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Final Fantasy Type-0 HD (340170) #2213
Comments
Hello @libsoc, please add |
@kisak-valve This needs the label: .Net because the game needs .NET 4.0 Redist |
This game require also Media Foundation dlls for cutscenes. Otherwise, it will crash right after displaying the game logo "Fabula Nova Crystallis Final Fantasy". |
I used this project for MF dlls : |
Hello @kust2708, the repo you linked contains .DLLs from Windows that are legally problematic to redistribute, which is why it has been removed. |
@kisak-valve Oops sorry for that. |
Okay here is the log. There are some trace about MFPlat, MFReadWrite and WINMM. I think the most interesting part is here : |
@kisak-valve Just to clarify, I installed dotnet40 using winetricks for this log because of the launcher. If you need an other log with clean prefix I can do it as well. |
The game has a regression with Proton 5.13, in previous versions, with installing " When I don't install anything, before it was only black, now it gets a crash. mf installed |
Hello @iWeaker4you, the workaround you mentioned is legally problematic and has been removed. |
I select Japanese at audio setting, but cutscenes plays with English audio. System Information
Should I open new issue ? I attach log file. |
Hello @KenchanPrfm, we're using one issue report per unofficially supported game title. This is the right place for all feedback related to running Final Fantasy Type-0 HD with Proton. |
I'm not really sure if this is the right place to post this, if it isn't I can remove the comment. On the Deck, the game runs quite poorly using the 'Highest' and 'High' AA settings, reaching GPU consumption of around 4-5W for 'High', and 10-13W while not maintaining 30FPS for 'Highest' . I believe the game probably uses some DX-specific stuff that DXVK struggles to convert. 'Normal' and 'None' run fine, but the game suffers from poor AA from the former, and the usual AA disabled choppy stuff from the latter. One solution people end up relying on the Deck to get AA on games without support is to run the game at a higher resolution. However, FFT0 does not allow you to specify resolutions that does not match your display resolution, and using the 'Game Resolution' option on Steam does not 'fix' that. I'm not sure if it falls under the 'proton-layer' to tell games what resolutions the screen is, but if it is, it would be great to be able to trick the game into thinking the screen is of a higher resolution to get that AA behavior. |
Compatibility Report
System Information
Processor Information:
CPU Brand: Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz
Operating System Version:
Ubuntu 18.04.1 LTS (64 bit)
Kernel Name: Linux
Kernel Version: 4.15.0-43-generic
X Server Release: 11906000
X Window Manager: GNOME Shell
Steam Runtime Version: steam-runtime-beta-release_2018-11-28
Video Card:
Driver: NVIDIA Corporation GeForce GTX 650/PCIe/SSE2
Driver Version: 4.6.0 NVIDIA 390.87
OpenGL Version: 4.6
Primary Bus: PCI Express 16x
Primary VRAM: 2048 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device: Realtek ALC892
I confirm:
Symptoms
The game doesn't launch.
Reproduction
https://www.protondb.com/app/340170
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