Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Importing removes other Unity Assets Defining Symbols #287

Open
Larzone24 opened this issue Nov 29, 2023 · 0 comments
Open

Importing removes other Unity Assets Defining Symbols #287

Larzone24 opened this issue Nov 29, 2023 · 0 comments

Comments

@Larzone24
Copy link

System Information
Please provide the following information about your system:

  • Steam Audio version: 4.4.1
  • (If applicable) Unity version: 2021.3.27f1
  • (If applicable) Unreal Engine version:
  • (If applicable) FMOD Studio version:
  • Operating System and version: Windows 10 22H2
  • (Optional) CPU architecture (e.g. x86-64, armv7): x64

Issue Description
When importing Steam Audio, the Unity Defining symbols are reset/removed causing issues with other assets. It's not possible to add them back because Steam Audio resets them each time.

Solution: As mentioned in #282 the solution is to not import Assets/Plugins/SteamAudio/Scripts/Editor/Build.cs. The reason I create another issue is that the issue seams to affect more assets then just using Bakery. I am using Bakery as well but this affected most other assets except unity defaults i believe. Also, I didn't get an endless loop.

Steps To Reproduce
Steps to reproduce the behavior:

  1. Have a project with already created Unity Defining symbols.
  2. Import Steam Audio.
  3. After Script reload, check Unity Defining symbols in project settings and many of them are gone.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant