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es.po
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es.po
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# Spanish Translations for Allacrost Demo package
# Copyright (C) 2010 The Allacrost Project
# This file is distributed under the same license as the Allacrost package.
#
# Jacob Rudolph <rujasu@allacrost.org>, 2010.
# <rujasu@yahoo.com>, 2010.
msgid ""
msgstr ""
"Project-Id-Version: Hero of Allacrost - Demo 1.0.0\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2012-05-03 01:17+0200\n"
"PO-Revision-Date: 2010-03-14 23:06-0400\n"
"Last-Translator: <rujasu@yahoo.com>\n"
"Language-Team: en_US <kde-i18n-doc@kde.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Poedit-Language: Spanish\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Lokalize 1.0\n"
#: ../src/modes/shop/shop_confirm.cpp:684 ../src/modes/shop/shop_leave.cpp:198
msgid " characters"
msgstr ""
#: ../src/modes/shop/shop_confirm.cpp:669
#: ../src/modes/shop/shop_confirm.cpp:676
#: ../src/modes/shop/shop_confirm.cpp:683 ../src/modes/shop/shop_leave.cpp:193
#: ../src/modes/shop/shop_leave.cpp:195 ../src/modes/shop/shop_leave.cpp:197
#, fuzzy
msgid " count"
msgstr "¡Por supuesto que no! "
#: ../src/modes/map/map_treasure.cpp:344
msgid " drunes found in this treasure added, the party now holds a total of "
msgstr ""
#: ../src/modes/shop/shop_confirm.cpp:670
#: ../src/modes/shop/shop_confirm.cpp:677 ../src/modes/shop/shop_leave.cpp:194
#: ../src/modes/shop/shop_leave.cpp:196
msgid " unique"
msgstr ""
#: ../src/modes/battle/battle_utils.cpp:928
msgid " — "
msgstr ""
#: ../src/modes/shop/shop_root.cpp:130
msgid "\"Welcome! Take a look around.\""
msgstr ""
#: ../dat/maps/demo2_desert_outskirts.lua:686
msgid "(Kyle hands Claudius a cloth. Inside is a piece of cake.)"
msgstr ""
#: ../dat/maps/river_access_cave.lua:989
msgid "(Wimpering)"
msgstr ""
#: ../dat/maps/river_access_cave.lua:1111
msgid ""
"*cough cough*\n"
"I'll be alright. Great job taking down that monster men, I'm proud."
msgstr ""
#: ../dat/battles/tutorial_battle_dialogs.lua:53
#: ../dat/battles/tutorial_battle_dialogs.lua:110
msgid "..."
msgstr ""
#: ../dat/maps/demo_cave.lua:371
msgid "....."
msgstr ""
#: ../dat/maps/demo_town.lua:321
msgid ".....Alright, I'm sorry. Just be careful in there, okay?"
msgstr ""
#: ../src/modes/boot/boot_welcome.cpp:89
msgid "A"
msgstr "A"
#: ../dat/skills/attack.lua:88
msgid "A blow which targets vital areas and temporarily stun its target."
msgstr ""
#: ../dat/objects/torso_armor.lua:63
msgid ""
"A breastplate with slightly thicker armor than is commonly found and "
"additional shoulder guards."
msgstr ""
#: ../dat/maps/river_access_cave.lua:1044
msgid "A corpse. That's always a reassuring find in a place like this."
msgstr ""
#: ../dat/objects/arm_armor.lua:74
msgid ""
"A large shield with enough fortitude to withstand waves of powerful attacks."
msgstr ""
#: ../dat/objects/torso_armor.lua:41
msgid "A light chain mail woven into a tough leather cuirass."
msgstr ""
#: ../dat/skills/attack.lua:65
msgid ""
"A more powerful blow than the standard sword slash, but also less likely to "
"hit its intended target."
msgstr ""
#: ../dat/objects/arm_armor.lua:52
msgid ""
"A shield formed completely out of a light-weight but cheap metallic alloy."
msgstr ""
#: ../dat/objects/head_armor.lua:52
msgid "A small helmet composed of a secret cobalt based alloy."
msgstr ""
#: ../dat/skills/attack.lua:112
msgid ""
"A strong and aggressive attack with a blade that deals significant damage."
msgstr ""
#: ../dat/objects/weapons.lua:52
msgid ""
"A sturdy but somewhat dull sword whose blade was forged from a single block "
"of solid iron."
msgstr ""
#: ../dat/objects/head_armor.lua:63
msgid ""
"A sturdy helmet with a hinged face guard offering additional protection."
msgstr ""
#: ../dat/objects/arm_armor.lua:63
msgid "A tall steel shield with a mighty phoenix emblazoned on the front."
msgstr ""
#: ../dat/skills/attack.lua:43
msgid "A textbook manuever that deals an effective blow."
msgstr ""
#: ../dat/objects/weapons.lua:63
msgid ""
"A weapon bestowed to seasoned veterans of the knighthood in several kingdoms "
"throughout the world."
msgstr ""
#: ../src/modes/battle/battle_finish.cpp:722
msgid "AGI:"
msgstr ""
#: ../src/modes/menu/menu.cpp:785
msgid "AGI: "
msgstr ""
#: ../dat/actors/enemies.lua:124 ../dat/actors/enemies.lua:298
#: ../dat/actors/enemies.lua:942
msgid "Abdomen"
msgstr ""
#: ../dat/actors/enemies.lua:807
msgid "Aerocephal"
msgstr ""
#: ../dat/maps/demo_town.lua:489
msgid "After its fully furnished I'm sure it will look quite nice."
msgstr ""
#: ../src/modes/menu/menu_views.cpp:594
msgid "Agility: "
msgstr ""
#: ../dat/maps/demo_cave.lua:368
msgid ""
"Ah, err...well you see, you'll never reach your full potential if you always "
"have your seniors stepping in for you."
msgstr ""
#: ../dat/maps/demo2_desert_barracks.lua:428
msgid "Alex"
msgstr ""
#: ../dat/actors/map_sprites.lua:83
msgid "Alexander"
msgstr ""
#: ../src/modes/menu/menu_views.cpp:203 ../src/modes/menu/menu_views.cpp:715
msgid "All"
msgstr "Todo"
#: ../src/common/global/global_utils.cpp:51
#: ../src/modes/battle/battle_command.cpp:1210
#: ../src/modes/battle/battle_command.cpp:1243
#: ../src/modes/battle/battle_utils.cpp:935
msgid "All Allies"
msgstr ""
#: ../src/modes/battle/battle_command.cpp:1213
#: ../src/modes/battle/battle_command.cpp:1246
#: ../src/modes/battle/battle_utils.cpp:938
msgid "All Enemies"
msgstr ""
#: ../src/common/global/global_utils.cpp:53
msgid "All Foes"
msgstr ""
#: ../src/modes/shop/shop.cpp:134
msgid "All Wares"
msgstr ""
#: ../dat/battles/tutorial_battle_dialogs.lua:87
msgid ""
"All actions affect only one type of target. The target type for each action "
"is indicated by an icon in the command menu. Possible target types include "
"an ally, enemy, or an entire party. There are also target types which affect "
"an attack point, which is a specific part on the body of an actor."
msgstr ""
#: ../dat/maps/demo2_desert_training.lua:569
msgid "All right buddy, let's go."
msgstr ""
#: ../dat/maps/demo2_desert_outskirts.lua:716
msgid "All right."
msgstr ""
#: ../src/common/global/global_utils.cpp:47
msgid "Ally"
msgstr ""
#: ../src/common/global/global_utils.cpp:40
msgid "Ally — Point"
msgstr ""
#: ../dat/maps/opening_scene.lua:339
msgid "Alright, listen up!"
msgstr ""
#: ../dat/maps/opening_scene.lua:333
msgid ""
"Although the great sand storms that had swept through this no man's land for "
"the past several days had finally vanished, the winds still howled "
"throughout the desert..."
msgstr ""
#: ../dat/maps/demo_cave.lua:370
msgid ""
"And besides, I don't even have my own battle sprite graphics yet! The "
"development team needs more artists to help move the game along!"
msgstr ""
#: ../dat/maps/demo_town.lua:427
msgid ""
"And remember that a person may have more thing to say, so if the icon "
"doesn't disappear after speaking to a person, speak to them once more."
msgstr ""
#: ../dat/maps/demo2_betrayal_room.lua:345
msgid "And you know I can’t just let you go."
msgstr ""
#: ../dat/actors/enemies.lua:856
msgid "Arcana Drake"
msgstr ""
#: ../src/modes/menu/menu.cpp:804 ../src/modes/menu/menu_views.cpp:208
#: ../dat/actors/enemies.lua:1007 ../dat/actors/enemies.lua:1073
msgid "Arm"
msgstr "Brazo"
#: ../src/modes/shop/shop.cpp:130
msgid "Arm Armor"
msgstr ""
#: ../dat/actors/enemies.lua:701
msgid "Armored Beast"
msgstr ""
#: ../dat/actors/characters.lua:70 ../dat/actors/characters.lua:171
#: ../dat/actors/characters.lua:262 ../dat/actors/characters.lua:353
msgid "Arms"
msgstr ""
#: ../dat/battles/tutorial_battle_dialogs.lua:55
#: ../dat/battles/tutorial_battle_dialogs.lua:112
msgid "Ask about battle basics."
msgstr ""
#: ../dat/battles/tutorial_battle_dialogs.lua:57
#: ../dat/battles/tutorial_battle_dialogs.lua:114
msgid "Ask about issuing commands."
msgstr ""
#: ../dat/battles/tutorial_battle_dialogs.lua:59
#: ../dat/battles/tutorial_battle_dialogs.lua:116
msgid "Ask about status effects."
msgstr ""
#: ../dat/battles/tutorial_battle_dialogs.lua:61
#: ../dat/battles/tutorial_battle_dialogs.lua:118
#, fuzzy
msgid "Ask nothing."
msgstr "…Es nada."
#: ../dat/battles/tutorial_battle_dialogs.lua:83
msgid ""
"At the bottom of the screen a directional button is shown for each character "
"that you may select a command for. You can set or change the action and/or "
"target issued to a character whenever these buttons are visible."
msgstr ""
#: ../src/modes/battle/battle_command.cpp:624
#: ../src/modes/battle/battle_command.cpp:630
msgid "Attack"
msgstr ""
#: ../dat/battles/tutorial_battle_dialogs.lua:89
msgid ""
"Attack points have properties that make them susceptible to certain types of "
"attacks or more resistant to others. For example, typically attacking the "
"head of a target will deal more damage, but the attack is more likely to "
"miss this small target."
msgstr ""
#: ../src/modes/boot/boot.cpp:559
msgid "Audio"
msgstr ""
#: ../dat/actors/enemies.lua:1035
msgid "Aurum Drakueli"
msgstr ""
#: ../src/modes/menu/menu.cpp:531 ../src/modes/menu/menu.cpp:547
#: ../src/modes/menu/menu.cpp:563 ../src/modes/menu/menu.cpp:580
#: ../src/modes/menu/menu.cpp:596 ../src/modes/menu/menu.cpp:612
msgid "Back"
msgstr ""
#: ../dat/maps/demo2_desert_training.lua:664
msgid ""
"Back home… hey Claudius, we should get some rest. Let's head back to the "
"barracks."
msgstr ""
#: ../dat/actors/enemies.lua:334
msgid "Bat"
msgstr ""
#: ../src/modes/boot/boot.cpp:522 ../src/modes/menu/menu_views.cpp:717
#, fuzzy
msgid "Battle"
msgstr "Usado en la batalla:"
#: ../src/modes/shop/shop.cpp:377
msgid "Battle Use:"
msgstr "Usado en la batalla:"
#: ../dat/battles/tutorial_battle_dialogs.lua:81
msgid ""
"Battle actions requires a certain amount of time to prepare to use as well "
"as time to recover from after using. These periods are known as the warm up "
"time and cool down periods. In general, the more powerful the skill the "
"longer these periods will be."
