Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

FIEND'S GATE Necronamicon Bug #19138

Closed
Dan-Yago opened this issue Jun 5, 2024 · 3 comments
Closed

FIEND'S GATE Necronamicon Bug #19138

Dan-Yago opened this issue Jun 5, 2024 · 3 comments

Comments

@Dan-Yago
Copy link

Dan-Yago commented Jun 5, 2024

Ability name

FIEND'S GATE

Description

Necronomicons from the aspect stand still and do nothing if auto-attack for summoned creatures is turned off in the settings.

under_ca23LU1x.mp4

Example Match ID (and possibly Timestamp)

7763176462

@commentator24
Copy link

is it really a bug though? you set it to do nothing and it did nothing
in what scenario would you need to turn off?

@Dan-Yago
Copy link
Author

Dan-Yago commented Jun 7, 2024

is it really a bug though? you set it to do nothing and it did nothing in what scenario would you need to turn off?

Then why do the Shaman's snakes start hitting the enemy even if the function is turned off?
And it turns out strange that units just cost afk, it turns out that due to setting 1, the benefit of the ability tends to 0.

It definitely shouldn't work like that.

@bwvalve
Copy link
Collaborator

bwvalve commented Jun 7, 2024

Fixed in an upcoming patch.

@bwvalve bwvalve closed this as completed Jun 7, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants