Bright Memory Infinite Ray Tracing Benchmark (1409670) #5320
Labels
Game compatibility - Unofficial
Games not expected to work without issues
XAudio2
Uses the XAudio2 subsystem
I figured that this would be a useful tool to push the limits of Proton. Mostly because it doesn't cost anything, so anyone can try it, but also because it's UE4 (which is applicable for lots of games), it has a prerendered cutscene (which is applicable for lots of games), and it uses ray-tracing and DLSS (so it's a useful test case for future technology). There is a compatibility report for the actual game, #5310, but that one is not free of charge. With that in mind, here's my compatibility report.
Compatibility Report
System Information
I confirm:
steam-1409670.log
Symptoms
The application starts fine.
There's a cutscene video which doesn't play. There is the standard video test screen.
The application correctly detects my monitor's resolution. Changing this value can cause the application to crash.
With
PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1
the application detects that it should be able to use both ray-tracing and DLSS.Running the benchmark causes the application to hang. After 2 minutes there is a Windows-style popup saying that the game thread gave up waiting for the render thread.
There is no apparent difference in behaviour whether
VKD3D_CONFIG=dxr
ordxr11
are used. There is no apparent difference whetherdxgi.nvapiHack
is set toTrue
orFalse
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