msgstr ""
#: ../dat/skills/attack.lua:111
msgid "Blade Rush"
msgstr ""
#: ../dat/actors/enemies.lua:69 ../dat/actors/enemies.lua:179
#: ../dat/actors/enemies.lua:602 ../dat/actors/enemies.lua:885
msgid "Body"
msgstr ""
#: ../src/modes/menu/menu_views.cpp:1398 ../src/modes/menu/menu_views.cpp:1418
msgid "Body Armor"
msgstr ""
#: ../dat/actors/enemies.lua:787
msgid "Branches"
msgstr ""
#: ../src/modes/boot/boot.cpp:584
msgid "Brightness:"
msgstr ""
#: ../src/modes/boot/boot.cpp:865
#, fuzzy
msgid "Brightness: "
msgstr "Derecho:"
#: ../dat/actors/characters.lua:13 ../dat/actors/map_sprites.lua:10
msgid "Bronann"
msgstr ""
#: ../dat/maps/opening_scene.lua:331
msgid ""
"But I knew where we were headed: our water supply had been blocked, and such "
"problems were very tricky to us, as we had built our city away from the "
"water, because we simply could not tame the creatures there."
msgstr ""
#: ../src/modes/battle/battle_finish.cpp:877
msgid "But the heroes fell in battle..."
msgstr ""
#: ../dat/maps/demo_town.lua:315
msgid "But why? Its dangerous in there!"
msgstr ""
#: ../src/modes/shop/shop_buy.cpp:69 ../src/modes/shop/shop_confirm.cpp:187
#: ../src/modes/shop/shop_confirm.cpp:210
#: ../src/modes/shop/shop_confirm.cpp:525 ../src/modes/shop/shop.cpp:1028
#: ../src/modes/shop/shop_leave.cpp:170 ../src/modes/shop/shop_leave.cpp:190
#: ../src/modes/shop/shop_leave.cpp:442
msgid "Buy"
msgstr "Comprar"
#: ../src/modes/shop/shop_root.cpp:120
msgid "Buy prices"
msgstr ""
#: ../dat/battles/tutorial_battle_dialogs.lua:98
msgid ""
"By selecting attacks which target specific attack points on your foes, you "
"can sometimes naturally trigger a status effect. For example, try attacking "
"an enemy's arms or claws to reduce their strength. Or choose to go for their "
"wings or legs to reduce their agility."
msgstr ""
#: ../src/modes/boot/boot.cpp:890 ../src/modes/boot/boot_welcome.cpp:82
#: ../src/modes/pause.cpp:71 ../src/modes/save/save_mode.cpp:137
msgid "Cancel"
msgstr "Cancelar"
#: ../src/modes/boot/boot_welcome.cpp:84
msgid "Cancel an action or menu command"
msgstr ""
#: ../src/modes/boot/boot.cpp:671
msgid "Cancel: "
msgstr "Cancelar:"
#: ../src/modes/boot/boot.cpp:905
#, fuzzy
msgid "Cancel: Button"
msgstr "Cancelar:"
#: ../dat/actors/map_sprites.lua:48
msgid "Captain"
msgstr ""
#: ../dat/maps/opening_scene.lua:268 ../dat/maps/opening_scene.lua:722
msgid "Captain Bravis"
msgstr ""
#: ../dat/maps/opening_scene.lua:806
msgid "Catch your breath soldier. What's wrong?"
msgstr ""
#: ../src/modes/shop/shop_buy.cpp:57 ../src/modes/shop/shop_sell.cpp:57
msgid "Category"
msgstr ""
#: ../dat/maps/demo2_betrayal_room.lua:223
msgid "Charles"
msgstr ""
#: ../dat/actors/enemies.lua:243 ../dat/actors/enemies.lua:475
#: ../dat/actors/enemies.lua:999 ../dat/actors/enemies.lua:1065
#: ../dat/actors/enemies.lua:1121
msgid "Chest"
msgstr ""
#: ../dat/maps/demo_town.lua:453
msgid ""
"Choose your target wisely in battle. Its best to single out and take down "
"one foe at a time. And don't be afraid to use a healing potion or two in "
"battle if you're feeling weak."
