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Secret World Legends (215280) #1511

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2 tasks done
TheDromundKaas opened this issue Sep 19, 2018 · 19 comments
Open
2 tasks done

Secret World Legends (215280) #1511

TheDromundKaas opened this issue Sep 19, 2018 · 19 comments
Labels
DXVK/D3D9 🐸 Regression from enabling DXVK/D3D9 by default Game compatibility - Unofficial Games not expected to work without issues

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@TheDromundKaas
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TheDromundKaas commented Sep 19, 2018

Compatibility Report

  • Name of the game with compatibility issues: Secret World Legends
  • Steam AppID of the game: 215280

System Information

I confirm:

  • that I haven't found an existing compatibility report for this game.
  • that I have checked whether there are updates for my system available.

Proton Log: https://gist.github.com/TheDromundKaas/eb24bf7724a5cadec3700c0611f34be2

Symptoms

The game crashes directly after installing and pressing play. The required installs via winetricks are:

d3dcompiler_43
d3dx9_43
d3dx11_43

After installing those, the launcher opens and the game can be installed and played normally.

Reproduction

Install the game via Steam. Start the game. The launcher should appear to install the rest of the game. It doesn't without the mentioned additional installs.

@kisak-valve kisak-valve added the Game compatibility - Unofficial Games not expected to work without issues label Sep 19, 2018
@garpu
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garpu commented Mar 5, 2019

FYI, if anyone is trying to get this working and the launcher doesn't even start, d3dcompiler_47 won't work. It has to be d3dcompiler_43. (You can still install it through the command line with winetricks-- "WINEPREFIX=/long/steam/path/to/215280/pfx winetricks d3dcompiler_43"

@PadreAdamo
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Were you folks able to launch in DX11 using AMD GPU? I can only launch using DX9 mode.

@garpu
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garpu commented Mar 17, 2019

I was using an nvidia GPU. And @PadreAdamo did you forget the pfx at the end of the proton prefix? it's an easy mistake to make. (The dlls and so forth need to be in ../215280/pfx, not ../215280.)

@PadreAdamo
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PadreAdamo commented Mar 17, 2019

I just verified. It's all there. I reviewed the winetricks log file within the pfx directory and the appropriate d3d dlls are installed. My issue is resolved as of today. Ensure that libvulkan_radeon and libvulkan_radeon-32bit are both installed.

@kisak-valve
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Secret World Legends not detects video card on proton 5.0-1

Issue transferred from #3510.
@Peter82kr posted on 2020-02-09T23:49:17:

Linux manjaro 18.1.5,nvidia rtx 2060,drivers nvidia 440.59
Game works very good on proton 4.11-12 but on 5.0-1 wont detect videocard on launcher start.
With option: PROTON_USE_WINED3D i have graphic bugs and very low fps.On proton 4.11-12 no need to use launch parameters.

@kisak-valve
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Hello @Peter82kr, with Proton 5.0-1, please add PROTON_LOG=1 %command% to the game's launch options and drag and drop the generated $HOME/steam-$APPID.log into the comment box.

@Peter82kr
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Peter82kr commented Feb 10, 2020

Proton log

======================
Proton: 1581080897 proton-5.0-1
SteamGameId: 215280
Command: ['/home/siarap/.local/share/Steam/steamapps/common/Secret World Legends/ClientPatcher.exe', '-normal']
Options: set()
======================
ERROR: ld.so: object '/home/siarap/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/siarap/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/siarap/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/siarap/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
esync: up and running.
ERROR: ld.so: object '/home/siarap/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
828.489:000a:000b:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\kernelbase.dll" at 0x7b000000: PE builtin
828.489:000a:000b:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\kernel32.dll" at 0x7b410000: builtin
828.490:000a:000b:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\wineboot.exe" at 0x400000: PE builtin
828.491:000a:000b:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\sechost.dll" at 0x7f76a8130000: builtin
828.491:000a:000b:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\advapi32.dll" at 0x7f76a8270000: builtin
828.492:000a:000b:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\msvcrt.dll" at 0x7f76a8050000: builtin
ERROR: ld.so: object '/home/siarap/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
828.655:000c:000d:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\kernelbase.dll" at 0x7b000000: PE builtin
828.655:000c:000d:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\kernel32.dll" at 0x7b410000: builtin
828.657:000c:000d:err:module:__wine_process_init L"C:\\windows\\system32\\winemenubuilder.exe" not found
828.659:000a:000b:err:wineboot:process_run_key Error running cmd L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (126).
ERROR: ld.so: object '/home/siarap/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
828.674:000e:000f:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\kernelbase.dll" at 0x7b000000: PE builtin
828.674:000e:000f:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\kernel32.dll" at 0x7b410000: builtin
828.675:000e:000f:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\services.exe" at 0x400000: PE builtin
828.677:000e:000f:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\sechost.dll" at 0x7fcc31680000: builtin
828.677:000e:000f:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\advapi32.dll" at 0x7fcc317d0000: builtin
828.677:000e:000f:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\msvcrt.dll" at 0x7fcc315b0000: builtin
828.677:000e:000f:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0x6fbc0000: PE builtin
828.678:000e:000f:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\version.dll" at 0x65780000: PE builtin
828.678:000e:000f:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\setupapi.dll" at 0x6a700000: PE builtin
828.678:000e:000f:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\userenv.dll" at 0x67d00000: PE builtin
ERROR: ld.so: object '/home/siarap/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
828.701:0011:0012:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\kernelbase.dll" at 0x7b000000: PE builtin
828.701:0011:0012:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\kernel32.dll" at 0x7b410000: builtin
828.701:0011:0012:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\plugplay.exe" at 0x400000: PE builtin
828.703:0011:0012:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\sechost.dll" at 0x7fb93ca70000: builtin
828.703:0011:0012:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\advapi32.dll" at 0x7fb93cbc0000: builtin
828.703:0011:0012:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\msvcrt.dll" at 0x7fb93c9a0000: builtin
828.709:0011:0012:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0x6fbc0000: PE builtin
ERROR: ld.so: object '/home/siarap/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
828.744:0018:0019:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\kernelbase.dll" at 0x7b000000: PE builtin
828.744:0018:0019:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\kernel32.dll" at 0x7b410000: builtin
828.744:0018:0019:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\winedevice.exe" at 0x400000: PE builtin
828.746:0018:0019:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\sechost.dll" at 0x7f2d63220000: builtin
828.746:0018:0019:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\advapi32.dll" at 0x7f2d63360000: builtin
828.746:0018:0019:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\msvcrt.dll" at 0x7f2d63140000: builtin
828.747:0018:0019:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\ntoskrnl.exe" at 0x67a00000: PE builtin
828.752:0018:0019:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0x6fbc0000: PE builtin
828.762:0018:001b:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\drivers\\winebus.sys" at 0x7f2d63950000: builtin
828.763:0018:001b:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\version.dll" at 0x65780000: PE builtin
828.763:0018:001b:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\setupapi.dll" at 0x6a700000: PE builtin
828.770:0018:001b:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\hidclass.sys" at 0x62c40000: PE builtin
828.770:0018:001b:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\drivers\\winehid.sys" at 0x6b3c0000: PE builtin
828.772:0018:001b:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\hid.dll" at 0x64b80000: PE builtin
828.776:0018:001b:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\gdi32.dll" at 0x7f2d62ca0000: builtin
828.776:0018:001b:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\user32.dll" at 0x7f2d62e60000: builtin
829.088:0018:001b:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\ole32.dll" at 0x65000000: PE builtin
829.088:0018:001b:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\imm32.dll" at 0x6bec0000: PE builtin
ERROR: ld.so: object '/home/siarap/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
829.127:0020:0021:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\kernelbase.dll" at 0x7b000000: PE builtin
829.127:0020:0021:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\kernel32.dll" at 0x7b410000: builtin
829.128:0020:0021:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\winedevice.exe" at 0x400000: PE builtin
829.129:0020:0021:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\sechost.dll" at 0x7fe5773c0000: builtin
829.129:0020:0021:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\advapi32.dll" at 0x7fe577510000: builtin
829.130:0020:0021:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\msvcrt.dll" at 0x7fe5772f0000: builtin
829.130:0020:0021:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\ntoskrnl.exe" at 0x67a00000: PE builtin
829.136:0020:0021:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0x6fbc0000: PE builtin
829.162:0020:0023:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\drivers\\WineUsd.sys" at 0x6d980000: PE builtin
829.164:0020:0023:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\version.dll" at 0x65780000: PE builtin
829.164:0020:0023:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\setupapi.dll" at 0x6a700000: PE builtin
ERROR: ld.so: object '/home/siarap/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
829.182:0026:0027:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\kernelbase.dll" at 0x7b000000: PE builtin
829.182:0026:0027:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\kernel32.dll" at 0x7b410000: builtin
829.183:0026:0027:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\winedevice.exe" at 0x400000: PE builtin
829.185:0026:0027:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\sechost.dll" at 0x7fb86f740000: builtin
829.185:0026:0027:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\advapi32.dll" at 0x7fb86f890000: builtin
829.186:0026:0027:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\msvcrt.dll" at 0x7fb86f670000: builtin
829.186:0026:0027:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\ntoskrnl.exe" at 0x67a00000: PE builtin
829.194:0026:0027:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0x6fbc0000: PE builtin
829.229:0026:0029:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\drivers\\mountmgr.sys" at 0x7fb86fe80000: builtin
829.234:0026:0029:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\version.dll" at 0x65780000: PE builtin
829.234:0026:0029:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\setupapi.dll" at 0x6a700000: PE builtin
829.241:0026:002b:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\gdi32.dll" at 0x7fb86ef60000: builtin
829.241:0026:002b:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\user32.dll" at 0x7fb86f110000: builtin
829.249:000a:000b:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\gdi32.dll" at 0x7f76a7450000: builtin
829.252:000a:000b:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\version.dll" at 0x65780000: PE builtin
829.252:000a:000b:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\user32.dll" at 0x7f76a71e0000: builtin
829.252:000a:000b:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\shlwapi.dll" at 0x68a40000: PE builtin
829.254:000a:000b:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0x6fbc0000: PE builtin
829.254:000a:000b:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\ole32.dll" at 0x65000000: PE builtin
829.254:000a:000b:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\shcore.dll" at 0x64940000: PE builtin
829.355:0026:002b:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\ole32.dll" at 0x65000000: PE builtin
829.355:0026:002b:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\imm32.dll" at 0x6bec0000: PE builtin
829.412:000a:000b:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\imm32.dll" at 0x6bec0000: PE builtin
829.414:000a:000b:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\shell32.dll" at 0x7f76a7600000: builtin
829.417:0008:0009:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\kernelbase.dll" at 0x7b000000: PE builtin
829.417:0008:0009:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\kernel32.dll" at 0x7b420000: builtin
829.418:0008:0009:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\steam.exe" at 0x7eff0000: builtin
829.421:0008:0009:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\sechost.dll" at 0x7ea50000: builtin
829.421:0008:0009:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\advapi32.dll" at 0x7ea90000: builtin
829.421:0008:0009:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\gdi32.dll" at 0x7e900000: builtin
829.422:0008:0009:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\msvcrt.dll" at 0x7e830000: builtin
829.422:0008:0009:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0x6fdc0000: PE builtin
829.424:0008:0009:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\version.dll" at 0x65980000: PE builtin
829.424:0008:0009:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\user32.dll" at 0x7e610000: builtin
829.424:0008:0009:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\ole32.dll" at 0x65200000: PE builtin
829.427:0008:0009:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\shlwapi.dll" at 0x68c40000: PE builtin
829.427:0008:0009:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\shcore.dll" at 0x64b40000: PE builtin
829.427:0008:0009:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\shell32.dll" at 0x7dc10000: builtin
829.494:0008:0009:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\imm32.dll" at 0x6c0c0000: PE builtin
829.500:002d:002e:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\kernelbase.dll" at 0x7b000000: PE builtin
829.500:002d:002e:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\kernel32.dll" at 0x7b410000: builtin
829.500:002d:002e:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\explorer.exe" at 0x400000: PE builtin
829.502:002d:002e:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\sechost.dll" at 0x7fa6cd4e0000: builtin
829.502:002d:002e:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\advapi32.dll" at 0x7fa6cd630000: builtin
829.503:002d:002e:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\gdi32.dll" at 0x7fa6cd340000: builtin
829.503:002d:002e:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\msvcrt.dll" at 0x7fa6cd260000: builtin
829.503:002d:002e:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0x6fbc0000: PE builtin
829.504:002d:002e:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\version.dll" at 0x65780000: PE builtin
829.504:002d:002e:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\user32.dll" at 0x7fa6ccfe0000: builtin
829.570:002d:002e:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\ole32.dll" at 0x65000000: PE builtin
829.570:002d:002e:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\imm32.dll" at 0x6bec0000: PE builtin
829.577:002d:002e:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\setupapi.dll" at 0x6a700000: PE builtin
829.577:002d:002e:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\winex11.drv" at 0x7fa6cc7e0000: builtin
829.603:002d:002e:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\shlwapi.dll" at 0x68a40000: PE builtin
829.603:002d:002e:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\shcore.dll" at 0x64940000: PE builtin
829.603:002d:002e:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\shell32.dll" at 0x7fa6c75d0000: builtin
829.610:002d:002e:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\oleaut32.dll" at 0x6a100000: PE builtin
829.610:002d:002e:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\actxprxy.dll" at 0xc90000: PE builtin
829.810:0008:002c:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\setupapi.dll" at 0x6a900000: PE builtin
829.810:0008:002c:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\winex11.drv" at 0x7d630000: builtin
Setting breakpad minidump AppID = 215280
Steam_SetMinidumpSteamID:  Caching Steam ID:  76561197991724911 [API loaded no]
ERROR: ld.so: object '/home/siarap/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
830.014:0032:0033:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\kernelbase.dll" at 0x7b000000: PE builtin
830.014:0032:0033:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\kernel32.dll" at 0x7b420000: builtin
830.050:0032:0033:trace:loaddll:load_native_dll Loaded L"Z:\\home\\siarap\\.local\\share\\Steam\\steamapps\\common\\Secret World Legends\\ClientPatcher.exe" at 0x400000: native
830.074:0032:0033:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\sechost.dll" at 0x7e710000: builtin
830.074:0032:0033:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\advapi32.dll" at 0x7e760000: builtin
830.075:0032:0033:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\gdi32.dll" at 0x7e7d0000: builtin
830.081:0032:0033:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\msvcrt.dll" at 0x7e660000: builtin
830.081:0032:0033:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\version.dll" at 0x65980000: PE builtin
830.082:0032:0033:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\USER32.dll" at 0x7e940000: builtin
830.103:0032:0033:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\shlwapi.dll" at 0x68c40000: PE builtin
830.106:0032:0033:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\rpcrt4.dll" at 0x6fdc0000: PE builtin
830.106:0032:0033:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\ole32.dll" at 0x65200000: PE builtin
830.107:0032:0033:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\shcore.dll" at 0x64b40000: PE builtin
830.107:0032:0033:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\SHELL32.dll" at 0x7dc60000: builtin
830.109:0032:0033:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\dbghelp.dll" at 0x7dbc0000: builtin
830.111:0032:0033:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\WS2_32.dll" at 0x7db80000: builtin
830.112:0032:0033:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\PSAPI.DLL" at 0x6aec0000: PE builtin
830.115:0032:0033:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\msacm32.dll" at 0x66640000: PE builtin
830.115:0032:0033:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\WINMM.dll" at 0x639c0000: PE builtin
830.124:0032:0033:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\vulkan-1.dll" at 0x64f40000: PE builtin
830.131:0032:0033:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\winevulkan.dll" at 0x7db40000: builtin
830.131:0032:0033:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\d3d9.dll" at 0x62440000: native
830.138:0032:0033:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\faultrep.dll" at 0x69900000: PE builtin
830.157:0032:0033:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\oleaut32.dll" at 0x6a300000: PE builtin
830.157:0032:0033:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\jsproxy.dll" at 0x71440000: PE builtin
830.157:0032:0033:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\WINHTTP.dll" at 0x64540000: PE builtin
830.270:0032:0033:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\imm32.dll" at 0x6c0c0000: PE builtin
830.275:0032:0033:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\setupapi.dll" at 0x6a900000: PE builtin
830.275:0032:0033:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\winex11.drv" at 0x7d520000: builtin
830.310:0032:0033:fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
830.313:0032:0033:fixme:ole:CoInitializeSecurity (00000000,-1,00000000,00000000,0,3,00000000,0,00000000) - stub!
830.340:0032:0033:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
830.644:0032:0034:trace:seh:raise_exception code=406d1388 flags=0 addr=0x7b00dd47 ip=7b00dd47 tid=0034
830.644:0032:0034:trace:seh:raise_exception  info[0]=00001000
830.644:0032:0034:trace:seh:raise_exception  info[1]=00f907c0
830.644:0032:0034:trace:seh:raise_exception  info[2]=ffffffff
830.644:0032:0034:trace:seh:raise_exception  info[3]=00000000
830.644:0032:0034:trace:seh:raise_exception  eax=0a38f908 ebx=ffffffff ecx=0000000c edx=0a38f98c esi=00f907c0 edi=00f90569
830.644:0032:0034:trace:seh:raise_exception  ebp=0a38f960 esp=0a38f8fc cs=a380023 ds=7bcb002b es=a38002b fs=0063 gs=a38006b flags=00000246
830.645:0032:0034:trace:seh:call_vectored_handlers calling handler at 0x62526900 code=406d1388 flags=0
830.645:0032:0034:trace:seh:call_vectored_handlers handler at 0x62526900 returned ffffffff
830.645:0032:0035:trace:seh:raise_exception code=406d1388 flags=0 addr=0x7b00dd47 ip=7b00dd47 tid=0035
830.645:0032:0035:trace:seh:raise_exception  info[0]=00001000
830.645:0032:0035:trace:seh:raise_exception  info[1]=00f90538
830.645:0032:0035:trace:seh:raise_exception  info[2]=ffffffff
830.645:0032:0035:trace:seh:raise_exception  info[3]=00000000
830.645:0032:0035:trace:seh:raise_exception  eax=0a49f908 ebx=ffffffff ecx=0000000c edx=0a49f98c esi=00f90538 edi=00f4e0f9
830.645:0032:0035:trace:seh:raise_exception  ebp=0a49f960 esp=0a49f8fc cs=a490023 ds=7b4b002b es=002b fs=0063 gs=006b flags=00000246
830.645:0032:0035:trace:seh:call_vectored_handlers calling handler at 0x62526900 code=406d1388 flags=0
830.645:0032:0035:trace:seh:call_vectored_handlers handler at 0x62526900 returned ffffffff
830.670:0032:0033:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\d3dx9_43.dll" at 0x10000000: native
[2020-02-10 13:53:29Z #0] [ID:0] [Main] Patcher exe hash is 45a5abdf8b5914a3d9cd3dce95a6f84c
830.744:0032:0036:trace:seh:raise_exception code=406d1388 flags=0 addr=0x7b00dd47 ip=7b00dd47 tid=0036
830.744:0032:0036:trace:seh:raise_exception  info[0]=00001000
830.744:0032:0036:trace:seh:raise_exception  info[1]=00b8674c
830.744:0032:0036:trace:seh:raise_exception  info[2]=ffffffff
830.744:0032:0036:trace:seh:raise_exception  info[3]=00000000
830.744:0032:0036:trace:seh:raise_exception  eax=0a5af3c0 ebx=ffffffff ecx=0000000c edx=0a5af444 esi=00b8674c edi=00000010
