICTHEME_FIGHT) { file = "di_daystd.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX BANDITENHÖHLE[BAN_] XXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE BAN_Day_Std (C_MUSICTHEME_STANDARD) { file = "ban_daystd.sgt"; };
INSTANCE BAN_Day_Fgt (C_MUSICTHEME_FIGHT) { file = "ban_dayfgt.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX FRIEDHOF [FRI_] XXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE FRI_Day_Std (C_MUSICTHEME_STANDARD) { file = "fri_daystd.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX DRAGONLOCATION [DLC_] XXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE DLC_Day_Std (C_MUSICTHEME_STANDARD) { file = "dlc_daystd.sgt"; };
INSTANCE DLC_Day_Fgt (C_MUSICTHEME_FIGHT) { file = "dlc_dayfgt.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX KASERNE [KAS_] XXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE KAS_Day_Std (C_MUSICTHEME_STANDARD) { file = "kas_daystd.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX KHORINIS [KHO_] XXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE KHO_Day_Std (C_MUSICTHEME_STANDARD) { file = "kh_daystd.sgt"; };
INSTANCE KHO_Day_Fgt (C_MUSICTHEME_FIGHT) { file = "kh_dayfgt.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX LEUCHTTURM [LEU_] XXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE LEU_Day_Std (C_MUSICTHEME_STANDARD) { file = "leu_daystd.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX LOBARDS HOF [LOB_] XXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE LOB_Day_Std (C_MUSICTHEME_STANDARD) { file = "lob_daystd.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX MAYATEMPEL [MAY_] XXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE MAY_Day_Std (C_MUSICTHEME_STANDARD) { file = "may_daystd.sgt"; };
INSTANCE May_Day_Fgt (C_MUSICTHEME_FIGHT) { file = "may_dayfgt.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX KLOSTER OUT [MOO_] XXXXXXXXXXXX
// XXXXXXXX KLOSTER_IN [MOI_] XXXXXXXXXXXX
// XXXXXXXX KLOSTER_DUNGEON[MOD_] XXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE MOO_Day_Std (C_MUSICTHEME_STANDARD) { file = "mo_daystd.sgt"; };
INSTANCE MOI_Day_Std (C_MUSICTHEME_STANDARD) { file = "mi_daystd.sgt"; };
INSTANCE MOD_Day_Std (C_MUSICTHEME_STANDARD) { file = "ban_daystd.sgt"; };
INSTANCE MOD_Day_Fgt (C_MUSICTHEME_FIGHT) { file = "ban_dayfgt.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX OW_PATH [OWP_] XXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE OWP_Day_Std (C_MUSICTHEME_STANDARD) { file = "owp_daystd.sgt"; };
INSTANCE OWP_Day_Fgt (C_MUSICTHEME_FIGHT) { file = "owp_dayfgt.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX PIER [PIE_] XXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE PIE_Day_Std (C_MUSICTHEME_STANDARD) { file = "pie_daystd.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX WOOD [WOO_] XXXXXXXXXXXX
// XXXXXXXX LESTERTAL [TAL_] XXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE TAL_Day_Std (C_MUSICTHEME_STANDARD) { file = "woo_daystd.sgt"; };
INSTANCE TAL_Day_Thr (C_MUSICTHEME_THREAT) { file = "woo_daythr.sgt"; };
INSTANCE TAL_Day_Fgt (C_MUSICTHEME_FIGHT) { file = "woo_dayfgt.sgt"; };
INSTANCE WOO_Day_Std (C_MUSICTHEME_STANDARD) { file = "woo_daystd.sgt"; };
INSTANCE WOO_Day_Thr (C_MUSICTHEME_THREAT) { file = "woo_daythr.sgt"; };
INSTANCE WOO_Day_Fgt (C_MUSICTHEME_FIGHT) { file = "woo_dayfgt.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX XARDAS [XAR_] XXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE XAR_Day_Std (C_MUSICTHEME_STANDARD) { file = "xt_daystd.sgt"; };
INSTANCE XAR_Day_Thr (C_MUSICTHEME_THREAT) { file = "xt_daystd.sgt"; };
//--------------------------------- OLD WORLD -----------------------------------------------------
//--------------------------------- OLD WORLD -----------------------------------------------------
//--------------------------------- OLD WORLD -----------------------------------------------------
//--------------------------------- OLD WORLD -----------------------------------------------------
//--------------------------------- OLD WORLD -----------------------------------------------------
//--------------------------------- OLD WORLD -----------------------------------------------------
//--------------------------------- OLD WORLD -----------------------------------------------------
//--------------------------------- OLD WORLD -----------------------------------------------------
//--------------------------------- OLD WORLD -----------------------------------------------------
//--------------------------------- OLD WORLD -----------------------------------------------------
//--------------------------------- OLD WORLD -----------------------------------------------------
//--------------------------------- OLD WORLD -----------------------------------------------------
/*
// ################################################################################################
// ############### #######################
// ############### C A M P S #######################
// ############### #######################
// ################################################################################################
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX O L D C A M P [OC_] XXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE OC_Day_Std (C_MUSICTHEME_DEF) { file = "oc_day_std.sgt";
transType = TRANSITION_TYPE_BREAK;
transSubType = TRANSITION_SUB_TYPE_MEASURE; };
INSTANCE OC_Day_Thr (C_MUSICTHEME_DEF) { file = "oc_day_std.sgt";
transType = TRANSITION_TYPE_BREAK;
transSubType = TRANSITION_SUB_TYPE_MEASURE; };
INSTANCE OC_Day_Fgt (C_MUSICTHEME_DEF) { file = "oc_day_fgt.sgt";
transType = TRANSITION_TYPE_FILL;
transSubType = TRANSITION_SUB_TYPE_MEASURE; };
// ----------------------------------------------------
INSTANCE OC_Ngt_Std (C_MUSICTHEME_DEF) { file = "cam_ngt_std.sgt"; };
INSTANCE OC_Ngt_Thr (C_MUSICTHEME_DEF) { file = "cam_ngt_thr.sgt"; };
INSTANCE OC_Ngt_Fgt (C_MUSICTHEME_DEF) { file = "oc_day_fgt.sgt";
transType = TRANSITION_TYPE_FILL;
transSubType = TRANSITION_SUB_TYPE_MEASURE; };
// --- ARENA ----
INSTANCE ARE_Day_Std (C_MUSICTHEME_DEF) { file = "foc_day_std.sgt"; };
INSTANCE ARE_Day_Thr (C_MUSICTHEME_DEF) { file = "foc_day_std.sgt"; };
INSTANCE ARE_Day_Fgt (C_MUSICTHEME_DEF) { file = "oc_day_fgt.sgt";
transType = TRANSITION_TYPE_FILL;
transSubType = TRANSITION_SUB_TYPE_MEASURE; };
