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[CS 1.6 Beta build 5961] interpolation of models #405
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again whit those 101 myth`s |
There is a discussion about this topic in issue #395 - [HL1/CS] Automatically set ex_interp to the correct value. |
@kirvs I totally agree. |
What are the best values than? I think that the point is that the best values should be default and set automatically. |
It really depends on many things but especially on the server load and numbers of players. Also everyone has a different connection/bandwidth to the server and so on. Those 101 values are myth's, they are capped at 100 by the engine. Also I don't like to play with an ex_interp of 1/cl_updaterate. I'll lag with such an interp. I usually do 2/cl_updaterate or 1/cl_updaterate + 0.01 Finally there are many myth's about netsettings. According to my experience I deal with it at the best with a toggle :) |
It was said in another thread that updaterate is capped at 102 and cmdrate isn't capped at all. |
Well I used wrong phrases. I mean higher than 100 is unnecessary and makes no sense actually :) However, the thing is everyone will experience other rates as the best :) |
Leon291 -> with ex_interp 0.01 cl_cmdrate 101 cl_updaterate 101 |
And? What do you want to say with it? Try 100, 100 its the same ;) but as I said its not the point where the cap is. The point is many users can't play with 100, 100 or 101, 101 like you ^^ |
The correct value for cl_cmdrate is "FPS+5". Also, cl_cmdrate is capped by FPS, but there is an ultimate limit. cl_rate 20000 (which is removed now) and defaulted at 20000. Somewhere above 160 updates and you'll need more allowed bandwidth. Again, it's capped at 20000 (cl_rate) internally. @leon291, more than 100 updates makes perfect sense if you want to boost your client on servers that allow it. Check out #350 ;) |
@Antoweif |
@Maxkorz No, cl_rate determined upload rate in CS1.6. rate controlled download. |
@Antoweif where did you get that? http://steamcommunity.com/games/70/announcements/detail/1028214575930748973 |
I have tested it. I know why everyone says what you say, but I have tested it. I wanted to use cl_cmdbackup 105, but was unable to, because of a rate limit. I figured out it was cl_rate's fault. |
@Antoweif ValveSoftware/steam-for-linux#1623 (comment) |
Stay on topic pls this is about the ex_interp witch should be 0.01 |
ex_interp is part of the net settings as long as the other values 👅 fps + 5 o.O ??? There are too many myths :D How about to lock it on your fps? 1 frame, 1 package send/received |
I think cl_cmdrate = fps_max + 5 is a real deal. Check this: |
@Maxkorz, haha I used cmdbackup because I really thought it would help me perform better in my younger days! |
removing ex_interp 0.1 as default and making ex_interp 0.01 default and along with cl_cmdrate 101 and cl_updaterate 101 to match ex_interp 0.01 for corectly placing the HITBOX stickman with the model layout.
http://www.youtube.com/watch?v=r3gvnQ7qenY
http://www.youtube.com/watch?v=3avJ6ylbflU
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