[HL2] Wrong camera zoom/placement for menu backgrounds #718

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Sergeanur opened this Issue May 17, 2013 · 12 comments

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@Sergeanur

Menu background maps are having trouble with camera zoom (or placement). And skyboxes seem to be broken too.
background03:
bg3
background030002
background04:
bg4
background040000

@BenLubar

Do you have a custom FOV?

@Tea23
Tea23 commented May 17, 2013

I know I don't have a custom FOV, but I do know I'm having the same issue. With Portal as well, actually, come to think of it.

@alfred-valve
Contributor

Can you post your OS details, the resolution you are running the game at and the value of fov_desired please.

@alfred-valve alfred-valve was assigned May 17, 2013
@Sergeanur

OS: Win7 x64
Res.: 1280x720
fov_desired = 90

@alfred-valve
Contributor

fov_desired = 90

that is your problem, 75 is the default (and expected).

If you flip to 75 does it fix the issue?

@Sergeanur

Yes, it did, but I still suggest this needs to be fixed, because what was the reason of putting FOV option in the settings menu if it wasn't even expected to work properly?

@alfred-valve
Contributor

The ability to change FOV is a recent feature, one aimed at the multiplayer products. Fixing it would be nice but the time investment may not be worth the payoff here.

@triage-valve triage-valve was assigned May 17, 2013
@ghost
ghost commented May 18, 2013

The solution is easy - just add an env_zoom entity to each map that locks the FOV to 75 on level start, and then just patch it in with LMP files. I have already fixed it for myself and it really doesn't take too long.

@alfred-valve
Contributor

Post the patched lmp's here please :)

@ghost
ghost commented May 20, 2013

https://dl.dropboxusercontent.com/u/71526662/steamcontent/sourcebg.zip
(I'm not exactly sure how you would have wanted me to upload this - I hope dropbox is okay)
-locked FOV to 75 on all background maps from HL2, EP1, EP2, LC, and PORTAL
-included fixed skyboxes; skies will no longer appear stretched
-fixed wrong startup texture displaying on widescreen for ep2_background02a
-patched intro.bsp to work correctly as a menu background

Games that use copies of hl2_misc and hl2_textures indepedent of HL2 (PORTAL, TF2, DODS, CSS, HL2DM) will need to have fixed skyboxes installed there as well as HL2's own VPKs.

@Plagman
Member
Plagman commented May 21, 2013

That's awesome! Weren't people complaining about stretched skyboxes in regular maps as well? Is it the same root cause?

@alfred-valve
Contributor

Looks great @pepper314 , we will update this with the next beta.

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