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[Blue-Shift] Crash on save at ba_outro. #1014
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Confirmed to still happen in the current public version. Backtrace:
The
Reverse engineering the entity reveals the problem:
The Note that using Opposing Force has the same entity but does not save/restore this field. It happens to work properly because the player's frozen state is separately saved and restored, and I suspect this is why the variable tracks whether the player is unfrozen, rather than frozen. They may have encountered the bug during development and patched it by inverting the meaning of the boolean. Note that any changes to save data will break old saved games. |
After you pass through the portal at the very end of the game, if you attempt to save (quicksave or manual) the game at certain areas such as xen or during a black/green screen or credits it will just crash and drop to desktop.
I am using Linux Mint 14.
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