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There is an issue with multiplayer lobbies wherein under unknown circumstances, the Artifact does not update its status properly and so its related methods do not get called. I suspect this has to do with "voting" from clients not triggering OnArtifactEnabledGlobal/OnArtifactDisabledGlobal, but this requires more testing.
The text was updated successfully, but these errors were encountered:
VarnaScelestus
changed the title
[Ephemeral Coins] pod/frog costs wrong, coin graphic/text does not change
[Ephemeral Coins] Multiplayer: pod/frog costs wrong, coin graphic/text does not change
Apr 10, 2022
After snooping around a lot I discovered that this is caused by an issue in TILER2 that is making SystemInitializer get called too early for ArtifactCatalog, resulting in any mods loaded after it not having their content loaded. If you are running into this issue, please disable TILER2 for now until ThinkInvis gets around to fixing it.
VarnaScelestus
changed the title
[Ephemeral Coins] Multiplayer: pod/frog costs wrong, coin graphic/text does not change
[Ephemeral Coins] Pod/Frog costs wrong, Coin graphic/text does not change
Apr 11, 2022
There is an issue with multiplayer lobbies wherein under unknown circumstances, the Artifact does not update its status properly and so its related methods do not get called. I suspect this has to do with "voting" from clients not triggering OnArtifactEnabledGlobal/OnArtifactDisabledGlobal, but this requires more testing.
The text was updated successfully, but these errors were encountered: