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enabling shader pre-caching content per game #6486
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Ideally, a game should not be re-downloading the "shader pre-caching" for no reason, like it is happening in these days for Warframe. |
Agree with OP and gitvalds - having exactly the same experience. Being able to enable shader caching per-title, such as we already have on enabling the SteamUI, or allowing background downloads, would give a lot of benefits. |
This would be great, background shader pre-caching uses a ton of CPU with a large game library and enabling it only for the games you use the most would make the most sense. |
This issue is very relevant for A Hat in Time. It's shader cache folder is excessively large (around 17 gb when finished processing iirc) which I believe is caused by the workshop. The shader cache will continue growing as long as new workshop items are created. Steam takes hours to finish processing these shaders, most of which arent for the base game (if my assumption is correct), and is kind of redundant general since A Hat in Time will preprocess shaders in game anyways. An option to enable/disable shader caching per game would be helpful for cases like this too. |
Your system information
let us disable shader pre-caching contents for certain games
not all people have good bandwidth
for example i can't download 3.5gb shader cache every time "path of exile" gets an update
but all other games have normal size ,i would like to be able to disable shader pre-caching content per game
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