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Starting but not showing (stuck on loading shader cache) #311

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fgblomqvist opened this issue Jun 16, 2019 · 3 comments
Closed

Starting but not showing (stuck on loading shader cache) #311

fgblomqvist opened this issue Jun 16, 2019 · 3 comments
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@fgblomqvist
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Your system information

https://gist.github.com/fgblomqvist/ac0af9fce96beba3d8a91e1b959dad32

  • Have you checked for system updates?: Yes
  • Are you using the latest stable video driver available for your system? Yes
  • Have you verified the game files?: Yes

Please describe your issue in as much detail as possible:

Similar to #301, launching with -vulkan_disable_steam_shader_cache makes it work.

Steps for reproducing this issue:

  1. Run Dota 2 using Vulkan
  2. It will run but not show (no window)

Log (gets stuck here forever, seemingly):

WARNING: CDirWatcher not implemented
[RenderSystem] Enabling instance extension: VK_KHR_get_physical_device_properties2.
[RenderSystem] Using VK_EXT_memory_budget set texture memory budget to 10412 MB.
[RenderSystem] Vulkan physical device (0): using transform constant buffer: false
[RenderSystem] Vulkan physical device (0): supports shader clip distance: true
[RenderSystem] Vulkan physical device (0): using secondary command buffers: false
[RenderSystem] Loaded video settings config from 'cfg/video.txt'
[RenderSystem] Vulkan Physical Device: GeForce RTX 2080 Ti
[RenderSystem] Initializing texture manager.
[RenderSystem] Vulkan extension enabled: VK_KHR_swapchain
[RenderSystem] Vulkan extension enabled: VK_NV_dedicated_allocation
[RenderSystem] Vulkan extension enabled: VK_KHR_descriptor_update_template
[RenderSystem] Vulkan extension enabled: VK_KHR_image_format_list
[RenderSystem] Vulkan extension enabled: VK_KHR_maintenance1
[RenderSystem] Vulkan extension enabled: VK_KHR_maintenance2
[RenderSystem] Vulkan extension enabled: VK_KHR_swapchain_mutable_format
[RenderSystem] Vulkan extension enabled: VK_EXT_memory_budget
[RenderSystem] Vulkan Command Buffer Pool Threshold(1500)
[RenderSystem] Attempting to load Steam Shader Pre-Cache database from /home/fgblomqvist/.local/share/Steam/steamapps/shadercache/570/steam_pipeline_cache.foz;/home/fgblomqvist/.local/share/Steam/steamapps/shadercache/570/steamapp_pipeline_cache.foz

It was working fine yesterday (though, it felt a little sluggish at times).

@Nemoder
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Nemoder commented Jun 16, 2019

Same issue here. Game will not start with -vulkan without also -vulkan_disable_steam_shader_cache. It still starts fine with OpenGL.


Driver:  X.Org Radeon RX Vega (VEGA10, DRM 3.30.0, 5.1.0b, LLVM 7.0.1)
Driver Version:  4.5 (Compatibility Profile) Mesa 18.3.6

@kisak-valve
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Most likely the same issue being tracked at ValveSoftware/Dota-2#1619 and was tracked at ValveSoftware/Dota-Underlords#1.

@danginsburg
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Yes, it's the same issue and I've checked in a fix this morning. It will be fixed in the next Dota client update.

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