// --- INEXTREMO ----
INSTANCE IE_Day_Std (C_MUSICTHEME_DEF) { file = "oc_day_std.sgt"; };
INSTANCE IE_Ngt_Std (C_MUSICTHEME_DEF) { file = "cam_ngt_std.sgt"; };
INSTANCE IE_Day_Thr (C_MUSICTHEME_DEF) { file = "oc_day_std.sgt"; };
INSTANCE IE_Day_Fgt (C_MUSICTHEME_DEF) { file = "oc_day_fgt.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX N E W C A M P [NCO_/NCI_] XXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// Plateau davor
INSTANCE NCO_Day_Std (C_MUSICTHEME_DEF) { file = "cam_day_std.sgt";
transType = TRANSITION_TYPE_BREAK;
transSubType = TRANSITION_SUB_TYPE_MEASURE; };
INSTANCE NCO_Day_Thr (C_MUSICTHEME_DEF) { file = "cam_day_thr.sgt";
transType = TRANSITION_TYPE_BREAK;
transSubType = TRANSITION_SUB_TYPE_MEASURE; };
INSTANCE NCO_Day_Fgt (C_MUSICTHEME_DEF) { file = "cam_day_fgt.sgt";
transType = TRANSITION_TYPE_FILL;
transSubType = TRANSITION_SUB_TYPE_MEASURE; };
INSTANCE NCO_Ngt_Std (C_MUSICTHEME_DEF) { file = "cam_ngt_std.sgt"; };
INSTANCE NCO_Ngt_Thr (C_MUSICTHEME_DEF) { file = "cam_ngt_std.sgt"; };
INSTANCE NCO_Ngt_Fgt (C_MUSICTHEME_DEF) { file = "cam_ngt_std.sgt"; };
// Höhle
INSTANCE NCI_Day_Std (C_MUSICTHEME_DEF) { file = "nci_day_std.sgt";
transType = TRANSITION_TYPE_BREAK;
transSubType = TRANSITION_SUB_TYPE_MEASURE; };
INSTANCE NCI_Day_Thr (C_MUSICTHEME_DEF) { file = "nci_day_std.sgt";
transType = TRANSITION_TYPE_BREAK;
transSubType = TRANSITION_SUB_TYPE_MEASURE; };
INSTANCE NCI_Day_Fgt (C_MUSICTHEME_DEF) { file = "nci_day_fgt.sgt";
transType = TRANSITION_TYPE_FILL;
transSubType = TRANSITION_SUB_TYPE_MEASURE; };
INSTANCE NCI_Ngt_Std (C_MUSICTHEME_DEF) { file = "nci_day_std.sgt"; };
INSTANCE NCI_Ngt_Thr (C_MUSICTHEME_DEF) { file = "nci_day_std.sgt"; };
INSTANCE NCI_Ngt_Fgt (C_MUSICTHEME_DEF) { file = "nci_day_fgt.sgt";
transType = TRANSITION_TYPE_FILL;
transSubType = TRANSITION_SUB_TYPE_MEASURE; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX P S I C A M P [PSI_] XXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE PSI_Day_Std (C_MUSICTHEME_DEF) { file = "psi_day_std.sgt";
transType = TRANSITION_TYPE_BREAK;
transSubType = TRANSITION_SUB_TYPE_MEASURE; };
INSTANCE PSI_Day_Thr (C_MUSICTHEME_DEF) { file = "psi_day_thr.sgt";
transType = TRANSITION_TYPE_BREAK;
transSubType = TRANSITION_SUB_TYPE_MEASURE; };
INSTANCE PSI_Day_Fgt (C_MUSICTHEME_DEF) { file = "psi_day_fgt.sgt";
transType = TRANSITION_TYPE_FILL;
transSubType = TRANSITION_SUB_TYPE_MEASURE; };
INSTANCE PSI_Ngt_Std (C_MUSICTHEME_DEF) { file = "psi_ngt_std.sgt"; };
INSTANCE PSI_Ngt_Thr (C_MUSICTHEME_DEF) { file = "psi_ngt_std.sgt"; };
INSTANCE PSI_Ngt_Fgt (C_MUSICTHEME_DEF) { file = "psi_day_fgt.sgt"; };
// ################################################################################################
// ############### #######################
// ############### O U T S I D E W O R L D + S P E C I A L #######################
// ############### #######################
// ################################################################################################
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX O U T S I D E W O R L D [OW_] XXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// Obsolete! DEF_ will be used instead.
