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[UE5.2, FMOD] Pathing crashes editor #265
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Can you provide more details on how your project is set up? In particular:
If you can share a minimal project that reproduces this issue, that would be ideal. Alternatively, screenshots of how your actors and components are configured might also be helpful for us to diagnose the issue. |
Can't reproduce it myself now, topic can be closed. |
Was too fast to close the topic... Got this crash. To reproduce:
Minimal project attached. Just skip dlss plugins check and click play to get crash: |
To reproduce this issue, create a new blueprint with an audio source and insert a Steam Audio component into it. Bake reflections with probes and set them up so that our Steam Audio source uses pathing. Now, place it on the map in a way that there is an obstacle between the source and the listener (wall, for example). Click play and enjoy the crash, that only happens in editor. If you'll launch it standalone - there won't be any crash.
I don't think FMOD plays any role here, but i'll mention i use it.
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