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Steam Big Picture Mode sound interface segfault #5219
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Hello @krafczyk, please copy your system information from steam ( Are you running audio middleware like pulseaudio? if you are, have you customized the config for it? |
Sorry about that, I forgot to produce the system information. In fact, I am running pulse audio in addition to JACK. My pulseaudio configuration is:
I have also customized ALSA to accommodate JACK as well.
This way both Pulse and ALSA applications should connect to JACK by default. Is this config causing these problems? |
Jack type pcm is flaky on the best of days, and has never been reliable for me, but that's just my personal experience. On the system I use jack with, I found that using an dmix into an alsa loopback device, then bridging it into jack was the least hassle solution for alsa-only applications. Minidumps by steam and steam apps are commonly found in /tmp/dumps. |
Hello @krafczyk, are you still experiencing this issue on an up to date system? |
I've managed to move away from Jack to a pulse-audio only system for the time being. I haven't had this issue in a while. |
I guess I can close it. |
i am still having the issue that steam segfaults when i enter big picture mode. steam generated a dmp file during the segfault, somehow. |
Your system information
Please describe your issue in as much detail as possible:
I've just run into a similar sort of problem as #4753, but the crash seems different enough that I've opted to open a new issue. None of the fixes discussed there seem to work for me.
As is described there, you simply have to open BPM, then click the settings button, then the menu item labeled 'interface' under 'Audio' and steam crashes for me.
Running from command line I get the error:
~/.local/share/Steam/steam.sh: line 941: 27371 Segmentation fault (core dumped) $STEAM_DEBUGGER "$STEAMROOT/$STEAMEXEPATH" "$@"
And running the dump through gdb I have this stacktrace:
Steps for reproducing this issue:
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