msgstr ""
#: ../dat/maps/demo_cave.lua:389
msgid "Claudius"
msgstr ""
#: ../dat/maps/demo2_betrayal_room.lua:367
msgid "Claudius! Are you all right?"
msgstr ""
#: ../dat/battles/tutorial_battle_dialogs.lua:51
msgid "Claudius, is there anything you need to ask?"
msgstr ""
#: ../dat/maps/demo_cave.lua:358
#, fuzzy
msgid "Claudius, what are you doing here?"
msgstr "¿Qué haces?"
#: ../dat/maps/demo2_desert_outskirts.lua:718
msgid "Claudius?"
msgstr "¿Claudius?"
#: ../dat/maps/demo2_desert_barracks.lua:569
msgid "Claudius? Claudius! WAKE UP!"
msgstr ""
#: ../dat/actors/enemies.lua:547 ../dat/actors/enemies.lua:610
msgid "Claw"
msgstr ""
#: ../src/modes/shop/shop_confirm.cpp:112
msgid "Clear Order"
msgstr ""
#: ../dat/objects/head_armor.lua:51
msgid "Cobalt Helm"
msgstr ""
#: ../dat/maps/demo2_desert_barracks.lua:579
msgid "Come on, Kyle, let’s go! Kyle?"
msgstr "¡Kyle, vamos! ¿Kyle?"
#: ../dat/maps/demo2_desert_training.lua:603
msgid "Come with me, Claudius, we need to talk."
msgstr ""
#: ../src/modes/boot/boot_welcome.cpp:55
msgid "Command"
msgstr ""
#: ../src/modes/shop/shop_confirm.cpp:113
msgid "Complete Transaction"
msgstr ""
#: ../src/modes/boot/boot.cpp:889 ../src/modes/boot/boot_welcome.cpp:79
#: ../src/modes/shop/shop.cpp:1031
msgid "Confirm"
msgstr "Confirmar"
#: ../src/modes/shop/shop_leave.cpp:110
#, fuzzy
msgid "Confirm Order"
msgstr "Confirmar:"
#: ../src/modes/save/save_mode.cpp:136
#, fuzzy
msgid "Confirm Save"
msgstr "Confirmar:"
#: ../src/modes/boot/boot_welcome.cpp:81
msgid "Confirm an action or menu command"
msgstr ""
#: ../src/modes/boot/boot.cpp:670
msgid "Confirm: "
msgstr "Confirmar:"
#: ../src/modes/boot/boot.cpp:904
#, fuzzy
msgid "Confirm: Button"
msgstr "Confirmar:"
#: ../src/modes/battle/battle_finish.cpp:267
#, fuzzy
msgid "Confirm: exit game."
msgstr "Confirmar:"
#: ../src/modes/battle/battle_finish.cpp:261
msgid "Confirm: restart from last save."
msgstr ""
#: ../src/modes/battle/battle_finish.cpp:258
#, fuzzy
msgid "Confirm: retry battle."
msgstr "Confirmar:"
#: ../src/modes/battle/battle_finish.cpp:264
#, fuzzy
msgid "Confirm: return to main menu."
msgstr "Confirmar:"
#: ../src/modes/battle/battle_command.cpp:1282
msgid "Cool Time: "
msgstr ""
#: ../dat/objects/head_armor.lua:62
msgid "Crested Helmet"
msgstr ""
#: ../src/modes/menu/menu.cpp:792
msgid "Current Equipment:"
msgstr ""
#: ../src/modes/boot/boot_welcome.cpp:83
msgid "D"
msgstr "D"
#: ../dat/actors/enemies.lua:758
msgid "Daemarbora"
msgstr ""
#: ../dat/maps/river_access_cave.lua:1030
msgid "Dammit, ow ow ow..."
msgstr ""
#: ../dat/maps/demo2_betrayal_room.lua:373
msgid "Damn you, Kyle."
msgstr ""
#: ../dat/maps/river_access_cave.lua:1014
msgid ""
"Damnit, another dead end. I hope that guy was right about there being "
"another way through."
msgstr ""
#: ../dat/maps/river_access_cave.lua:1109
msgid "Damnit, the captain's been wounded along with half our troops."
msgstr ""
#: ../dat/actors/enemies.lua:970
msgid "Deceleon"
msgstr ""
#: ../src/modes/boot/boot_welcome.cpp:56
msgid "Default Key"
msgstr ""
#: ../src/modes/battle/battle_command.cpp:625
#: ../src/modes/battle/battle_command.cpp:631
msgid "Defend"
msgstr ""
#: ../dat/skills/defense.lua:41
msgid "Defensive Stance"
msgstr ""
#: ../src/modes/boot/boot.cpp:752
msgid "Delete"
msgstr "Borrar"
#: ../dat/actors/enemies.lua:573
msgid "Demonic Essence"
msgstr ""
#: ../dat/actors/characters.lua:209 ../dat/maps/opening_scene.lua:244
#: ../dat/maps/opening_scene.lua:704 ../dat/maps/river_access_cave.lua:632
msgid "Dester"
msgstr ""
#: ../src/modes/boot/boot.cpp:85
msgid "Development Release"
msgstr ""
#: ../dat/maps/river_access_cave.lua:1016
msgid "Did you guys hear that? What the hell was that noise?"
msgstr ""
#: ../src/modes/boot/boot_welcome.cpp:87
msgid "Display the character menu"
msgstr ""
#: ../dat/maps/demo2_betrayal_room.lua:335
msgid "Don’t do this."
msgstr ""
#: ../dat/maps/demo2_desert_outskirts.lua:696
msgid ""
"Don’t mention it. I’m already on bad terms with the captain, there’s no "
"sense in you getting in trouble too."
msgstr ""
#: ../src/modes/boot/boot_welcome.cpp:70
msgid "Down"
msgstr "Abajo"
#: ../src/modes/boot/boot_welcome.cpp:71
#, fuzzy
msgid "Down Arrow"
msgstr "Abajo:"
#: ../src/modes/boot/boot.cpp:667
msgid "Down: "
msgstr "Abajo:"
#: ../dat/effects/status.lua:624
msgid "Drain HP"
msgstr ""
#: ../dat/effects/status.lua:662
msgid "Drain SP"
msgstr ""
#: ../dat/maps/demo2_desert_training.lua:595
msgid "Draw your weapon."
msgstr ""
#: ../src/modes/map/map_treasure.cpp:341
msgid "Drunes"
msgstr "Drunes"
#: ../src/modes/battle/battle_finish.cpp:516
#, fuzzy
msgid "Drunes Found: "
msgstr "Drunes"
#: ../src/modes/menu/menu.cpp:974
#, fuzzy
msgid "Drunes: "
msgstr "Drunes"
#: ../dat/maps/default_empty_after_text.lua:46
#: ../dat/maps/vt_bronanns_home.lua:363 ../dat/maps/vt_opening_village.lua:339
msgid "Dummy dialogue"
msgstr ""
#: ../dat/actors/enemies.lua:391
msgid "Dune Crawler"
msgstr ""
#: ../src/modes/boot/boot_welcome.cpp:95
msgid "E"
msgstr ""
#: ../src/modes/battle/battle_finish.cpp:729
msgid "EVA:"
msgstr ""
#: ../src/modes/menu/menu.cpp:788
msgid "EVD: "
msgstr ""
#: ../dat/battles/tutorial_battle_dialogs.lua:79
msgid ""
"Each character has three types of skills they may execute as an action: "
"attack, defend, and support skills."
msgstr ""
#: ../src/common/global/global_effects.cpp:40
msgid "Earth"
msgstr ""
#: ../src/modes/menu/menu.cpp:578
msgid "Edit"
msgstr ""
#: ../dat/objects/items.lua:271
msgid "Elixir"
msgstr ""
#: ../dat/skills/support.lua:69
msgid "Encouraging Shout"
msgstr ""
#: ../dat/maps/demo2_desert_barracks.lua:591
msgid "Entry into the kitchen is strictly forbidden!"
msgstr ""
#: ../src/modes/menu/menu.cpp:512 ../src/modes/menu/menu.cpp:610
msgid "Equip"
msgstr "Blandir"
#: ../src/modes/boot/boot_welcome.cpp:101
msgid "Esc"
msgstr "Esc"
#: ../src/modes/menu/menu_views.cpp:597
msgid "Evade: "
msgstr ""
#: ../dat/battles/tutorial_battle_dialogs.lua:70
msgid ""
"Every action taken in battle requires SP before it is able to be used. The "
"most basic of actions do not require SP to be able to be used. Using an item "
"consumes no SP."
msgstr ""
#: ../dat/battles/tutorial_battle_dialogs.lua:66
msgid ""
"Every actor on the battle scene has a hit point (HP) and skill point (SP) "
"gauge. Each character's HP and SP are displayed at the bottom of the screen. "
"As enemies take damage in battle, their appearance will reflect that damage."
msgstr ""
#: ../dat/maps/demo2_betrayal_room.lua:371
msgid "Everyone down to the cave floor! He might still be alive!"
msgstr ""
#: ../src/modes/battle/battle_finish.cpp:251
msgid "Exit the game."
msgstr ""
#: ../src/modes/menu/menu_views.cpp:565
msgid "Experience Level: "
msgstr ""
#: ../dat/actors/enemies.lua:531
msgid "Eye"
msgstr ""
#: ../src/modes/boot/boot_welcome.cpp:80
msgid "F"
msgstr "F"
#: ../src/modes/battle/battle_finish.cpp:708
msgid "FOR:"
msgstr ""
#: ../src/modes/menu/menu.cpp:779
msgid "FRT: "
msgstr ""
#: ../dat/actors/enemies.lua:594
msgid "Face"
msgstr ""
#: ../dat/actors/map_sprites.lua:116
msgid "Female Merchant"
msgstr ""
#: ../src/modes/menu/menu_views.cpp:716
#, fuzzy
msgid "Field"
msgstr "Usado en el campo:"
#: ../src/modes/shop/shop.cpp:375
msgid "Field Use:"
msgstr "Usado en el campo:"
#: ../dat/maps/river_access_cave.lua:1085
msgid "Finally made it."
msgstr ""
#: ../dat/battles/tutorial_battle_dialogs.lua:102
msgid ""
"Finally, status effects disappear completely when a battle ends, so there is "
"no need to remedy your characters from status effects after a battle has "
"been won."
msgstr ""
#: ../src/modes/map/map_treasure.cpp:105
msgid "Finished"
msgstr "Terminado"
#: ../src/common/global/global_effects.cpp:34
msgid "Fire"
msgstr ""
#: ../dat/skills/support.lua:49
msgid "First Aid"
msgstr ""
#: ../src/common/global/global_utils.cpp:49
msgid "Foe"
msgstr ""
#: ../src/common/global/global_utils.cpp:42
msgid "Foe — Point"
msgstr ""
#: ../dat/maps/river_access_cave.lua:996
msgid "For being such large animals, Mak hounds sure can act cowardly."
msgstr ""
#: ../dat/maps/demo2_desert_barracks.lua:606
msgid ""
"For those of you who don’t know, a thief has broken into the armory. It is "
"up to us to capture him. Split up and comb the area."