830.744:0032:0036:trace:seh:raise_exception  ebp=0a5af418 esp=0a5af3b4 cs=0023 ds=002b es=002b fs=0063 gs=006b flags=00000246
830.744:0032:0036:trace:seh:call_vectored_handlers calling handler at 0x62526900 code=406d1388 flags=0
830.744:0032:0036:trace:seh:call_vectored_handlers handler at 0x62526900 returned ffffffff
[2020-02-10 13:53:29Z #0] [ID:0] [Patcher] Patch server nslookup: error spawning a process.
830.749:0032:0037:trace:seh:raise_exception code=406d1388 flags=0 addr=0x7b00dd47 ip=7b00dd47 tid=0037
830.749:0032:0037:trace:seh:raise_exception  info[0]=00001000
830.749:0032:0037:trace:seh:raise_exception  info[1]=00f9f5a8
830.749:0032:0037:trace:seh:raise_exception  info[2]=ffffffff
830.749:0032:0037:trace:seh:raise_exception  info[3]=00000000
830.750:0032:0037:trace:seh:raise_exception  eax=0a6bfa30 ebx=ffffffff ecx=0000000c edx=0a6bfab4 esi=00f9f5a8 edi=00fb09b0
830.750:0032:0037:trace:seh:raise_exception  ebp=0a6bfa88 esp=0a6bfa24 cs=0023 ds=002b es=002b fs=0063 gs=006b flags=00000246
830.750:0032:0037:trace:seh:call_vectored_handlers calling handler at 0x62526900 code=406d1388 flags=0
830.750:0032:0037:trace:seh:call_vectored_handlers handler at 0x62526900 returned ffffffff
[2020-02-10 13:53:29Z #0] [ID:0] [ResourceManager] RDB files in use: 31
[2020-02-10 13:53:30Z #0] [ID:0] [ResourceManager] Found 30.6 MB Unused space in all rdbdata files. 0 errors.
[2020-02-10 13:53:31Z #0] [ID:0] [ResourceManager] No project defined,you are missing the project configuration keys or they are pointing to a non existing project,running dreamworld control center and selecting a project should fix it
832.207:0032:0033:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\opengl32.dll" at 0x7a840000: builtin
832.207:0032:0033:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\wined3d.dll" at 0xf5e10000: builtin
832.208:0032:0033:trace:loaddll:load_so_dll Loaded L"C:\\windows\\system32\\dxgi.dll" at 0xf5f60000: builtin
832.208:0032:0033:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\D3D11.dll" at 0x6a540000: native
warn:  D3D11CoreCreateDevice: Adapter is not a DXVK adapter
832.501:0032:0033:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\dxvk_config.dll" at 0x69240000: native
info:  Game: ClientPatcher.exe
info:  DXVK: v1.5.4-2-g454799a27
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
832.506:0032:0033:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\openvr_api_dxvk.dll" at 0x380000: native
832.507:0032:0033:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\api-ms-win-core-synch-l1-2-0.dll" at 0x6e540000: PE builtin
832.507:0032:0033:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\api-ms-win-core-fibers-l1-1-1.dll" at 0x6ba80000: PE builtin
832.509:0032:0033:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\api-ms-win-core-localization-l1-2-1.dll" at 0x6e8c0000: PE builtin
warn:  OpenVR: Failed to initialize OpenVR
info:  Enabled instance extensions:
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
info:  D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
info:  Device properties:
info:    Device name:     : GeForce RTX 2060
info:    Driver version   : 440.59.0
info:  Enabled device extensions:
info:    VK_EXT_depth_clip_enable
info:    VK_EXT_host_query_reset
info:    VK_EXT_shader_demote_to_helper_invocation
info:    VK_EXT_shader_viewport_index_layer
info:    VK_EXT_transform_feedback
info:    VK_EXT_vertex_attribute_divisor
info:    VK_KHR_create_renderpass2
info:    VK_KHR_depth_stencil_resolve
info:    VK_KHR_draw_indirect_count
info:    VK_KHR_driver_properties
info:    VK_KHR_image_format_list
info:    VK_KHR_sampler_mirror_clamp_to_edge
info:    VK_KHR_swapchain
info:  Device features:
info:    robustBufferAccess                     : 1
info:    fullDrawIndexUint32                    : 1
info:    imageCubeArray                         : 1
info:    independentBlend                       : 1
info:    geometryShader                         : 1
info:    tessellationShader                     : 1
info:    sampleRateShading                      : 1
info:    dualSrcBlend                           : 1
info:    logicOp                                : 1
info:    multiDrawIndirect                      : 1
info:    drawIndirectFirstInstance              : 1
info:    depthClamp                             : 1
info:    depthBiasClamp                         : 1
info:    fillModeNonSolid                       : 1
info:    depthBounds                            : 1
info:    multiViewport                          : 1
info:    samplerAnisotropy                      : 1
info:    textureCompressionBC                   : 1
info:    occlusionQueryPrecise                  : 1
info:    pipelineStatisticsQuery                : 1
info:    vertexPipelineStoresAndAtomics         : 0
info:    fragmentStoresAndAtomics               : 1
info:    shaderImageGatherExtended              : 1
info:    shaderStorageImageExtendedFormats      : 1
info:    shaderStorageImageReadWithoutFormat    : 1
info:    shaderStorageImageWriteWithoutFormat   : 1
info:    shaderClipDistance                     : 1
info:    shaderCullDistance                     : 1
info:    shaderFloat64                          : 1
info:    shaderInt64                            : 1
info:    variableMultisampleRate                : 1
info:  VK_EXT_conditional_rendering
info:    conditionalRendering                   : 1
info:  VK_EXT_depth_clip_enable
info:    depthClipEnable                        : 1
info:  VK_EXT_host_query_reset
info:    hostQueryReset                         : 1
info:  VK_EXT_memory_priority
info:    memoryPriority                         : 0
info:  VK_EXT_shader_demote_to_helper_invocation
info:    shaderDemoteToHelperInvocation         : 1
info:  VK_EXT_transform_feedback
info:    transformFeedback                      : 1
info:    geometryStreams                        : 1
info:  VK_EXT_vertex_attribute_divisor
info:    vertexAttributeInstanceRateDivisor     : 1
info:    vertexAttributeInstanceRateZeroDivisor : 1
info:  Queue families:
info:    Graphics : 0
info:    Transfer : 1
Fossilize INFO: Overriding serialization path: "/home/siarap/.local/share/Steam/steamapps/shadercache/215280/fozpipelinesv4/steamapprun_pipeline_cache".
info:  DXVK: Read 0 valid state cache entries
info:  DXVK: Using 3 compiler threads
834.010:0032:0033:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\D3D11.dll" : native
834.010:0032:0033:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\dxgi.dll" : builtin
834.010:0032:0033:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\wined3d.dll" : builtin
info:  Game: ClientPatcher.exe
