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app.js
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app.js
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var app = require('express')();
var http = require('http').Server(app);
var io = require('socket.io')(http);
var world = require('./js/server_world');
var THREE = require('three');
app.get('/', function(req, res){
res.sendFile(__dirname + '/index.html');
});
app.use('/images', require('express').static(__dirname + "/images"));
app.use('/models', require('express').static(__dirname + "/models"));
app.use('/js', require('express').static(__dirname + "/js"));
io.on('connection', function(socket){
console.log("User connected.");
var id = socket.id;
world.addPlayer(id);
var player = world.playerForId(id);
console.log(player.color + " set.");
console.log("Connected: " + world.players.length);
socket.emit('setPlayerColor', player.color);
socket.emit('setTurn', world.getTurn());
if(world.getBoards() == -1 && player.color == 'White')
socket.emit('askBoardLevel', world.getBoards());
else if (world.getBoards() != -1)
socket.emit('giveClientBoardLevel', world.getBoards());
socket.on('giveServerBoardLevel', function(boards){
world.setBoards(boards);
world.newGame();
io.emit('setTurn', world.getTurn());
io.emit('giveClientBoardLevel', world.getBoards());
});
socket.on('requestPieceLocations', function(){
for(var i = 0; i < world.ServerPieceLocations.length; i++){
socket.emit('placePiece', world.ServerPieceLocations[i]);
}
});
socket.on('requestOrigin', function(piece){
socket.emit('giveOrigin', world.pieceOriginByIndex(piece));
});
socket.on('requestMoves', function(){
io.emit('giveMoves', world.getMoveList());
});
socket.on('updateModelPosition', function(piece){
socket.broadcast.emit('updateModelPosition', piece);
});
socket.on('commitMove', function(piece){
var removeMe = world.movePiece(piece);
if(removeMe)
io.emit('removePiece', removeMe);
io.emit('setTurn', world.getTurn());
});
socket.on('clearMoveTiles', function(){
io.emit('clearMoveTiles');
});
socket.on('chat message', function(msg){
io.emit('chat message', (player.color + ": " + msg));
console.log('message: ' + msg);
});
socket.on('disconnect', function(){
console.log("User disconnected.");
io.emit('removeOtherPlayer', player);
world.removePlayer( player );
console.log("Connected: " + world.players.length);
});
});
var port = process.env.PORT || 8080;
var ip_address = process.env.IP_ADDRESS || '127.0.0.1';
http.listen(port, function(){
console.log( "Listening on " + ip_address + ", server_port " + port );
});