Name | Type | Description | Notes |
---|---|---|---|
damage | DamageRequest | The damage the entity will take | [optional] |
exhaustion | Double | The exhaustion of the player | [optional] |
experienceSinceLevel | Integer | The amount of experience gained since the last level | [optional] |
foodLevel | Integer | The food level of the player | [optional] |
gameMode | String | The game mode of the player | [optional] |
health | Double | The current amount of health the player has | [optional] |
inventory | List<SlotRequest> | The slots in the inventory of the entity to modify | [optional] |
level | Integer | The player level | [optional] |
maxHealth | Double | The maximum health of the player | [optional] |
position | Vector3d | The position that the entity will be moved to | [optional] |
rotation | Vector3d | The new rotation of the entity | [optional] |
saturation | Double | The saturation of the player | [optional] |
scale | Vector3d | The new scale of the entity | [optional] |
totalExperience | Integer | The total experience of the player | [optional] |
velocity | Vector3d | The new speed of the entity | [optional] |
world | String | The world that the entity will be moved to | [optional] |