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DZMSAIConfig.sqf
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DZMSAIConfig.sqf
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/*
DZMSAIConfig.sqf
This is a configuration for the AI that spawn at missions.
This includes their skin, weapons, gear, and skills.
You can adjust these to your liking, but it is for advanced users.
*/
///////////////////////////////////////////////
// Array of skin classnames for the AI to use
DZMSBanditSkins = ["Bandit1_DZ","BanditW1_DZ"];
////////////////////////
// Array of AI Skills
DZMSSkills0 = [
["aimingAccuracy",0.10,0.125],
["aimingShake",0.45,0.55],
["aimingSpeed",0.45,0.55],
["endurance",0.40,0.50],
["spotDistance",0.30,0.45],
["spotTime",0.30,0.45],
["courage",0.40,0.60],
["reloadSpeed",0.50,0.60],
["commanding",0.40,0.50],
["general",0.40,0.60]
];
DZMSSkills1 = [
["aimingAccuracy",0.125,0.15],
["aimingShake",0.60,0.70],
["aimingSpeed",0.60,0.70],
["endurance",0.55,0.65],
["spotDistance",0.45,0.60],
["spotTime",0.45,0.60],
["courage",0.55,0.75],
["reloadSpeed",0.60,0.70],
["commanding",0.55,0.65],
["general",0.55,0.75]
];
DZMSSkills2 = [
["aimingAccuracy",0.15,0.20],
["aimingShake",0.75,0.85],
["aimingSpeed",0.70,0.80],
["endurance",0.70,0.80],
["spotDistance",0.60,0.75],
["spotTime",0.60,0.75],
["courage",0.70,0.90],
["reloadSpeed",0.70,0.80],
["commanding",0.70,0.90],
["general",0.70,0.90]
];
DZMSSkills3 = [
["aimingAccuracy",0.20,0.25],
["aimingShake",0.85,0.95],
["aimingSpeed",0.80,0.90],
["endurance",0.80,0.90],
["spotDistance",0.70,0.85],
["spotTime",0.70,0.85],
["courage",0.80,1.00],
["reloadSpeed",0.80,0.90],
["commanding",0.80,0.90],
["general",0.80,1.00]
];
//////////////////////////////////////////////////////////////
// This is the primary weaponlist that can be assigned to AI
// These are assigned based on AI difficulty level
DZMSWeps1 = [
"M16A2",
"M16A2GL",
"AK_74",
"M4A1_Aim",
"AKS_74_kobra",
"AKS_74_U",
"AK_47_M",
"M24",
"M1014",
"DMR_DZ",
"M4A1",
"M14_EP1",
"Remington870_lamp",
"MP5A5",
"MP5SD",
"M4A3_CCO_EP1"
];
DZMSWeps2 = [
"M16A2",
"M16A2GL",
"M249_DZ",
"AK_74",
"M4A1_Aim",
"AKS_74_kobra",
"AKS_74_U",
"AK_47_M",
"M24",
"SVD_CAMO",
"M1014",
"DMR_DZ",
"M4A1",
"M14_EP1",
"Remington870_lamp",
"M240_DZ",
"M4A1_AIM_SD_camo",
"M16A4_ACG",
"M4A1_HWS_GL_camo",
"Mk_48_DZ",
"M4A3_CCO_EP1",
"Sa58V_RCO_EP1",
"Sa58V_CCO_EP1",
"M40A3",
"Sa58P_EP1",
"Sa58V_EP1"
];
DZMSWeps3 = [
"FN_FAL",
"FN_FAL_ANPVS4",
"Mk_48_DZ",
"M249_DZ",
"BAF_L85A2_RIS_Holo",
"G36C",
"G36C_camo",
"G36A_camo",
"G36K_camo",
"AK_47_M",
"AKS_74_U",
"M14_EP1",
"bizon_silenced",
"DMR_DZ",
"RPK_74"
];
DZMSWeps4 = [
"FN_FAL",
"FN_FAL_ANPVS4",
"Mk_48_DZ",
"M249_DZ",
"BAF_L85A2_RIS_Holo",
"G36C",
"G36C_camo",
"G36A_camo",
"G36K_camo",
"AK_47_M",
"AKS_74_U",
"M14_EP1",
"bizon_silenced",
"DMR_DZ",
"RPK_74"
];
/////////////////////////////////////////////////////////////
// These are gear sets that will be randomly given to the AI
// They are all the same, but can be customized.
DZMSGear0 = [
["ItemBandage","ItemBandage","ItemPainkiller"],
["ItemKnife","ItemFlashlight"]
];
DZMSGear1 = [
["ItemBandage","ItemBandage","ItemPainkiller"],
["ItemKnife","ItemFlashlight"]
];
DZMSGear2 = [
["ItemBandage","ItemBandage","ItemPainkiller"],
["ItemKnife","ItemFlashlight"]
];
DZMSGear3 = [
["ItemBandage","ItemBandage","ItemPainkiller"],
["ItemKnife","ItemFlashlight"]
];
DZMSGear4 = [
["ItemBandage","ItemBandage","ItemPainkiller"],
["ItemKnife","ItemFlashlight"]
];
////////////////////////////////////////////////////////////
// These are the backpacks that can be assigned to AI units.
DZMSPacklist = [
"DZ_Patrol_Pack_EP1",
"DZ_Assault_Pack_EP1",
"DZ_Czech_Vest_Puch",
"DZ_ALICE_Pack_EP1",
"DZ_TK_Assault_Pack_EP1",
"DZ_British_ACU",
"DZ_CivilBackpack_EP1",
"DZ_Backpack_EP1"
];