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[CS 1.6] When downloading maps with fastdownload, files without path in the *.res file are created as folders in cstrike_download. #234
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Could yo post the IP of a server offering content like this so I can debug it please. |
Here's one: 68.232.164.111:27015 current map is de_apex, resource file is: ----------------- begin models/props/truck_large-brown.mdl sprites/flare1.spr When you connect to the server it will fail, but create an empty folder as cstrike_downloads\sticky.wad\ |
Cheers, I think this is a dupe of #160. |
Indeed... all we want is a patch. :-) You could close 3 or 4 of these tickets with a single patch. Win, win!! :-) Thx!! |
Were having this problem here: 84.201.16.221:27015 EDIT: Oh sorry ... didnt see that already someone posted! |
Bug found and fixed, thanks guys. |
Nice! =) |
This bug still seems to exist if the downloaded WAD name has uppercase letters (specifically de_nifan_LG.wad). The empty folder created on the Windows file system is cstrike_downloads\de_nifan_lg.wad\ and of course the client reports the big white dialog box. |
Got the ip of a server that reproduces this? |
68.232.164.111:27015 give me 2 secs to switch maps to de_nifan Just tested with the latest Beta updates and now the clients hang (Not Responding) while displaying that it is downloading "de_nifan_lg.wad" when the actual file name is de_nifan_LG.wad Client info: |
Also having the same problems as before. still does not work? 84.201.16.6:27015 - It'sstill the same problem. Could not open ngtuscan.wad and clients do not receive them even when it's standing in the res.? Im confused. EDIT: Its also on our Warserver with vanilla CS 1.6: 84.201.16.221:27015 |
Seems this issue is back in the new steam updates. |
I got the same problem with wad. I read all others topics about that from here but nothing to fix. In May, i have released a map without problems .. but now i get that error and without manual copy the .wad in cstrike.. other players will get crash. |
Still same issue (No fastdownload set. Did not try CS 1.6, I run Half-Life). Using hlds downloaded via steamcmd. |
When downloading a custom map with valid *.res file, the Game will only download files with a path named in the *.res file of the map.
For example:
*.wad files are mostly stored at the standart game location ("cstrike"). This is a part of the res file for the custom map: de_plaka:
// res file - de_plaka
de_plaka.wad
decals.wad
gfx/env/plakaup.tga
gfx/env/plakadn.tga
gfx/env/plakalf.tga
gfx/env/plakart.tga
gfx/env/plakaft.tga
gfx/env/plakabk.tga
models/de_plaka/plaka_pillar.mdl
models/de_plaka/plaka_tree1.mdl
Then a folder with the name "de_plaka.wad" will be created instead of the true *.wad file. This folder is empty. So the map will NOT be playable for the client because of the missing texture file and the game crashes!
This also works with other files like *.txt as long as it does not have a path!
Here you can see that:
Tried to write it like this:
/de_plaka.wad
,into the *.res file but it also did not work. Then nothing will be created, no file, no folder.
Someone on the AMXmod forums confirmed that and had the same problem.
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