msgstr ""
#: ../dat/actors/enemies.lua:828
msgid "Forehead"
msgstr ""
#: ../src/modes/menu/menu.cpp:514
msgid "Formation"
msgstr ""
#: ../src/modes/menu/menu_views.cpp:588
msgid "Fortitude: "
msgstr ""
#: ../dat/skills/attack.lua:64
msgid "Forward Thrust"
msgstr ""
#: ../dat/maps/demo2_desert_barracks.lua:411
msgid "Fred"
msgstr ""
#: ../src/modes/boot/boot.cpp:860
msgid "Fullscreen"
msgstr ""
#: ../src/modes/shop/shop.cpp:1564
msgid "Funds: "
msgstr "Fondos:"
#: ../src/modes/boot/boot_welcome.cpp:57
msgid "General Purpose"
msgstr ""
#: ../dat/maps/demo2_desert_barracks.lua:573
msgid "Get your gear and let’s go!"
msgstr ""
#: ../dat/maps/river_access_cave.lua:998
msgid ""
"Go on ahead of our group. We'll catch up when we can get her moving again."
msgstr ""
#: ../dat/maps/demo2_desert_outskirts.lua:712
msgid "Good job."
msgstr "Buen trabajo."
#: ../dat/maps/demo_town.lua:391
msgid ""
"Good to hear. Don't let your guard down though. The deeper you go into that "
"cave, the more likely it is that you'll face stronger opponents."
msgstr ""
#: ../dat/battles/tutorial_battle_dialogs.lua:124
msgid "Good. Now let us quickly dispatch of this minor threat."
msgstr ""
#: ../dat/maps/demo2_desert_training.lua:579
msgid ""
"Good. Remember, never take your eye off your target. Now show me the proper "
"form for a parry."
msgstr ""
#: ../dat/maps/demo_town.lua:346
msgid "Great, I'll be sure to help you any way I can."
msgstr ""
#: ../dat/actors/enemies.lua:48
msgid "Green Slime"
msgstr ""
#: ../src/modes/battle/battle_finish.cpp:680
msgid "HP:"
msgstr ""
#: ../src/modes/menu/menu_views.cpp:103 ../src/modes/menu/menu_views.cpp:571
#: ../src/modes/save/save_mode.cpp:575
msgid "HP: "
msgstr ""
#: ../dat/maps/compare.lua:362 ../dat/maps/vt_bronanns_room.lua:373
msgid "HURRAY!! I've got nothing to do, great!"
msgstr ""
#: ../dat/maps/demo2_desert_outskirts.lua:682
msgid "He can wait."
msgstr "El capitán puede esperar."
#: ../dat/maps/river_access_cave.lua:1035
msgid ""
"He sprained his ankle on a loose rock so we're treating his injury. Move on "
"ahead, you're almost there."
msgstr ""
#: ../src/modes/menu/menu.cpp:798 ../dat/actors/characters.lua:53
#: ../dat/actors/characters.lua:154 ../dat/actors/characters.lua:245
#: ../dat/actors/characters.lua:336 ../dat/actors/enemies.lua:116
#: ../dat/actors/enemies.lua:171 ../dat/actors/enemies.lua:235
#: ../dat/actors/enemies.lua:290 ../dat/actors/enemies.lua:412
#: ../dat/actors/enemies.lua:467 ../dat/actors/enemies.lua:658
#: ../dat/actors/enemies.lua:877 ../dat/actors/enemies.lua:934
#: ../dat/actors/enemies.lua:991 ../dat/actors/enemies.lua:1057
#: ../dat/actors/enemies.lua:1113
msgid "Head"
msgstr "Cabeza"
#: ../src/modes/shop/shop.cpp:128
msgid "Head Armor"
msgstr ""
#: ../src/modes/menu/menu_views.cpp:1395 ../src/modes/menu/menu_views.cpp:1416
#, fuzzy
msgid "Headgear"
msgstr "Cabeza"
#: ../dat/objects/items.lua:110
msgid "Healing Potion"
msgstr ""
#: ../dat/maps/demo2_betrayal_room.lua:215
#: ../dat/maps/demo2_desert_barracks.lua:441
msgid "Hector"
msgstr ""
#: ../dat/maps/demo2_desert_training.lua:647
msgid "Hello, Claudius. Is your equipment in order?"
msgstr ""