INSTANCE OW_Day_Std (C_MUSICTHEME_DEF) { file = "ow_day_std.sgt"; };
INSTANCE OW_Day_Thr (C_MUSICTHEME_DEF) { file = "ow_day_std.sgt"; };
INSTANCE OW_Day_Fgt (C_MUSICTHEME_DEF) { file = "ow_day_std.sgt"; };
INSTANCE OW_Ngt_Std (C_MUSICTHEME_DEF) { file = "ow_day_std.sgt"; };
INSTANCE OW_Ngt_Thr (C_MUSICTHEME_DEF) { file = "ow_day_std.sgt"; };
INSTANCE OW_Ngt_Fgt (C_MUSICTHEME_DEF) { file = "ow_day_std.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX S T A R T P O I N T [STA_] XXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE STA_Day_Std (C_MUSICTHEME_DEF) { file = "ban_day_std.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX B E A C H [BEA_] XXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE BEA_Day_Std (C_MUSICTHEME_DEF) { file = "ow_day_std.sgt"; };
INSTANCE BEA_Ngt_Std (C_MUSICTHEME_DEF) { file = "ow_day_std.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX B A N D I T S [BAN_] XXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE BAN_Day_Std (C_MUSICTHEME_DEF) { file = "ban_day_std.sgt"; };
//INSTANCE BAN_Ngt_Std (C_MUSICTHEME_DEF) { file = "ow_day_std.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX C A M P (klein) [CAM_] XXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE CAM_Day_Std (C_MUSICTHEME_DEF) { file = "cam_day_std.sgt"; };
//INSTANCE CAM_Ngt_Std (C_MUSICTHEME_DEF) { file = "ow_day_std.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX C A S T E L L [CAS_] XXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE CAS_Day_Std (C_MUSICTHEME_DEF) { file = "cam_day_thr.sgt"; };
INSTANCE CAS_Ngt_Std (C_MUSICTHEME_DEF) { file = "cam_ngt_std.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX D E M O N - T O W E R [DT_] XXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE DT_Day_Std (C_MUSICTHEME_DEF) { file = "cam_day_thr.sgt"; };
INSTANCE DT_Ngt_Std (C_MUSICTHEME_DEF) { file = "cam_ngt_std.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX F R E E M I N E C A M P [FC_] XXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE FC_Day_Std (C_MUSICTHEME_DEF) { file = "ban_day_std.sgt"; };
INSTANCE FC_Ngt_Std (C_MUSICTHEME_DEF) { file = "ban_day_std.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX F O C U S - P L A C E [FOC_] XXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE FOC_day_Std (C_MUSICTHEME_DEF) { file = "FOC_day_std.sgt"; };
INSTANCE FOC_day_Thr (C_MUSICTHEME_DEF) { file = "FOC_day_std.sgt"; };
INSTANCE FOC_Ngt_Std (C_MUSICTHEME_DEF) { file = "FOC_day_std.sgt"; };
INSTANCE FOC_Ngt_Thr (C_MUSICTHEME_DEF) { file = "FOC_day_std.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX O R C G R A V E Y A R D [OGR_] XXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// Eingang in der Oberwelt
INSTANCE OGR_Day_Std (C_MUSICTHEME_DEF) { file = "foc_day_std.sgt"; };
INSTANCE OGR_Ngt_Std (C_MUSICTHEME_DEF) { file = "foc_day_std.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX O R C L O C A T I O N 1 [OL1_] XXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// Burgruine an Felswand, mit Fokus
