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Final Fantasy Type-0 HD (340170) #2213

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tintinkerer opened this issue Jan 12, 2019 · 13 comments
Open
2 tasks done

Final Fantasy Type-0 HD (340170) #2213

tintinkerer opened this issue Jan 12, 2019 · 13 comments
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Game compatibility - Unofficial Games not expected to work without issues .NET Uses the .NET framework XAudio2 Uses the XAudio2 subsystem

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@tintinkerer
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tintinkerer commented Jan 12, 2019

Compatibility Report

  • Name of the game with compatibility issues: Final Fantasy Type-0 HD
  • Steam AppID of the game: 340170

System Information

Processor Information:
CPU Brand: Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz

Operating System Version:
Ubuntu 18.04.1 LTS (64 bit)
Kernel Name: Linux
Kernel Version: 4.15.0-43-generic
X Server Release: 11906000
X Window Manager: GNOME Shell
Steam Runtime Version: steam-runtime-beta-release_2018-11-28

Video Card:
Driver: NVIDIA Corporation GeForce GTX 650/PCIe/SSE2
Driver Version: 4.6.0 NVIDIA 390.87
OpenGL Version: 4.6
Primary Bus: PCI Express 16x
Primary VRAM: 2048 MB
Supported MSAA Modes: 2x 4x 8x 16x

Sound card:
Audio device: Realtek ALC892

I confirm:

  • that I haven't found an existing compatibility report for this game.
  • that I have checked whether there are updates for my system available.

Symptoms

The game doesn't launch.

Reproduction

https://www.protondb.com/app/340170

@kisak-valve kisak-valve added the Game compatibility - Unofficial Games not expected to work without issues label Jan 12, 2019
@kisak-valve kisak-valve changed the title Final Fantasy Type-0 doesn't work Final Fantasy Type-0 doesn't work (340170) Jan 12, 2019
@kisak-valve
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Hello @libsoc, please add PROTON_LOG=1 %command% to the game's launch options and drag and drop the generated $HOME/steam-$APPID.log into the comment box.

@ghost
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ghost commented Jan 12, 2019

@kisak-valve This needs the label: .Net because the game needs .NET 4.0 Redist

@kisak-valve kisak-valve added the .NET Uses the .NET framework label Jan 12, 2019
@kust2708
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This game require also Media Foundation dlls for cutscenes. Otherwise, it will crash right after displaying the game logo "Fabula Nova Crystallis Final Fantasy".

@kust2708
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kust2708 commented May 1, 2019

I used this project for MF dlls : <Link removed by moderator>
After installation of theses DLLS it works flawlessly.
For the moment I still have no clue about the exact requirement.
Edit: @HonkingGoose I will clean my prefix and make a log.

@kisak-valve
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Hello @kust2708, the repo you linked contains .DLLs from Windows that are legally problematic to redistribute, which is why it has been removed.

@kust2708
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kust2708 commented May 1, 2019

@kisak-valve Oops sorry for that.

@kust2708
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kust2708 commented May 1, 2019

Okay here is the log.

There are some trace about MFPlat, MFReadWrite and WINMM.

I think the most interesting part is here :
31116.886:003f:0040:fixme:mfplat:MFStartup (131184, 0): stub
31116.886:003f:0040:fixme:mfplat:MFCreateFile (1, 0, 1, L"JP/movie/vw/ep0101_opa.hxmf", 0x7fa93f4f88b8): stub
31116.887:003f:0040:fixme:mfplat:src_reader_GetNativeMediaType 0x25bf5220, 0x00000000, 0, 0x22f410
31116.887:003f:0040:trace:seh:NtRaiseException code=c0000005 flags=0 addr=0x140081431 ip=140081431 tid=0040
31116.887:003f:0040:trace:seh:NtRaiseException info[0]=0000000000000000
31116.887:003f:0040:trace:seh:NtRaiseException info[1]=0000000000000000
31116.887:003f:0040:trace:seh:NtRaiseException rax=0000000080004001 rbx=0000000000000000 rcx=0000000000000000 rdx=000000000022f448
31116.887:003f:0040:trace:seh:NtRaiseException rsi=0000000000000000 rdi=00007fa93f4f88a8 rbp=000000000022f460 rsp=000000000022f3f0
31116.887:003f:0040:trace:seh:NtRaiseException r8=0000000000000000 r9=000000000022efe2 r10=0000000000000000 r11=0000000000000000
31116.887:003f:0040:trace:seh:NtRaiseException r12=00007fa93e88fbe3 r13=0000000000000000 r14=0000000000000000 r15=0000000000000000

steam-340170.log

@kisak-valve kisak-valve added the XAudio2 Uses the XAudio2 subsystem label May 1, 2019
@kust2708
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kust2708 commented May 1, 2019

@kisak-valve Just to clarify, I installed dotnet40 using winetricks for this log because of the launcher. If you need an other log with clean prefix I can do it as well.

@iWeaker
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iWeaker commented Nov 10, 2020

The game has a regression with Proton 5.13, in previous versions, with installing "<Workaround removed by moderator>" the videos worked, but now when I install the file it only stays black, the good thing is that you can skip the videos and it doesn't crash.

When I don't install anything, before it was only black, now it gets a crash.
Here I leave the files of when I do not have it installed and when I install it.

steam-340170.log

mf installed

steam-340170.log

@kisak-valve
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Hello @iWeaker4you, the workaround you mentioned is legally problematic and has been removed.

@KenchanPrfm
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I select Japanese at audio setting, but cutscenes plays with English audio.

System Information

  • Distribution Ubuntu 20.04.4
  • Kernel : 5.13.0-51-generic
  • Proton : 7.0-3

Should I open new issue ?

I attach log file.
steam-340170.log

@kisak-valve kisak-valve changed the title Final Fantasy Type-0 doesn't work (340170) Final Fantasy Type-0 HD (340170) Jun 19, 2022
@kisak-valve
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Hello @KenchanPrfm, we're using one issue report per unofficially supported game title. This is the right place for all feedback related to running Final Fantasy Type-0 HD with Proton.

@rockisch
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rockisch commented Nov 8, 2022

I'm not really sure if this is the right place to post this, if it isn't I can remove the comment.

On the Deck, the game runs quite poorly using the 'Highest' and 'High' AA settings, reaching GPU consumption of around 4-5W for 'High', and 10-13W while not maintaining 30FPS for 'Highest' . I believe the game probably uses some DX-specific stuff that DXVK struggles to convert. 'Normal' and 'None' run fine, but the game suffers from poor AA from the former, and the usual AA disabled choppy stuff from the latter.

One solution people end up relying on the Deck to get AA on games without support is to run the game at a higher resolution. However, FFT0 does not allow you to specify resolutions that does not match your display resolution, and using the 'Game Resolution' option on Steam does not 'fix' that.

I'm not sure if it falls under the 'proton-layer' to tell games what resolutions the screen is, but if it is, it would be great to be able to trick the game into thinking the screen is of a higher resolution to get that AA behavior.

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Labels
Game compatibility - Unofficial Games not expected to work without issues .NET Uses the .NET framework XAudio2 Uses the XAudio2 subsystem
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