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CS:S SegFault on loading screen #1763

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robin-koch opened this issue Jun 26, 2014 · 4 comments
Closed

CS:S SegFault on loading screen #1763

robin-koch opened this issue Jun 26, 2014 · 4 comments

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@robin-koch
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Hello,

When I start CounterStrike Source (or another Source game like Garry's Mod) I get an segmentation fault right after the Loading screen appears and it crashes back to desktop. The SegFault is triggered by engine.so

Console Output:
$ GAME_DEBUGGER=gdb STEAM_RUNTIME=1 LC_ALL=C steam -dev -applaunch 240
Running Steam on debian 64-bit
STEAM_RUNTIME is enabled by the user
[2014-06-26 21:18:59] Startup - updater built May 29 2014 09:19:23
Looks like steam didn't shutdown cleanly, scheduling immediate update check
[2014-06-26 21:18:59] Checking for update on startup
[2014-06-26 21:18:59] Checking for available updates...
[2014-06-26 21:19:00] Download skipped: /client/steam_client_ubuntu12 version 1401381906, installed version 1401381906
[2014-06-26 21:19:00] Nothing to do
[2014-06-26 21:19:00] Verifying installation...
[2014-06-26 21:19:00] Performing checksum verification of executable files
[2014-06-26 21:19:02] Verification complete
cRunning Steam on debian 64-bit
STEAM_RUNTIME has been set by the user to: /home/robin/.steam/ubuntu12_32/steam-runtime
GNU gdb (GDB) 7.6.2 (Debian 7.6.2-1.1+b1)
Copyright (C) 2013 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later http://gnu.org/licenses/gpl.html
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law. Type "show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-linux-gnu".
For bug reporting instructions, please see:
http://www.gnu.org/software/gdb/bugs/...
Reading symbols from /home/robin/.steam/steam/SteamApps/common/Counter-Strike Source/hl2_linux...(no debugging symbols found)...done.
Breakpoint 1 at 0x80484c3
LD_PRELOAD = :/home/robin/.steam/ubuntu12_32/gameoverlayrenderer.so:/home/robin/.steam/ubuntu12_64/gameoverlayrenderer.so
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
[New Thread 0xf5761b40 (LWP 5220)]

Breakpoint 1, 0x080484c3 in main ()
Argument list to give program being debugged when it is started is "-game cstrike -steam -novid".
(gdb) continue
Continuing.
WARNING: setlocale('en_US.UTF-8') failed, using locale:'C'. International characters may not work.
[New Thread 0xf3226b40 (LWP 5223)]
[New Thread 0xf2a25b40 (LWP 5224)]
This system supports the OpenGL extension GL_EXT_framebuffer_object.
This system supports the OpenGL extension GL_EXT_framebuffer_blit.
This system supports the OpenGL extension GL_EXT_framebuffer_multisample.
This system DOES NOT support the OpenGL extension GL_APPLE_fence.
This system supports the OpenGL extension GL_NV_fence.
This system supports the OpenGL extension GL_ARB_sync.
This system supports the OpenGL extension GL_EXT_draw_buffers2.
This system supports the OpenGL extension GL_EXT_bindable_uniform.
This system DOES NOT support the OpenGL extension GL_APPLE_flush_buffer_range.
This system supports the OpenGL extension GL_ARB_map_buffer_range.
This system supports the OpenGL extension GL_ARB_vertex_buffer_object.
This system supports the OpenGL extension GL_ARB_occlusion_query.
This system DOES NOT support the OpenGL extension GL_APPLE_texture_range.
This system DOES NOT support the OpenGL extension GL_APPLE_client_storage.
This system DOES NOT support the OpenGL extension GL_ARB_uniform_buffer.
This system supports the OpenGL extension GL_ARB_vertex_array_bgra.
This system supports the OpenGL extension GL_EXT_vertex_array_bgra.
This system supports the OpenGL extension GL_ARB_framebuffer_object.
This system DOES NOT support the OpenGL extension GL_GREMEDY_string_marker.
This system supports the OpenGL extension GL_ARB_debug_output.
This system supports the OpenGL extension GL_EXT_direct_state_access.
This system DOES NOT support the OpenGL extension GL_NV_bindless_texture.
This system DOES NOT support the OpenGL extension GL_AMD_pinned_memory.
This system supports the OpenGL extension GL_EXT_framebuffer_multisample_blit_scaled.
This system supports the OpenGL extension GL_EXT_texture_sRGB_decode.
This system supports the OpenGL extension GL_NVX_gpu_memory_info.
This system DOES NOT support the OpenGL extension GL_ATI_meminfo.
This system supports the OpenGL extension GL_EXT_texture_compression_s3tc.
This system supports the OpenGL extension GL_EXT_texture_compression_dxt1.
This system DOES NOT support the OpenGL extension GL_ANGLE_texture_compression_dxt3.
This system DOES NOT support the OpenGL extension GL_ANGLE_texture_compression_dxt5.
This system supports the OpenGL extension GLX_EXT_swap_control_tear.
GL_NV_bindless_texture: DISABLED
GL_AMD_pinned_memory: DISABLED
GL_EXT_texture_sRGB_decode: AVAILABLE
GL_NVX_gpu_memory_info: AVAILABLE
GL_ATI_meminfo: UNAVAILABLE
GL_NVX_gpu_memory_info: Total Dedicated: 917504, Total Avail: 917504, Current Avail: 655326
GL_MAX_SAMPLES_EXT: 16
[New Thread 0xeb7eab40 (LWP 5225)]
[New Thread 0xeb63ab40 (LWP 5226)]
[New Thread 0xeae39b40 (LWP 5227)]
[New Thread 0xeaaf9b40 (LWP 5228)]
[New Thread 0xea2f8b40 (LWP 5229)]
[New Thread 0xe9af7b40 (LWP 5230)]
CShaderDeviceMgrBase::GetRecommendedConfigurationInfo: CPU speed: 2400 MHz, Processor: GenuineIntel
GlobalMemoryStatus: 4294967295
CShaderDeviceMgrBase::GetRecommendedConfigurationInfo: CPU speed: 2400 MHz, Processor: GenuineIntel
[New Thread 0xe92f6b40 (LWP 5231)]
GlobalMemoryStatus: 4294967295
[New Thread 0xe8af5b40 (LWP 5232)]
[New Thread 0xe82f4b40 (LWP 5233)]
IDirect3DDevice9::Create: BackBufWidth: 1440, BackBufHeight: 900, D3DFMT: 3, BackBufCount: 1, MultisampleType: 0, MultisampleQuality: 0
GL sampler object usage: ENABLED
GL prefer MapBufferRange: NO