info:  DXVK: v1.5.4-2-g454799a27
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
warn:  OpenVR: Failed to initialize OpenVR
info:  Enabled instance extensions:
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
warn:  D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info:  GeForce RTX 2060:
info:    Driver: 440.59.0
info:    Vulkan: 1.1.119
info:    Memory Heap[0]: 
info:      Size: 6144 MiB
info:      Flags: 0x1
info:      Memory Type[7]: Property Flags = 0x1
info:      Memory Type[8]: Property Flags = 0x1
info:    Memory Heap[1]: 
info:      Size: 11966 MiB
info:      Flags: 0x0
info:      Memory Type[0]: Property Flags = 0x0
info:      Memory Type[1]: Property Flags = 0x0
info:      Memory Type[2]: Property Flags = 0x0
info:      Memory Type[3]: Property Flags = 0x0
info:      Memory Type[4]: Property Flags = 0x0
info:      Memory Type[5]: Property Flags = 0x0
info:      Memory Type[6]: Property Flags = 0x0
info:      Memory Type[9]: Property Flags = 0x6
info:      Memory Type[10]: Property Flags = 0xe
info:  Process set as DPI aware
info:  Device properties:
info:    Device name:     : GeForce RTX 2060
info:    Driver version   : 440.59.0
info:  Enabled device extensions:
info:    VK_EXT_depth_clip_enable
info:    VK_EXT_host_query_reset
info:    VK_EXT_shader_demote_to_helper_invocation
info:    VK_EXT_shader_viewport_index_layer
info:    VK_EXT_transform_feedback
info:    VK_EXT_vertex_attribute_divisor
info:    VK_KHR_create_renderpass2
info:    VK_KHR_depth_stencil_resolve
info:    VK_KHR_draw_indirect_count
info:    VK_KHR_driver_properties
info:    VK_KHR_image_format_list
info:    VK_KHR_sampler_mirror_clamp_to_edge
info:    VK_KHR_swapchain
info:  Device features:
info:    robustBufferAccess                     : 1
info:    fullDrawIndexUint32                    : 1
info:    imageCubeArray                         : 1
info:    independentBlend                       : 1
info:    geometryShader                         : 1
info:    tessellationShader                     : 0
info:    sampleRateShading                      : 1
info:    dualSrcBlend                           : 0
info:    logicOp                                : 0
info:    multiDrawIndirect                      : 0
info:    drawIndirectFirstInstance              : 0
info:    depthClamp                             : 1
info:    depthBiasClamp                         : 1
info:    fillModeNonSolid                       : 1
info:    depthBounds                            : 1
info:    multiViewport                          : 1
info:    samplerAnisotropy                      : 1
info:    textureCompressionBC                   : 1
info:    occlusionQueryPrecise                  : 1
info:    pipelineStatisticsQuery                : 1
info:    vertexPipelineStoresAndAtomics         : 1
info:    fragmentStoresAndAtomics               : 0
info:    shaderImageGatherExtended              : 0
info:    shaderStorageImageExtendedFormats      : 1
info:    shaderStorageImageReadWithoutFormat    : 0
info:    shaderStorageImageWriteWithoutFormat   : 1
info:    shaderClipDistance                     : 1
info:    shaderCullDistance                     : 1
info:    shaderFloat64                          : 0
info:    shaderInt64                            : 0
info:    variableMultisampleRate                : 0
info:  VK_EXT_conditional_rendering
info:    conditionalRendering                   : 0
info:  VK_EXT_depth_clip_enable
info:    depthClipEnable                        : 1
info:  VK_EXT_host_query_reset
info:    hostQueryReset                         : 1
info:  VK_EXT_memory_priority
info:    memoryPriority                         : 0
info:  VK_EXT_shader_demote_to_helper_invocation
info:    shaderDemoteToHelperInvocation         : 1
info:  VK_EXT_transform_feedback
info:    transformFeedback                      : 0
info:    geometryStreams                        : 0
info:  VK_EXT_vertex_attribute_divisor
info:    vertexAttributeInstanceRateDivisor     : 1
info:    vertexAttributeInstanceRateZeroDivisor : 1
info:  Queue families:
info:    Graphics : 0
info:    Transfer : 1
Fossilize INFO: Overriding serialization path: "/home/siarap/.local/share/Steam/steamapps/shadercache/215280/fozpipelinesv4/steamapprun_pipeline_cache".
info:  DXVK: Read 0 valid state cache entries
info:  DXVK: Using 3 compiler threads
info:  D3D9DeviceEx::ResetSwapChain:
info:    Requested Presentation Parameters
info:      - Width:              0
info:      - Height:             0
info:      - Format:             D3D9Format::X8R8G8B8
info:      - Auto Depth Stencil: true
info:                  ^ Format: D3D9Format::D24S8
info:      - Windowed:           true
info:  Presenter: Actual swap chain properties:
info:    Format:       VK_FORMAT_B8G8R8A8_UNORM
info:    Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info:    Buffer size:  1x1
info:    Image count:  2
info:    Exclusive FS: 0
info:  Device properties:
info:    Device name:     : GeForce RTX 2060
info:    Driver version   : 440.59.0
info:  Enabled device extensions:
info:    VK_EXT_depth_clip_enable
info:    VK_EXT_host_query_reset
info:    VK_EXT_shader_demote_to_helper_invocation
info:    VK_EXT_shader_viewport_index_layer
info:    VK_EXT_transform_feedback
info:    VK_EXT_vertex_attribute_divisor
info:    VK_KHR_create_renderpass2
info:    VK_KHR_depth_stencil_resolve
info:    VK_KHR_draw_indirect_count
info:    VK_KHR_driver_properties
info:    VK_KHR_image_format_list
info:    VK_KHR_sampler_mirror_clamp_to_edge
info:    VK_KHR_swapchain
info:  Device features:
info:    robustBufferAccess                     : 1
info:    fullDrawIndexUint32                    : 1
info:    imageCubeArray                         : 1
info:    independentBlend                       : 1
info:    geometryShader                         : 1
info:    tessellationShader                     : 0
info:    sampleRateShading                      : 1
info:    dualSrcBlend                           : 0
info:    logicOp                                : 0
info:    multiDrawIndirect                      : 0
info:    drawIndirectFirstInstance              : 0
info:    depthClamp                             : 1
info:    depthBiasClamp                         : 1
info:    fillModeNonSolid                       : 1
info:    depthBounds                            : 1
info:    multiViewport                          : 1
info:    samplerAnisotropy                      : 1
info:    textureCompressionBC                   : 1
info:    occlusionQueryPrecise                  : 1
info:    pipelineStatisticsQuery                : 1
info:    vertexPipelineStoresAndAtomics         : 1
info:    fragmentStoresAndAtomics               : 0
info:    shaderImageGatherExtended              : 0
info:    shaderStorageImageExtendedFormats      : 1
info:    shaderStorageImageReadWithoutFormat    : 0
info:    shaderStorageImageWriteWithoutFormat   : 1
info:    shaderClipDistance                     : 1
info:    shaderCullDistance                     : 1
info:    shaderFloat64                          : 0
info:    shaderInt64                            : 0
info:    variableMultisampleRate                : 0
info:  VK_EXT_conditional_rendering
info:    conditionalRendering                   : 0
info:  VK_EXT_depth_clip_enable
info:    depthClipEnable                        : 1
info:  VK_EXT_host_query_reset
info:    hostQueryReset                         : 1
info:  VK_EXT_memory_priority
info:    memoryPriority                         : 0
info:  VK_EXT_shader_demote_to_helper_invocation
info:    shaderDemoteToHelperInvocation         : 1
info:  VK_EXT_transform_feedback
info:    transformFeedback                      : 0
info:    geometryStreams                        : 0
info:  VK_EXT_vertex_attribute_divisor
info:    vertexAttributeInstanceRateDivisor     : 1
info:    vertexAttributeInstanceRateZeroDivisor : 1
info:  Queue families:
info:    Graphics : 0
info:    Transfer : 1
info:  DXVK: Read 0 valid state cache entries
info:  DXVK: Using 3 compiler threads
info:  D3D9DeviceEx: Using extended constant set for software vertex processing.
info:  D3D9DeviceEx::ResetSwapChain:
info:    Requested Presentation Parameters
info:      - Width:              0
info:      - Height:             0
info:      - Format:             D3D9Format::X8R8G8B8
info:      - Auto Depth Stencil: true
info:                  ^ Format: D3D9Format::D24S8
info:      - Windowed:           true
info:  Presenter: Actual swap chain properties:
info:    Format:       VK_FORMAT_B8G8R8A8_UNORM
info:    Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info:    Buffer size:  1x1
info:    Image count:  2
info:    Exclusive FS: 0
info:  Device properties:
info:    Device name:     : GeForce RTX 2060
info:    Driver version   : 440.59.0
info:  Enabled device extensions:
info:    VK_EXT_depth_clip_enable
info:    VK_EXT_host_query_reset
info:    VK_EXT_shader_demote_to_helper_invocation
info:    VK_EXT_shader_viewport_index_layer
info:    VK_EXT_transform_feedback
info:    VK_EXT_vertex_attribute_divisor
info:    VK_KHR_create_renderpass2
info:    VK_KHR_depth_stencil_resolve
info:    VK_KHR_draw_indirect_count
info:    VK_KHR_driver_properties
info:    VK_KHR_image_format_list
info:    VK_KHR_sampler_mirror_clamp_to_edge
info:    VK_KHR_swapchain
info:  Device features:
info:    robustBufferAccess                     : 1
info:    fullDrawIndexUint32                    : 1
info:    imageCubeArray                         : 1
info:    independentBlend                       : 1
info:    geometryShader                         : 1
info:    tessellationShader                     : 0
info:    sampleRateShading                      : 1
info:    dualSrcBlend                           : 0
info:    logicOp                                : 0
info:    multiDrawIndirect                      : 0
info:    drawIndirectFirstInstance              : 0
info:    depthClamp                             : 1
info:    depthBiasClamp                         : 1
info:    fillModeNonSolid                       : 1
info:    depthBounds                            : 1
info:    multiViewport                          : 1
info:    samplerAnisotropy                      : 1
info:    textureCompressionBC                   : 1
info:    occlusionQueryPrecise                  : 1
info:    pipelineStatisticsQuery                : 1
info:    vertexPipelineStoresAndAtomics         : 1
info:    fragmentStoresAndAtomics               : 0
info:    shaderImageGatherExtended              : 0
info:    shaderStorageImageExtendedFormats      : 1
info:    shaderStorageImageReadWithoutFormat    : 0
info:    shaderStorageImageWriteWithoutFormat   : 1
info:    shaderClipDistance                     : 1
info:    shaderCullDistance                     : 1
info:    shaderFloat64                          : 0
info:    shaderInt64                            : 0
info:    variableMultisampleRate                : 0
info:  VK_EXT_conditional_rendering
info:    conditionalRendering                   : 0
info:  VK_EXT_depth_clip_enable
info:    depthClipEnable                        : 1
info:  VK_EXT_host_query_reset
info:    hostQueryReset                         : 1
info:  VK_EXT_memory_priority
info:    memoryPriority                         : 0
info:  VK_EXT_shader_demote_to_helper_invocation
info:    shaderDemoteToHelperInvocation         : 1
info:  VK_EXT_transform_feedback
info:    transformFeedback                      : 0
info:    geometryStreams                        : 0
info:  VK_EXT_vertex_attribute_divisor
info:    vertexAttributeInstanceRateDivisor     : 1
info:    vertexAttributeInstanceRateZeroDivisor : 1
info:  Queue families:
info:    Graphics : 0
info:    Transfer : 1
info:  DXVK: Read 0 valid state cache entries
info:  DXVK: Using 3 compiler threads
info:  D3D9DeviceEx: Using extended constant set for software vertex processing.
info:  D3D9DeviceEx::ResetSwapChain:
info:    Requested Presentation Parameters
info:      - Width:              0
info:      - Height:             0
info:      - Format:             D3D9Format::X8R8G8B8
info:      - Auto Depth Stencil: true
info:                  ^ Format: D3D9Format::D24S8
info:      - Windowed:           true
info:  Presenter: Actual swap chain properties:
info:    Format:       VK_FORMAT_B8G8R8A8_UNORM
info:    Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info:    Buffer size:  1x1
info:    Image count:  2
info:    Exclusive FS: 0
835.294:0032:0033:trace:loaddll:load_native_dll Loaded L"C:\\windows\\system32\\usp10.dll" at 0x62800000: PE builtin
Unable to read VR Path Registry from C:\users\steamuser\Local Settings\Application Data\openvr\openvrpaths.vrpath
Unable to read VR Path Registry from C:\users\steamuser\Local Settings\Application Data\openvr\openvrpaths.vrpath
848.800:0020:0024:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\drivers\\WineUsd.sys" : builtin
848.810:0018:001c:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\drivers\\winehid.sys" : builtin
848.810:0018:001c:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\hidclass.sys" : builtin
848.814:0018:001c:trace:loaddll:free_modref Unloaded module L"C:\\windows\\system32\\drivers\\winebus.sys" : builtin
pid 2144 != 2143, skipping destruction (fork without exec?)

