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Changing it to use UTIL_WeaponTimeBase() should fix it.
Based on the SDK changes this wasn't fixed until SDK 2.3, so when it was fixed it must've not been fixed in Op4 at the same time. Blue Shift's version has the fix so it's just Op4.
Opposing Force have some issues with Hornet Gun
Draw and Fire animations are not working properly.
When you run out of ammo, firing sound plays twice.
Sometimes firing sound is completely incorrect.
https://streamable.com/vse2a
As in the video setting cl_lw to "0" fixes firing behaviour but not the draw animation.
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