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Strange Glass on CS2 (with Intel Arc) #3295
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I'm getting a similar effect on AMD Mesa drivers and It's not just glass. I don't know if this is useful but it seems that changing FSR (internal resolution) has an effect on this visual bug. Probably shader related. FSR performance FSR balanced FSR disabled Most obvious example: |
This also affects the god-rays in the tunnel on italy. |
This also is maybe related to the regression in mesa, older versions of mesa like 23.1.0 have a significantly subtler speckling issues. Its still there so i suspect a bug in shader that was made worse with later changes to the driver. |
Just played again today, and it seems to be fixed! Running Mesa 24.0.8-1 on Debian testing, if it helps. |
Your system information
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) in a gist: https://gist.github.com/Steve-Tech/20484149c2ecbc2d398209c857ac0740Please describe your issue in as much detail as possible:
The glass flickers when moving and just generally look staticy almost when there's something somewhat dark behind them.
Nuke (Dark rooms):
Office (Look at the turned off lights and sides of the windows):
Steps for reproducing this issue:
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