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I can't enter the match(Dota 2) #18694

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fistepe opened this issue May 25, 2024 · 4 comments
Open

I can't enter the match(Dota 2) #18694

fistepe opened this issue May 25, 2024 · 4 comments

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@fistepe
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fistepe commented May 25, 2024

Description

The second day I can’t load into the match after update 7.36 and they give me a ban. I tried everything and looked at the solution on YouTube, nothing helps.

Example Match ID (and possibly Timestamp)

No response

Screenshots

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@A-ngad
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A-ngad commented May 25, 2024

It's the same for me,
Steps to replicate:

  1. Find a game of dota
  2. Accept the game of dota.
  3. grey screen before hero select.
  4. Get banned from dota for not loading into the game.
  5. Question your life descisions.
  6. This might be GOD's intervention to make you stop playing dota.

@A-ngad
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A-ngad commented May 25, 2024

Screenshot_20240526-010306.png

Screenshot_20240526-010241.png

Screenshot_20240526-010333.png

Screenshot_20240526-010336.png

Screenshot_20240526-010327.png

@JoshuaJimenezPerez
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Another issues to me! Since the new patch I just can play 1 game and the bann time increase to 1 hour...

@vehametra
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Аналогично.
Лог примерно такого вида.

[SteamNetSockets] Waited 9.0ms for SteamNetworkingSockets lock [SetConfigValue]
[SteamNetSockets] SteamNetworkingSockets lock held for 26.1ms.  (Performance warning.)  SetConfigValue
This is usually a symptom of a general performance problem such as thread starvation.
[SteamNetSockets] Waited 5.2ms for SteamNetworkingSockets lock [ServiceThread]
[SteamNetSockets] Waited 18.1ms for SteamNetworkingSockets lock [SetConfigValue]
[SteamNetSockets] Waited 14.5ms for SteamNetworkingSockets lock [SetConfigValue]
[SteamNetSockets] Waited 11.1ms for SteamNetworkingSockets lock [ServiceThread]
[SteamNetSockets] SteamNetworkingSockets lock held for 13.1ms.  (Performance warning.)  SendMessages
This is usually a symptom of a general performance problem such as thread starvation.
[SteamNetSockets] SteamNetworkingSockets lock held for 13.0ms.  (Performance warning.)  ServiceThread
This is usually a symptom of a general performance problem such as thread starvation.
[GCClient] Recv msg 25 (k_ESOMsg_CacheUnsubscribed), 21 bytes
[GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 150 bytes
[GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 315 bytes
[GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 165 bytes
[Client] CL:  CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
[Client] CL:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  } IGameSystem::LoopActivateAllSystems done
ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000504 seconds
[Client] CL:  } IGameSystem::LoopActivateAllSystems done
[HostStateManager] Host activate: Remote Connect (=[A:1:733227038:29471])
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
Job EconItemSearch has spent >3.000ms without yielding: 111.076ms
Job EconItemSearch has spent >3.000ms without yielding: 10.018ms
[SOCache] CGCSOCacheUnsubscribedJob(owner=<Lobby:28799799399953777>)
[Console] Deleting lobby data from disk.
Telling Steam it is safe to update the app
WriteSteamRemoteStorageFileAsync( "cfg/last_match.dat" ) -> at 6197.677
CAsyncWriteInProgress::OnComplete( "cfg/last_match.dat" ) -> Success at 6197.678
Job EconItemSearch has spent >3.000ms without yielding: 10.016ms
[Client] Receiving 1.7K non-incremental update from server
Height map file (maps/start.vhcg) not found, this will make ground height traces more expensive! Recompile the map to generate a height map.
DOTABaseGameMode::Spawn()
[VScript] Scripting disabled or no server running
Found
DOTABaseGameMode::Activate
[Networking] server @ =[A:1:733227038:29471]:  NetChan Setting Timeout to 30.00 seconds
[Client] CL:  Signon traffic "server":  incoming 234.039 KB [81 pkts], outgoing 6.413 KB [1413 pkts]
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD'
C_DOTAGamerules::State_Enter_WAIT_FOR_PLAYERS_TO_LOAD: Loaded/expected players: 9/10
[Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD
[Client] PregameHud - eGameState is now DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD
Job EconItemSearch has spent >3.000ms without yielding: 10.012ms
Job EconItemSearch has spent >3.000ms without yielding: 10.028ms
Job EconItemSearch has spent >3.000ms without yielding: 10.011ms
Job EconItemSearch has spent >3.000ms without yielding: 10.015ms
Job EconItemSearch has spent >3.000ms without yielding: 10.008ms
[SteamNetSockets] [#2034984983 SDR server steamid:90198570261817374 vport 0 'server'] closed by peer (1069): NETWORK_DISCONNECT_SERVER_SHUTDOWN
[NetSteamConn] Steam Net connection #2034984983 SDR server steamid:90198570261817374 vport 0 'server' closed by peer, reason 1069: NETWORK_DISCONNECT_SERVER_SHUTDOWN
[Networking] NETWORK_DISCONNECT_SERVER_SHUTDOWN
[NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:733227038:29471], handle #2034984983 (0 (null))
[NetSteamConn] CloseSteamNetConnection handle #2034984983 (userdata 0)
[NetSteamConn] Disassociating NetChan server @ =[A:1:733227038:29471] (=[A:1:733227038:29471]) from Steam Net Connection handle #2034984983 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for =[A:1:733227038:29471], handle #2034984983
[Client] CL:  Server disconnected: 69: NETWORK_DISCONNECT_SERVER_SHUTDOWN
[Client] CL:  Disconnecting from server: NETWORK_DISCONNECT_SERVER_SHUTDOWN
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 11 )
[HostStateManager] HostStateRequest::Start(HSR_IDLE):  loop(levelload) id(11) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested:  id [11] addons []
[Client] CL:  IGameSystem::LoopDeactivateAllSystems {
WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 6200.345
[Host] HO:  IGameSystem::LoopDeactivateAllSystems {
[Host] HO:  } IGameSystem::LoopDeactivateAllSystems done
[Client] CL:  } IGameSystem::LoopDeactivateAllSystems done
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables:  removing 19 tables
ILocalize::AddFile() failed to load file "resource/localization/broadcastfacts_english.txt".
ILocalize::AddFile() failed to load file "resource/localization/broadcastfacts_russian.txt".
[Client] CL:  CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL:  CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 6201.904
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_LOADING_SCREEN
[Client] LoadingDisplay changed from NONE to LOADING (map="")
[HostStateManager] Host activate: Idle (levelload)
CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 6201.963
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 6201.963
[Client] CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested:  id [11] addons []
[ResourceSystem] Failed loading resource "panorama/images/spellicons/dota_base_ability_png.vtex_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "panorama/images/players/0_png.vtex_c" (ERROR_FILEOPEN: File not found)
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV:  maxplayers set to 1
Initializing script VM...
...done
**** Panel TimeRangeSlider has fill-parent-flow for width, but isn't in a flowing right layout
**** Panel TimeScrubSlider has fill-parent-flow for width, but isn't in a flowing right layout
**** Panel SliderAndMarkers has fill-parent-flow for width, but isn't in a flowing right layout
**** Panel TimeScrubSlider has fill-parent-flow for width, but isn't in a flowing right layout
[Server] SV:  Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL:  CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL:  CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#2540968570 pipe] connected
[SteamNetSockets] [#3678718712 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=97741a7a@loopback:1 <-> server=db44caf8@loopback:0
[NetSteamConn] Associating NetChan SlowMoBr0 @ loopback:0 (loopback:0) with Steam Net Connection handle #3678718712 (userdata 0)
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #2540968570 (userdata 1)
[Client] CL:  Connected to 'loopback:1'
[Server] Client 0 'SlowMoBr0' setting rate to 80000
[Client] Game: "Dota 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 10072 (revision 8927767)
[Client] Server Number: 8
[SignonState] CL:  CNetworkGameClient::ProcessServerInfo
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000543 seconds
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] Client missing networkable entity class CLightGlow
[Client] Client missing networkable entity class CMoverPathNode
[Client] Client missing networkable entity class CPathMover
[Client] Client missing networkable entity class CPhysMagnet
[Client] Client missing networkable entity class CSpotlightEnd
[Client] CNetworkGameClientBase::LinkClasses took 269.577 msec
[SteamNetSockets] [#2034984983 SDR server steamid:90198570261817374 vport 0 'server'] Discarding inactive session sto2#299 (155.133.252.86:27037).  ConnectionShutdown
[SteamNetSockets] [#2034984983 SDR server steamid:90198570261817374 vport 0 'server'] Discarding inactive session sto#55 (162.254.198.42:27023).  ConnectionShutdown
[Client] CL:  CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
[Client] LoadingDisplay changed from LOADING to NONE (map="<empty>")
[Server] SV:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  } IGameSystem::LoopActivateAllSystems done
[Server] SV:  } IGameSystem::LoopActivateAllSystems done
[Server] SV:  Game started
[Client] CL:  IGameSystem::LoopActivateAllSystems {
ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000432 seconds
[Client] CL:  } IGameSystem::LoopActivateAllSystems done
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[GCClient] Send msg 7197 (k_EMsgGCMatchmakingStatsRequest), 8 bytes
[Server] SV:  Sending full update to client SlowMoBr0 (reason:  initial update)
[Client] Receiving 0.0K non-incremental update from server
[Networking] server @ loopback:1:  NetChan Setting Timeout to 30.00 seconds
[Client] CL:  Signon traffic "server":  incoming 21.501 KB [211 pkts], outgoing 1.537 KB [212 pkts]
[Networking] SlowMoBr0 @ loopback:0:  NetChan Setting Timeout to 20.00 seconds
[GCClient] Recv msg 7198 (k_EMsgGCMatchmakingStatsResponse), 333 bytes

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