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I have a request for something I would like them to fix, because the way it is currently is honestly ugly.
in liblist.gam there is a key called type that has two possible values: singleplayer_only or multiplayer_only
This will cause the multiplayer option to disappear in the options and instead the "advanced" option will appear, which are optional settings on the player's client side.
That it is this way honestly seems annoying to me because in my case I am creating a mod in multiplayer and singleplayer at the same time the advanced option goes unnoticed in the multiplayer option, I do understand the idea of removing the multiplayer option if the value is singleplayer_only , but wouldn't it be better to give it its own tab in the options?
Here I leave an example that I made
how it is actually:
how it should be:
The text was updated successfully, but these errors were encountered:
Just exposing the options UI code in the SDK for mods would be a much welcome improvement. There's a lot of options that aren't possible to add without a completely new UI implementation. Eg. Crosshair preview, double binding keys for per-team/class use, new video/audio/aim options, etc.
I have a request for something I would like them to fix, because the way it is currently is honestly ugly.
in liblist.gam there is a key called type that has two possible values: singleplayer_only or multiplayer_only
This will cause the multiplayer option to disappear in the options and instead the "advanced" option will appear, which are optional settings on the player's client side.
That it is this way honestly seems annoying to me because in my case I am creating a mod in multiplayer and singleplayer at the same time the advanced option goes unnoticed in the multiplayer option, I do understand the idea of removing the multiplayer option if the value is singleplayer_only , but wouldn't it be better to give it its own tab in the options?
Here I leave an example that I made
how it is actually:
how it should be:
The text was updated successfully, but these errors were encountered: