Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[TF2] Ghosts on Graveyard aren't using dispenser-ghost model #4431

Closed
Kofiy opened this issue Oct 22, 2022 · 5 comments
Closed

[TF2] Ghosts on Graveyard aren't using dispenser-ghost model #4431

Kofiy opened this issue Oct 22, 2022 · 5 comments

Comments

@Kofiy
Copy link

Kofiy commented Oct 22, 2022

From the release of the map until recently ghosts (downed players) were using special dispenser model (screenshot from TF2 wiki). But lately, due to some visual bug, the ghosts are using default (but small) model.

image
image

My system Information: https://gist.github.com/Kofiy/8b97a1e41d1fc238e3e4040bbf2c59fe

@Ashetf2
Copy link

Ashetf2 commented Oct 22, 2022

Do HUD textures also break when this happens?

@Kofiy
Copy link
Author

Kofiy commented Oct 23, 2022

Do HUD textures also break when this happens?

I don't remember any weirdness happen with HUD.

@Kofiy
Copy link
Author

Kofiy commented Nov 1, 2022

I joined graveyard and ghosts were using that model...
But I also noticed that sometimes ghosts are spawned big, and only after multiple frames they're scaled down.
Both of these bugs need some more looking into why and when it happens, and since it's Graveyard...

@Kofiy Kofiy closed this as completed Nov 1, 2022
@FlaminSarge
Copy link

@Kofiy it looks like this issue still occurs occasionally, unsure if this should be closed quite yet.

@Ashetf2 HUD textures did in fact break for me when this occured, pretty consistently.

@Ashetf2
Copy link

Ashetf2 commented Nov 4, 2022

@FlaminSarge then this issue is related to (if not a duplicate) #4214

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

4 participants