swap interval = 0 swap limit = 1

[New Thread 0xe5f98b40 (LWP 5234)]
[New Thread 0xe5e97b40 (LWP 5235)]
[New Thread 0xe5d96b40 (LWP 5236)]
[New Thread 0xe5c95b40 (LWP 5237)]

Program received signal SIGSEGV, Segmentation fault.
0xf1b3cf6e in ?? () from /home/robin/.steam/steam/SteamApps/common/Counter-Strike Source/bin/engine.so

System Information:
Processor Information:
Vendor: GenuineIntel
CPU Family: 0x6
CPU Model: 0xf
CPU Stepping: 0xb
CPU Type: 0x0
Speed: 2400 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Unsupported
SSE42: Unsupported

Network Information:
Network Speed:

Operating System Version:
Debian GNU/Linux testing (jessie) (64 bit)
Kernel Name: Linux
Kernel Version: 3.14-1-amd64
X Server Vendor: The X.Org Foundation
X Server Release: 11501000
X Window Manager: GNOME Shell
Steam Runtime Version:

Video Card:
Driver: NVIDIA Corporation GeForce GTX 260/PCIe/SSE2

Driver Version:  3.3.0 NVIDIA 331.67
OpenGL Version: 3.3
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID:  0x10de
DeviceID:  0x5e2
Number of Monitors:  2
Number of Logical Video Cards:  1
Primary Display Resolution:  1280 x 1024
Desktop Resolution: 2720 x 1024
Primary Display Size: 13.39" x 10.63"  (17.09" diag)
                                        34.0cm x 27.0cm  (43.4cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 896 MB
Supported MSAA Modes:  2x 4x 8x 16x 

Sound card:
Audio device: Realtek ALC883

Memory:
RAM: 5983 Mb

Miscellaneous:
UI Language: English
LANG: de_DE.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 1430100 Mb
Largest Free Hard Disk Block: 577345 Mb

Installed software:

Recent Failure Reports:

@robin-koch robin-koch changed the title SegFault on loading screen CS:S SegFault on loading screen Jun 26, 2014
@robin-koch
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Fixed by moving the games library fro my XFS Home-Partition to my Ext4 System-Partition

@ZyanKLee
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ZyanKLee commented Aug 2, 2014

Follow these directions to fix steam on big xfs mounts: #1685

@robin-koch
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yes, that's the same problem as mine, but unfortunately there is no fix in it. Game developers have to compile there games with 64bit inode support or as native 64Bit applications.

@ZyanKLee
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Right, I misinterpreted those posts. I had to switch to ext4 as well. That miraculously fixed a whole lot of problems with all kinds of games from steam. :-D
Btw: btrfs works very good, as well.

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