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Grid 2 (44350) #1647
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Damn dotnet.... |
I'm not sure it's totally due to NetFramework. I installed the windows version of steam in a 32-bit prefix via lutris and for some reason the installation continues to fail even though it should work in a 32-bit prefix. but despite this the game starts after the failure of the netframework installation (Steam tries to install it at every attempt to start the game and the installation via winetricks fails as happens in the 64bit version for some reason). UPDATE NOTE: With: UPDATE2 UPDATE3 |
Log+Settings files: UPDATE:THE MAGIC EXIST. I have understood which "" file "" causes the problem. mui_old is the working folder and mui is the copy of the same folder, the original works and starts the game and the copy does not. I no longer know what to think, I begin to believe in magic and fairy worlds. P.S. |
UPDATE I can't start career mode(Note that this also happens to me with lutris in a 32bit prefix and doesn't seem to happen to other people) , but as I wanted to prove, netframework is not the cause of the impossibility of starting the game. Linux-Steam breaks the game, so you need to install Windows-Steam in the GRID2 prefix to check the integrity of the game files. Windows-Steam is required to start the game. It seems to be corelated to the files in the folder: "PROTONGRID2PREFIX/pfx/drive_c/Program Files (x86)/Steam2/config/", altering them does not start the game. |
Looks like this game uses CEG (#753). |
This is probably the reason why it doesn't work, in fact you have to start the game through Windows-Steam the first time. I don't know if it can help, but I realized that the steam folders needed to start the game are: even if the cause of the grid start problem is due to the drm, I don't understand what these folders are for. |
Does Valve recognize CEG as actually preventing some games from starting? (You haven't closed that topic and make a reference to it but yet at least one CEG labelled game does start.) |
My log from crash on Linux Mint https://github.com/tele1/Steam.logs/blob/master/steam.44350.Grid2.log |
Not working with proton 4.2 |
Proton 4.2-3 tested, nothing doing for now. |
Same as @felisucoibi and @lucifertdark on Ubutnu 19.04, Kernel 5.0 stable, Proton 4.2.3. |
Not working with proton 4.2.3 |
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Proton 4.2-7game not working. |
Same issue with Proton 4.11-2. |
With Proton 5.13 seems a bit different, now there's an exception thrown somewhere because I see on the log
Full log 5.13_steam-44350.log |
Compatibility Report
System Information
I confirm:
Symptoms
Reproduction
Logs
NotesRetest for CEG DRM. |
Can confirm the same behavior on Ubuntu 21.04 |
It seems to work mostly OK with the bleeding-edge beta of Proton Experimental. Signing in to RaceNet doesn't work, but I'm not sure if that's a bug or just because the game is too old? |
I was able to get this to launch with only minor issues, detailed below, I will list the steps to prepare as if you already have the (nonworking) game installed:
Doing these steps I was able to launch and play the game. On my first launch, it did not let me change the graphics options until I was seconds before starting a race. Neat in concept if you're on a console, but not neat if you're on a PC and it's running medium settings 720P Changed settings to max 1080p, ran fine. As others have said, Racenet doesn't work, but I don't think this is a proton issue, you can find forums talking about being unable to connect to racenet on other places running it on playstation and windows. You can enter the online game mode, but I was unable to find a race, and could only host one. I was unable to launch an online session solo though, so I'm uncertain if this works. I also tried splitscreen since I saw it was available and saw this game supports steam remote co-op, and it worked fine, I didn't have 2 controllers to try with, but it worked fine with one person on keyboard and one on controller. ✅ - Game Launches Fullscreen |
Can confirm that the game seems to work with Steam Beta + Proton experimental on Bleeding-edge.
This seems to be a game limitation not a Proton limitation.
Same, when "Singing into Racenet" shows then "connection refused" message is shown. Steam integration seems to be work fine - Leaderboards shows the Steam Friends' names on it. |
Re-tested the game with Proton Experimental without the Bleeding-edge beta, still works.
Please notice that if you manually remove the compatdata at /home/user/.steam/steam/steamapps/compatdata/44350 you need to verify local files integrity so that the game starts again. |
The game crashes to desktop sometimes. I felt this when I try to see online content, or the track times of my friends. This is a log: Also , the Logitech G29 Wheel works after redefine the keys with the buttons and axes, and have FFB, but when you restart the game you must make this again, because this bindiings was not saved on game. |
Did you load the same Save? I noticed that the game stores the controls settings into the Save so starting a new save requires settings the controller settings again.
Same for me but I was able to reproduce it on specific Steam integration features.
I have looked at the logs but I have no idea if this is related to Proton, Wine, Steam or Steam CEG. PS: Also tested Racenet on Windows and it seems to work fine. |
Yes, I did it
Seems that game has a problem with network with Proton |
I Can confirm that the game seems worked (probably still working) with Steam Beta + Proton experimental. |
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I was able to fix the game not starting by verifying local game files and then starting the game again. This re-triggers Steam CEG DRM generating the game executable. |
Compatibility Report
System Information
I confirm:
steam-44350.log
Symptoms
This game fails to launch. It appears to require dotnet3.5 and vcrun2010.
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