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Error in console: ScriptExtension::_gdvirtual__get_language_call #95
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This is a Godot upstream bug -- godotengine/godot#80275 |
Getting this error on my end as well - I know it is an upstream godot issue, but are there any known workarounds/bandaids I can do on my end to make Orchestrator work? I ask because I really wanted to try this out to handle some of the more complex to understand code I have visually, but as is I can't get it to work at all. |
Hi @Colassal, this does not impact Orchestrator, it's just an annoying error 👍 If you can't get it to work, then let us know what's going on because this only impacts the editor debugger, which Orchestrator cannot access since its not exposed via GDExtension at this time. |
Hey, Thanks for the quick response! I see now it isn't that error that is causing it, it is just the only exposed error I can get. I will open a new issue for what is going on. |
Fixed in Godot 4.3.dev6, godotengine/godot#90776. |
Describe the bug
E 0:00:00:0621 ScriptExtension::_gdvirtual__get_language_call: Required virtual method ScriptExtension::_get_language must be overridden before calling.
<C++ Source> .\core/object/script_language_extension.h:120 @ ScriptExtension::_gdvirtual__get_language_call()
Expected behavior
Clean console
Actual behavior
Console is not clean
How to Reproduce?
Godot full version
4.2.1
Orchestrator version
2.0.dev2
Additional information
No response
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