INSTANCE OL1_Day_Std (C_MUSICTHEME_DEF) { file = "ban_day_std.sgt"; };
INSTANCE OL1_Ngt_Std (C_MUSICTHEME_DEF) { file = "cam_ngt_std.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX O L D M I N E - E N T R [OME_] XXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// Burgruine an Felswand, mit Fokus
INSTANCE OME_Day_Std (C_MUSICTHEME_DEF) { file = "cam_day_thr.sgt"; };
INSTANCE OME_Ngt_Std (C_MUSICTHEME_DEF) { file = "cam_ngt_std.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX O R C C I T Y [ORC_] XXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE ORC_Day_Std (C_MUSICTHEME_DEF) { file = "orc_day_std.sgt";
transType = TRANSITION_TYPE_BREAK;
transSubType = TRANSITION_SUB_TYPE_MEASURE; };
INSTANCE ORC_Day_Thr (C_MUSICTHEME_DEF) { file = "orc_day_std.sgt";
transType = TRANSITION_TYPE_BREAK;
transSubType = TRANSITION_SUB_TYPE_MEASURE; };
INSTANCE ORC_Day_Fgt (C_MUSICTHEME_DEF) { file = "oc_day_fgt.sgt";
transType = TRANSITION_TYPE_FILL;
transSubType = TRANSITION_SUB_TYPE_MEASURE; };
INSTANCE ORC_Ngt_Std (C_MUSICTHEME_DEF) { file = "orc_day_std.sgt"; };
INSTANCE ORC_Ngt_Thr (C_MUSICTHEME_DEF) { file = "orc_day_std.sgt"; };
INSTANCE ORC_Ngt_Fgt (C_MUSICTHEME_DEF) { file = "oc_day_fgt.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX O R E B A R O N S [OR_] XXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE OR_Day_Std (C_MUSICTHEME_DEF) { file = "ban_day_std.sgt"; };
INSTANCE OR_Day_Thr (C_MUSICTHEME_DEF) { file = "ban_day_std.sgt"; };
INSTANCE OR_Day_Fgt (C_MUSICTHEME_DEF) { file = "oc_day_fgt.sgt"; };
INSTANCE OR_Ngt_Std (C_MUSICTHEME_DEF) { file = "cam_ngt_std.sgt"; };
INSTANCE OR_Ngt_Thr (C_MUSICTHEME_DEF) { file = "cam_ngt_std.sgt"; };
INSTANCE OR_Ngt_Fgt (C_MUSICTHEME_DEF) { file = "cam_ngt_std.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX P I R A T E - D U N G E [FC_] XXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE PDN_Day_Std (C_MUSICTHEME_DEF) { file = "ow_day_std.sgt"; };
INSTANCE PDN_Ngt_Std (C_MUSICTHEME_DEF) { file = "cam_ngt_std.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX P I R A T E B A Y [PIR_] XXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE PIR_Day_Std (C_MUSICTHEME_DEF) { file = "ban_day_std.sgt"; };
//INSTANCE PIR_Ngt_Std (C_MUSICTHEME_DEF) { file = "ow_day_std.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX S T O N E H E N G E [STO_] XXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE STO_Day_Std (C_MUSICTHEME_DEF) { file = "foc_day_std.sgt"; };
INSTANCE STO_Ngt_Std (C_MUSICTHEME_DEF) { file = "foc_day_std.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX T R O L L A R E A N A [TA_] XXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE TA_Day_Std (C_MUSICTHEME_DEF) { file = "ow_day_std.sgt"; };
INSTANCE TA_Ngt_Std (C_MUSICTHEME_DEF) { file = "cam_ngt_std.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX T O W E R D U N G E O N [TD_] XXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE TD_Day_Std (C_MUSICTHEME_DEF) { file = "ow_day_std.sgt"; };
INSTANCE TD_Ngt_Std (C_MUSICTHEME_DEF) { file = "cam_ngt_std.sgt"; };
