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[Fix Included] Gluon Cloud Restored! #3066
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Updated to add missing code I forgot to include. |
This is an issue that was mentioned in #617 but not fixed. Looks like this works, but it's missing some code from the original implementation: These reset the flare pointer when the HUD is initialized, just like the beam pointers. |
Thanks for the additional info. |
Note that this fix is pretty much what Opposing Force does, aside from emulating multiplayer behavior more closely by turning off the flare sprite if it hits the world. |
@kisak-valve Duplicate of #617 |
So I've been doing some experiments lately with trying to figure out how to fix the Gluon Beam myself to make my own circa 1.0.1.6-style dll files, and I found this code in the source code for the subtitles mod.
Okay, so first, in ev_hldm.cpp, paste the following code at line 1389:
Add a new line after 1469, Paste this on the new line 1470:
Add a new line after 1471, and paste this:
Add a new line at 1500, and paste this:
Now, go to hl_objects.cpp at line 30, add a line and paste the following:
Next, go to line 76, add a line and paste this:
Lastly, go to line 86.
Replace this:
With this:
Let me know if this works for you guys too.
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