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Globals.cpp
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Globals.cpp
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#include "Globals.h"
float hojd1=0;
float bredd1=0;
int bredd;
int hojd;
Surf surf;
int **yta;
int ***tyta;
Surf::Surf()
{
ScreenSurface = 0;
ImageSurface = 0;
GolfImageSurface = 0;
InitPlayerSurface = 0;
MeterSurface = 0;
BirdSurface = 0;
GolferSurface = 0;
ValueSurface = 0;
WindSurface = 0;
FontSurface = 0;
HighScoreSurface = 0;
ScreenSurface = SDL_SetVideoMode(800,600,32,SDL_SWSURFACE |SDL_DOUBLEBUF );
// Replacement for the above surface
//ImageSurface["Screen"] = SDL_SetVideoMode(800,600,32,SDL_SWSURFACE |SDL_DOUBLEBUF );
if(! ScreenSurface)
{
std::cerr << "Error: SetVideoMode failed" << std::endl;
SDL_Quit();
}
//image = SDL_LoadBMP("gfx/allt.bmp");
//golfimage = SDL_LoadBMP("gfx/golfallt.bmp");
//initPlayer = SDL_LoadBMP("gfx/introbild.bmp");
//matare = SDL_LoadBMP("gfx/matare.bmp");
//bird = SDL_LoadBMP("gfx/bird.bmp");
//golfer = SDL_LoadBMP("gfx/golfer.bmp");
//varde = SDL_LoadBMP("gfx/varde.bmp");
//vind = SDL_LoadBMP("gfx/vind.bmp");
// Replacement code for the Loading of surfaces
ImageSurface["Image"] = SDL_LoadBMP("gfx/allt.bmp");
ImageSurface["GolfImage"] = SDL_LoadBMP("gfx/golfallt.bmp");
ImageSurface["InitPlayerImage"] = SDL_LoadBMP("gfx/introbild.bmp");
ImageSurface["MeterImage"] = SDL_LoadBMP("gfx/matare.bmp");
ImageSurface["BirdImage"] = SDL_LoadBMP("gfx/bird.bmp");
ImageSurface["GolferImage"] = SDL_LoadBMP("gfx/golfer.bmp");
ImageSurface["ValueImage"] = SDL_LoadBMP("gfx/varde.bmp");
ImageSurface["WindImage"] = SDL_LoadBMP("gfx/vind.bmp");
ImageSurface["FontImage"] = SDL_LoadBMP("gfx/font.bmp");
ImageSurface = SDL_LoadBMP("gfx/allt.bmp");
GolfImageSurface = SDL_LoadBMP("gfx/golfallt.bmp");
InitPlayerSurface = SDL_LoadBMP("gfx/introbild.bmp");
MeterSurface = SDL_LoadBMP("gfx/matare.bmp");
BirdSurface = SDL_LoadBMP("gfx/bird.bmp");
GolferSurface = SDL_LoadBMP("gfx/golfer.bmp");
ValueSurface = SDL_LoadBMP("gfx/varde.bmp");
WindSurface = SDL_LoadBMP("gfx/vind.bmp");
SDL_Surface *temp = SDL_LoadBMP("gfx/font.bmp");
surf.FontSurface = SDL_ConvertSurface(temp, surf.ScreenSurface->format, SDL_SWSURFACE);
SDL_FreeSurface(temp);
/*
if(!image || !golfimage || !initPlayer || !matare || !bird || !golfer || !varde || !vind)
{
cerr << "Error";
SDL_Quit();
}*/
}
Surf::~Surf()
{
// Add code for freeing surfaces in the std::map for Surfaces
SDL_FreeSurface(ImageSurface);
SDL_FreeSurface(GolfImageSurface);
SDL_FreeSurface(InitPlayerSurface);
SDL_FreeSurface(MeterSurface);
SDL_FreeSurface(BirdSurface);
SDL_FreeSurface(GolferSurface);
SDL_FreeSurface(ValueSurface);
SDL_FreeSurface(WindSurface);
SDL_FreeSurface(FontSurface);
// End game crashing problem here
/*
for(int i=0; i<hojd; i++)
{
for(int j=0; j< bredd; j++)
{
delete [] tyta[i][j];
}
delete [] tyta[i];
}
*/
}
Bools::Bools()
{
FireGolfBall = false;
Value = false;
SetValue = false;
Done = false;
FirstShot = false;
PickGolfClub = false;
Ground = false;
Power = false;
RMove = false;
Done = false;
//mousedown=false;
//mouseRdown=false;
//skjut=false;
//value=0;
//setvalue=true;
//firstshot=true;
//pickClub=true;
//ground=true;
//power=true;
//Rmove=false;
//done=false;
}