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[GoldSrc] Detail Textures looks weird in recent versions of goldsrc games like CS:CZ, CS 1.6 and Half-Life. #3148
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Looks like it could be related to power-of-two texture support. That was changed relatively recently. I've seen problems like this before when making copies of the rendered frame, in that case the problem was the packing alignment: https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/
Detail textures, at least the default ones, are RGB888 so there could be alignment issues. You mentioned custom textures. What are the properties of these custom textures? Width, height, data format, that's all important. |
The problem is with gl_texturemode command in Half-Life games, If you download the old Base Goldsrc Shared Binaries files from 11 April 2019 (manifest ID 2089500374317423296) there's no such bug like this, It's broke in 20 April 2019 update Screenshots: recent versions: Texture pack: https://gamebanana.com/mods/8498 |
The |
Should look like this: https://i.imgur.com/Wlxxuxy.jpg , https://i.imgur.com/XJPKvr0.jpg (Counter-Strike De_Inferno Custom Textures)
But it's look like this in recent versions of the game: https://i.imgur.com/opXCNIp.jpg , https://i.imgur.com/iaYGtAa.jpg
Map name is also missing in spectating mode.
edit: There's a problem is with gl_texturemode command in Half-Life games, the texture glitch doesn't happen in 11 April 2019 Base Goldsrc Shared Binaries.
Texture pack: https://gamebanana.com/mods/8498
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