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[TF2] 32:9 Arch Linux Weird Screen Issue #5203
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Just to add to this, I finally found someone else with the same issue that was not able to resolve this: As I said on Windows 10/11 everything worked fine, but Valve native games cause this really odd effect. Hope someone can point me in the right direction. |
Another user I found on GitHub with the same issue: |
Not sure why HDR is acting like that, but if the zoom only happens on some servers then my first guess is 'sv_restrict_aspect_ratio_fov' |
Just for the record, I mentioned that I cannot take screenshots using Steam because it crashes the game, which is why I have it in windowed mode so I can screenshot it. As for the |
Changing between 0 & 1 does nothing in a local game. |
The same thing happens to me. I wrote on the steam discussions page but I guess its abandoned. Do you also get this bug? |
Yeah that happens to me sometimes when I play on regular Casual servers too. Though that is a TF2 issue primarily, as I had that on Windows 10/11 as well. |
I get the ultrawide fov problem too and I have a different configuration. I'm under Ubuntu 23.10 and have an Asus RoG 32:9 screen in 5120x1440 resolution, coupled with a GeForce RTX 4070 Ti graphic card (with nvidia proprietary drivers v545). For the small duplicated image in the the top left corner bug, I fixed it like other people: by disabling HDR. The same bug (but with a different visual) in presents in Portal 2 or L4D2 and can be fixed by lowering some visual options in game (I suppose that at some point it disables HDR effects, but that's not explicit in these games) or by using the It's very sad that the Valve "flagship" Linux game that should be TF2, is, in fact, the less compatible with Linux systems. It's even more frustrating when you know that the Windows version used through Proton doesn't present these problems... but cannot be used to play online ! |
I have more data about these bugs (pixelization one, HDR one and fov one, the last in fact, is a render issue, not a fov problem. And I have other graphical bugs that I've not mentioned above), they are related to a probable hard limit of width to 4096 pixels in the steam linux runtime, the thing that runs Source games in Linux, in OpenGL mode. I can't test above 1440 pixels for height, but I suppose the same limitation exists. |
Issue resolved as of the latest TF2 update (x64 bit and -vulkan launch option). |
I have been trying for days to figure out the issue behind this, but here I am.
To start, in case anyone would like to ask, here is my system's hardware:
When playing on Windows 11/10, I never had an issue with TF2, everything ran right out of the box. When I first installed Arch, it actually worked the first launch I had. For some reason, when I launched it again the next day, I got this weird graphical/resolution glitch that no one I have talked to seems to know how to fix:
This has also happened in L4D2 and HL2. Though, when changing to Vulkan through the launch options, it runs normal and graphically better.
I reinstalled arch a second time to make sure it was not something I had done but still this issue persists. Am I just not understanding what happened or was there an update to Nvidia (or something pertaining to what the game uses) that would cause this?
Other games that I play, such as RDR2 or Quake II, all run fantastic on Arch, with all of the games set on Vulkan API.
Any help would be appreciated. I have a crippling addiction to TF2 (slightly jokingly, of course).
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