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Unity Input System: Start/Select Button swapped in low-level mapping #6861
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Windows Build of Input Tester Sample App from "Visualizers" package Linux Build of Input Tester Sample App from "Visualizers" package |
Thanks for the report and sorry for the delay. I pushed a fix for this in which should be in the bleeding edge branch of Proton Experimental. It will be in the next Proton Experimental release and I will make sure it lands into future stable releases as well. |
Is there any ETA on this to be live for all Steam Deck users ? We will release a demo of our game next month for Steam Next Fest, do you think we have to handle this problem on our side or not ? |
This is planned for release in the upcoming Proton 8.0-5, which should hopefully be out in a matter of days (hopefully, though I can't give any guarantee but won't be too long). |
It's out, woohoo! |
Expected Behaviour: All controller buttons map correctly in Unity projects
Observed Behaviour: Using the current "new Unity Input System", the Start/Select buttons are swapped in mapping.
Affects: Proton Experimental, Proton 8.0-2, Proton 7.0-6, possibly more
OS: SteamOS Beta 3.4.8 June 15th, Controller FW Nov 21, BIOS F7A0110
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