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Chaser (39670) #3272
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There appears to be a regression that is causing color depth / banding issues in Proton 6.3-8 and 7.0-1. it makes the game look like it's running at 16-bit color depth when it is not. Running the game in Proton 5.13-6 actually solves the color depth problem. This is running on Steam Deck btw. |
Hello @Blitzy, please add |
Thank you @kisak-valve I've attached logs and comparison screens for both Proton 7.0-1 and 5.13-6. On a side note:
I find Prey 2006 and Quake 4 interesting because those would be running OpenGL, so it may not be dxvk specific? Im unsure as I'm new to Proton and how it works behind the scenes. Chaser - Color Depth / Banding Issue ComparisonProton 7.0-1Proton 5.13-6 |
@Blitzy Thank you for the screenshots -- that helped me find what to look for. This should be fixed in the experimental version released today. Hopefully it should be the same or better than the behavior in 5.13 - it is implemented in a slightly different way now. |
Tracking note: Regression fixed in Proton 7.0-2rc2 |
Whitelist Request
System Information
Works great out of the box, works even better with d3d8to9 (https://github.com/crosire/d3d8to9). You must use
WINEDLLOVERRIDES="d3d8=n" PROTON_USE_D9VK=1
as launch options.The text was updated successfully, but these errors were encountered: