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Duplicating GameObject with MeshSprite temporarily breaks original MeshSprite #1

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VoydVoyd opened this issue Aug 25, 2021 · 0 comments

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@VoydVoyd
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When using CTRL-D to duplicate a GameObject with a MeshSprite component, the clone functions fine but the Mesh Filter in the original is now missing, and will stay missing (even through Undos) until one of its fields are changed (presumably calling OnValidate?)

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