@kisak-valve kisak-valve added the DXVK/D3D9 🐸 Regression from enabling DXVK/D3D9 by default label Feb 10, 2020
@kisak-valve
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Secret World Legends (215280) Not close properly

Issue transferred from #3848.
@Hennel posted on 2020-05-08T19:40:03:

Compatibility Report

  • Name of the game with compatibility issues: Secret World LEgend
  • Steam AppID of the game: 215280

System Information

I confirm:

  • [x ] that I haven't found an existing compatibility report for this game.
  • [ x] that I have checked whether there are updates for my system available.

Proton Log :
https://gist.github.com/Hennel/c71c2de4248264d7b44f7296049bb754

Symptoms

Once the game is shut down, it does not close properly. Steam continues to indicate it as "in progress" and cannot be stopped. (Except by killing the process)

Reproduction

Launch the game, quit the game, keep an eye on Steam.

sorry for my dirty english and for my no knowledge about proton and github.
thank.

@PadreAdamo
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I believe I may have found the culprit for people who can't get the game to launch. I found that I did not have the following on AMD hardware--libvulkan_radeon & libvulkan_radeon-32bit

I have an RX 580. After ensuring these are installed; I had to install libvulkan_radeon-32bit. The game launched and played flawlessly.

I hope this helps someone. I would be more than happy to post any logs if they are of use.

@farmboy0
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The launcher uses DX9 so it needs d3dcompiler_43 and d3dx9_43 to run. The launcher window will not show for me with DXVK though. It will only show with PROTON_USE_WINED3D. Unfortunately the OpenGL renderer is quite slow in-game and the DX11 mode produces artifacts.

Is there a way to disable only DX9 in DXVK?

@LevitatingBusinessMan
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LevitatingBusinessMan commented Mar 22, 2021

I was able to start the launcher without PROTON_USE_WINED3D, just installed d3dx9_43 d3dcompiler_43 via protontricks and used Proton 4.11. In the launcher options I made the engine use DX9.

Edit: Using PROTON_USE_WINED3D even causes a black screen for me.

@LevitatingBusinessMan
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After I fell through the hole in the tomb from the tutorial it crashes seconds after loading into the game. I can walk maybe 10m before the game crashes again.

@LevitatingBusinessMan
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I switched back to DX11 and not only did it boot, the crashing stopped. This game is weird.

@garpu
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garpu commented Mar 22, 2021

Yeah, there's a known issue with dx9 and secret World legends that the water/liquid effects cause crashes.
Mauvecow on reddit had a patch: https://www.reddit.com/r/SecretWorldLegends/comments/6jl37k/for_those_using_the_dx9_client/djg6yzb/?utm_source=reddit&utm_medium=web2x&context=3

But at this point it might be easier just using dx11. dx9 had a bunch of artifacts.

@LevitatingBusinessMan
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But at this point it might be easier just using dx11. dx9 had a bunch of artifacts.

Now that you mention it, my right ass cheek does finally have the same color as my left ass cheek using DX11.

@kisak-valve
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Error when trying to run Secret World Legends using Proton

Issue transferred from #5186.
@pehkawn posted on 2021-09-27T09:53:57:

Compatibility Report

  • Name of the game with compatibility issues: Secret World Legends
  • Steam AppID of the game: 215280

System Information

  • GPU: NVIDIA Corporation NVIDIA GeForce MX130/PCIe/SSE2
  • Driver/LLVM version: 4.6.0 NVIDIA 470.63.01
  • Kernel version: 5.4.0-86-generic
  • Full system information report
  • Proton version: 6.3-6

I confirm:

  • that I haven't found an existing compatibility report for this game.
  • that I have checked whether there are updates for my system available.

steam-215280.log

Symptoms

I recently downloaded Secret World Legends from my Steam library. (I am currently running Ubuntu 20.04.) When I try starting the launcher in Steam, a progress bar saying it's downloading "DX 9.0 Web setup" appears. Once completed, it seem to try open the game's update manager, resulting in the game crashing and get a prompt for sending an error report to Funcom. According to protondb, the game should be possible to run with the following dependencies installed in Protontricks:

Customizations: Protontricks Installed: d3dx9_43 d3dx11_43 d3dcompiler_43

I found tutorial for installing Protontricks. I tried installing the the game dependencies listed on protondb following the tutorial.

Example syntax:

protontricks -s Secret World Legends
Found the following games:
Secret World Legends (215280)

protontricks 215280 d3dx9_43
protontricks 215280 d3dx11_43
protontricks 215280 d3dcompiler_43

When trying to install either of the dependencies, the same happens: The installation starts, then hangs returning the following error message:

00bc:err:xrandr:xrandr14_get_adapters Failed to get adapters

I was wondering if anyone could help me understand what this error message means and how to resolve the issue? A tutorial on how to install these dependencies correctly would be much appreciated.

Reproduction

@kisak-valve
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Hello @pehkawn, ValveSoftware/steam-runtime#312 (comment) might be interesting to test on your system.

@astromediaonly
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I had tryed it on SteamDeck, Installed recomended protontricks but it does not work. Launcher is not visible on any proton version I tryed and most far I have got is on Proton 6.3-8 where launcher despite not being visible downloads updates (i guess), makes that characterstic "done" sound, game tries to launch - splash screen appears and after few seconds it crashes.

@Blisto91
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Blisto91 commented Jan 8, 2023

The invisible GUI in the launcher have received a workaround in upstream dxvk. Should get into experimental next time dxvk updates are pulled in.

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DXVK/D3D9 🐸 Regression from enabling DXVK/D3D9 by default Game compatibility - Unofficial Games not expected to work without issues
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