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Commits on Feb 12, 2018
  1. Kept integrating the skill graph in the current game

    Bertram25 committed Feb 12, 2018
    Disabled for now.
    
    Refs #389
Commits on Feb 11, 2018
  1. Started adding support to obtain skill nodes.

    Bertram25 committed Feb 11, 2018
    Still not activated yet.
    
    Refs #389
Commits on Feb 8, 2018
  1. Simplified skill node starting data loading and handling.

    Bertram25 committed Feb 8, 2018
    Moved the starting node ids into the character info.
    This will also permit to simplify the editor.
    
    Refs #389
  2. Fixed Skill tree navigation algorithm.

    Bertram25 committed Feb 8, 2018
    Now the skill tree can actually be used :)
    Next step is to add actual node content and link the XP system to it.
    
    Refs #389
Commits on Feb 5, 2018
  1. Kept trying ...

    Bertram25 committed Feb 5, 2018
Commits on Feb 4, 2018
  1. Tried simplifying Travis Builds.

    Bertram25 committed Feb 4, 2018
    Fingers crossed!
  2. Fixed first skill graph viewpoint not updated well.

    Bertram25 committed Feb 4, 2018
    This happens when asking not to set a view point directly only.
    
    Refs #389
Commits on Jan 22, 2018
Commits on Jan 17, 2018
Commits on Nov 9, 2017
  1. Got rid of the PCH file.

    Bertram25 committed Nov 9, 2017
    Also removed some threading dead code.
Commits on Nov 8, 2017
  1. Moved include pch out of utils.

    Bertram25 committed Nov 8, 2017
    Also removed unused global DEBUG_UTILS boolean.
  2. Moved script related files into utils.

    Bertram25 committed Nov 8, 2017
    This is to prepare the creation of reusable vt-utils code.
Commits on Oct 3, 2017
  1. Minor changes (not in C++)

    RyDroid authored and Bertram25 committed Sep 29, 2017
Commits on Aug 29, 2017
  1. Started skill graph Episode I prototype.

    Bertram25 committed Aug 29, 2017
    Also bugfixed skill graph data loading for skill ids and node negative positions.
    And made node load animated images.
    
    Refs #389
Commits on Aug 21, 2017