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Is your feature request related to a problem? Please describe.
When I compile a decompiled map, there are no collisions. If i hit Ctrl+Shift+T on the "World Physics" model, collisions are back. Can Source 2 Viewer do this automatically!?
Furthermore Ctrl+Shift+T removes hard/soft edge data from models when converted to hammer mesh. This breaks soft normals on meshes that were originally made in hammer. In other words it would be great if node000 mesh files were embedded in the vmap file.
Describe the solution you'd like
Source 2 Viewer exports hammer meshes embedded in the vmap.
Describe alternatives you've considered
Using Hammer's own "Convert model to editable mesh" (Ctrl+Shift+T)
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
When I compile a decompiled map, there are no collisions. If i hit Ctrl+Shift+T on the "World Physics" model, collisions are back. Can Source 2 Viewer do this automatically!?
Furthermore Ctrl+Shift+T removes hard/soft edge data from models when converted to hammer mesh. This breaks soft normals on meshes that were originally made in hammer. In other words it would be great if node000 mesh files were embedded in the vmap file.
Describe the solution you'd like
Source 2 Viewer exports hammer meshes embedded in the vmap.
Describe alternatives you've considered
Using Hammer's own "Convert model to editable mesh" (Ctrl+Shift+T)
The text was updated successfully, but these errors were encountered: