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Hellblade: Senua's Sacrifice (414340) #943
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Played today too (not the VR version). Distro: Linux Mint 19 Conclusions :
The game is playable as such but I won't call it perfect. |
Also had a go today. Distro: Kubuntu 18.04 Conclusions : Sound doesn't seem right, whispers are (although they're whispers) too quiet and some sounds (like the flags waving and water fall) appear to cut in at full volume then cut out instantly. It feels like there's supposed to be a gradual volume increase and subsequent decrease (Faudio maybe??). As mentioned above there can be some decent delay with audio playback. It appears as though it isn't a delay over the entire play time, but with each sound 'bite'. There also appears to be some popping with the ambient sound, not sharp or too high pitched so could be a part of the original game, just doesn't feel right. Apart from the fps drops, the game ran at ultra settings with my 1070 at 1080p 60fps -5fps and plus around 10fps. I'd consider this fps very playable especially for a game like this. Stable but not completely, playable. |
Yes, seems I was too haste about audio. |
I had a similar problem with crackling audio, but overriding |
@mysticfall Thanks. That fixed audio problems for me too. For guys wondering how to complete this magic, let me give some explanations :
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Very nice, thanks for the fix! Looking forward to Faudio being included, hopefully alleviating some issues like this in a much nicer way... |
Hellblade: Senua's Sacrifice Crashes When Starting New Game (414340) Issue transferred from #1292. I tried running Hellblade: Senua's Sacrifice through Proton and it launches fine but when starting a new game it crashes seconds later before getting to any intro cinematic, level, etc. The Steam AppID of the game: 414340. I added System Information
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To get audio working for my little issue(DRG), I had to install the whole xact via winetricks using the same method mentioned by Cevantime, but with winetricks xact instead. Valve should probably consider xact as a default install ? |
There already issue about this #54 |
I also had to override xaudio2_7 to Native because the sound was clipping and the volume on the effects were way off. BUT that caused the game to crash after the opening cutscene or when loading my previous save game. To fix this crash I had to add the launch option:
After these two changes I was able to play for 45 minutes without issue. Though, my system couldn't handle max settings, even with Feral GameMode. Fedora 28 / GTX 1060 6gb / NVIDIA 396.54 drivers / AMD FX-8320 8gb |
what does ulimit -aH say your open files limit is? |
Not sure if the soft limit matters. I'm running a fresh install of Fedora 28.
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Yep there is ya problem, https://github.com/zfigura/wine/blob/esync/README.esync Something that should be possibly fixed in protons documentation, its kinda critical for its function yet most people don't know about it (I didnt) |
@jarrard What should increase them to? |
I have all 3 files on my system mentioned in the esync readme so I just made the edit to all 3 of the files as suggested. (1048576 is what is suggested) |
@jarrard Excellent! Here is the esync readme for future readers... I made the changes to the 3 files, restarted, then removed the PROTON_NO_ESYNC from my launch options. Now the game runs normally...actually even better. Thanks! |
Installing xact doesn't fix anything regarding sound. I keep hearing a constant rythmic pulsating sound with distortions. During the intro, when there are more than 2 voices, all sorts of sounds start playing that make the voices incomprehensible and sound like wood crashing with rocks. *** What actually works is overriding the xaudio_2_7 library *** I don't understand why the suggestion to install xact; it doesn't do anything for Skyrim:SE or this game. OS: Kubuntu 18.04.1 |
@lavadrop You have to install xact and then open winecfg to create an override for xaudio2_7, set that to Native. Both @mysticfall and @Cevantime mentioned it in this thread. |
Although they both mention the override, they never mention that you have to install xact and then do the override. |
FWIW, I play with a custom wine build and custom wineprefix, and export WINEPREFIX=...my/hellblade/wine/prefix...
cd ...my/steam/library.../steamapps/common/Hellblade/_CommonRedist
wine "vcredist/2012/vcredist_x86.exe" /quiet /norestart
wine "vcredist/2012/vcredist_x64.exe" /quiet /norestart
wine "vcredist/2013/vcredist_x86.exe" /quiet /norestart
wine "vcredist/2013/vcredist_x64.exe" /quiet /norestart
wine "vcredist/2015/vc_redist.x86.exe" /quiet /norestart
wine "vcredist/2015/vc_redist.x64.exe" /quiet /norestart
wine "DirectX/Jun2010/DXSETUP.exe" /silent Then still adding (Found this by looking at So @lavadrop, if you use a custom wineprefix, or not afraid of command-lines, this might help... or try to "verify integrity of game files" and/or somehow re-install the prerequisites from steam (still in addition to setup EDIT: It seems |
Yesterday I tested my theory with The Turing test: Valve includes libraries for unreal engine games. You just need to do the xaudio_2_7. It worked. No need to install xact. |
even with xact installed and the override set to xaudio2_7, the mixing is terrible (six plays way too loud even on the minimum volume) and in cinematic the audio is out of sync from the video by a good 5 seconds or so. Playable, but annoying |
I’ll have to revisit the game. Fortunately Ethan Lee now works with Codeweavers and should contribute to solving these kinds of audio issues. |
AMD GPU open source stack needs this patch https://gitlab.freedesktop.org/xorg/xserver/merge_requests/48 for working this game. |
is there some problem with it on wayland? graphically it is fine on xorg for me on amdgpu |
On my Vega 56 and Vega 64 many Games under steam play stuck immediately after start no matter which gnome session was launched by X or Wayland. |
For anyone with an AMD card, I can highly recommend to test ACO: Using ACO instead of LLVM fixes the stuttering and audio-sync issues on my end. Finally, Hellblade runs completely flawless on Linux for me (applies to the GOG version as well). |
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I can't even get audio crackling to stop on Windows |
Problem: The game crashes with grahpic artifact seems due to resettting of the GPU. During the crash i entered in a TTY to see dmesg with [drm:amdgpu_cs_ioctl [amdgpu]] ERROR Failed to initialited parser -125 in a great number of lines. Reserching this issue i found this bug with my same exactly issue stating about resetting of GPU with a certain kernel version here, resolved with a newer kernel version (actually not included on Ubuntu 18.04.4 HWE stack, 5.4 it's for now on 20.04 but for 18.04 users upgrade will be available withing a month) https://bugzilla.kernel.org/show_bug.cgi?id=205089 My hw: |
I had similar threadripper issues (as reported by AwesamLinux) that seem 'fixed' when running in a VM without any NUMA topology. Launching Hellblade resulted in a "Fatal error!" crash. I virtualized the install with qemu/kvm (using cpu model passthrough) and GPU passthrough using 42 pinned cores, but specifically did not give the VM a numa topology. Hellblade works as expected. Modifying the VM to passthrough a virtual NUMA topology results in Fatal Error appearing again. Unlike AwesamLinux, I'm running 64 GB of quad channel memory out of the gate and still hit this problem. This suggests NUMA-related issues somehow. For now I'm just leaving the NUMA topology disabled. I suspect that disabling cores on the kernel launch options would workaround this problem but specifically disabling cores isn't a great solution (and I didn't try it anyway). Distro: Arch Linux |
System Information
steam-414340_proton-5.log SymptomsWhen starting new game, briefly shows splashscreen, then crashes to desktop. |
Hello @kapsh, your log indicates a video driver issue: |
@kisak-valve oh, silly me. Gotta admit I only scanned log quickly and misread it as segfault in wine. Checked another time with mesa from git master (namely https://github.com/mesa3d/mesa/commit/b3504f41733a55c7680fbd2f6240df2c0e9f8c3d): it does run (at least 5 minutes after first cutscene). |
Are you still experimenting issues with RADV? |
@hakzsam are you asking anyone in particular? Personally I can install and test in on available mesa 20.3.3 if you need status on current release. |
Yes, anyone. |
System Information
Retest Compatibility Report The game still works for me with my current setup (with quad channel memory, did not try with dual channel). I did notice some blocky graphics (see the distant trees) at the intro of the game in all proton versions I tried This is probably completely normal just that I haven't noticed it ever before, mentioning it just in case and including a screenshot of the settings used: Logs: |
"Hellblade Senua's Sacrifice" stopped to work after 2021 Update Issue transferred from #5356. On my PC, after the 2021 November update, "Hellblade Senua's Sacrifice" stopped to work giving the following error: DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument. I don't know if there is a workaround to solve the problem. |
The game works again with "-d3d11" as start option. |
System Information
App ID: 414340 Game with the most recent update is working on my setup with DX12 As for the blocky graphics issue that I previously pointed out, I have checked occured on different system on Windows too (you just have to pay close attention to spot it). So that was not a Proton/driver issue. |
System Information:
Hi , this Game observed crash or hang in Proton Experimental, while works well under Proton 8.0-4. Could anyone have a look ? : ) Thanks There attached the crash and hang info. Crash Info: Hang Info:
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@MrRobbin Hi there. |
[Regression] Hellblade Senoa's sacrifice (414340) Issue transferred from #7488. Compatibility Report
System Information
I confirm:
SymptomsWorks fine with Proton 7, according to other's tests seems to work with proton 8.0-4 ReproductionRun the game with compatibility |
Hello @HarissaHero, please add |
Hi @kisak-valve, sure here are the files: |
Thanks, the extended diagnostics tells us that you're using mesa/RADV 23.2.1 (https://gist.github.com/HarissaHero/9d0879618d4b6f3a1fdfcf57baaf9f84#file-gistfile1-txt-L310) and Mesa 23.2.1 was the first point release that enabled raytracing by default with RADV. I'd test how the game behaves with a newer build of mesa from a PPA like oibaf or kisak-mesa, but I'm also seeing there's mesa installed in |
Distro: Ubuntu 18.04
GPU: GTX 980, Nvidia proprietary driver 390.48
Resolution: 2560x1440
RAM: 16GB
Proton 3.7-4 Beta
Played around hour, some audio stutter (not painful). Probably because of high resolution and max graphics settings. All other is fine.
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