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXX T E M P E L R U I N E [TRU_] XXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
INSTANCE TRU_Day_Std (C_MUSICTHEME_DEF) { file = "ow_day_std.sgt"; };
INSTANCE TRU_Ngt_Std (C_MUSICTHEME_DEF) { file = "cam_ngt_std.sgt"; };
// ################################################################################################
// ############### #######################
// ############### D U N G E O N S #######################
// ############### #######################
// ################################################################################################
// TEMPEL
INSTANCE TPL_Day_Std (C_MUSICTHEME_DEF) { file = "ogy_day_std.sgt"; };
INSTANCE TPL_Day_Thr (C_MUSICTHEME_DEF) { file = "ogy_day_std.sgt"; };
INSTANCE TPL_Day_Fgt (C_MUSICTHEME_DEF) { file = "ogy_day_fgt.sgt"; };
INSTANCE TPL_Ngt_Std (C_MUSICTHEME_DEF) { file = "ogy_day_std.sgt"; };
INSTANCE KAT_Day_Std (C_MUSICTHEME_DEF) { file = "ogy_day_std.sgt"; };
INSTANCE KAT_Day_Thr (C_MUSICTHEME_DEF) { file = "ogy_day_std.sgt"; };
INSTANCE KAT_Day_Fgt (C_MUSICTHEME_DEF) { file = "ogy_day_fgt.sgt"; };
INSTANCE KAT_Ngt_Std (C_MUSICTHEME_DEF) { file = "ogy_day_std.sgt"; };
INSTANCE SPL_Day_Std (C_MUSICTHEME_DEF) { file = "ogy_day_std.sgt"; };
INSTANCE SPL_Day_Thr (C_MUSICTHEME_DEF) { file = "ogy_day_std.sgt"; };
INSTANCE SPL_Day_Fgt (C_MUSICTHEME_DEF) { file = "ogy_day_fgt.sgt"; };
INSTANCE SPL_Ngt_Std (C_MUSICTHEME_DEF) { file = "ogy_day_std.sgt"; };
// FREE MINE
INSTANCE FRM_Day_Std (C_MUSICTHEME_DEF) { file = "olm_day_std.sgt";
transType = TRANSITION_TYPE_BREAK;
transSubType = TRANSITION_SUB_TYPE_MEASURE; };
INSTANCE FRM_Day_Thr (C_MUSICTHEME_DEF) { file = "olm_day_thr.sgt";
transType = TRANSITION_TYPE_BREAK;
transSubType = TRANSITION_SUB_TYPE_MEASURE; };
INSTANCE FRM_Day_Fgt (C_MUSICTHEME_DEF) { file = "olm_day_fgt.sgt";
transType = TRANSITION_TYPE_FILL;
transSubType = TRANSITION_SUB_TYPE_MEASURE; };
INSTANCE FRM_Ngt_Std (C_MUSICTHEME_DEF) { file = "olm_day_std.sgt";
transType = TRANSITION_TYPE_BREAK;
transSubType = TRANSITION_SUB_TYPE_MEASURE; };
// OLD MINE?
INSTANCE OLM_Day_Std (C_MUSICTHEME_DEF) { file = "olm_day_std.sgt";
transType = TRANSITION_TYPE_BREAK;
transSubType = TRANSITION_SUB_TYPE_MEASURE; };
INSTANCE OLM_Ngt_Std (C_MUSICTHEME_DEF) { file = "olm_day_std.sgt";
transType = TRANSITION_TYPE_BREAK;
transSubType = TRANSITION_SUB_TYPE_MEASURE; };
INSTANCE OLM_Day_Thr (C_MUSICTHEME_DEF) { file = "olm_day_thr.sgt";
transType = TRANSITION_TYPE_BREAK;
transSubType = TRANSITION_SUB_TYPE_MEASURE; };
INSTANCE OLM_Day_Fgt (C_MUSICTHEME_DEF) { file = "olm_day_fgt.sgt";
transType = TRANSITION_TYPE_FILL;
transSubType = TRANSITION_SUB_TYPE_MEASURE; };
// ORCGRAVEYARD
INSTANCE OGY_Day_Std (C_MUSICTHEME_DEF) { file = "ogy_day_std.sgt"; };
INSTANCE OGY_Day_Thr (C_MUSICTHEME_DEF) { file = "ogy_day_std.sgt"; };
INSTANCE OGY_Day_Fgt (C_MUSICTHEME_DEF) { file = "ogy_day_fgt.sgt"; };
INSTANCE OGY_Ngt_Std (C_MUSICTHEME_DEF) { file = "ogy_day_std.sgt"; };
*/